Supermodel/Src/Model3/DSB.h
toxieainc 4c727abdc8 change all INT16 mixing/intermediate clamping to floats
also fixes 3 bugs:
1) mpeg right channel volume was always using the left channel volume, too
2) too high MusicVolume setting was not clamped to 0..200
3) too high SoundVolume setting was not clamped to 0..200
2022-11-06 13:00:13 -08:00

335 lines
9.5 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis,
** Harry Tuttle, and Spindizzi
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* DSB.h
*
* Header file for the Sega Digital Sound Board (Type 1 and 2) devices. CDSB1
* is an implementation of the Z80-based DSB Type 1, and CDSB2 is the 68K-based
* Type 2 board. Only one may be active at a time because they rely on non-
* reentrant MPEG playback code.
*/
#ifndef INCLUDED_DSB_H
#define INCLUDED_DSB_H
#include "Types.h"
#include "CPU/Bus.h"
#include "CPU/68K/68K.h"
#include "CPU/Z80/Z80.h"
#include "Util/NewConfig.h"
#define FIFO_STACK_SIZE 0x100
#define FIFO_STACK_SIZE_MASK (FIFO_STACK_SIZE - 1)
#define NUM_SAMPLES_PER_FRAME (44100/60)
/******************************************************************************
Resampling
Used internally by the DSB's MPEG code. If this becomes sufficiently generic,
it can be moved to Sound/. Not intended for general use for now.
******************************************************************************/
/*
* CDSBResampler:
*
* Frame-by-frame resampler. Resamples one single frame of audio and maintains
* continuity between frames by copying unprocessed input samples to the
* beginning of the buffer and retaining the internal interpolation state.
*
* See DSB.cpp for a detailed description of how this works.
*
* NOTE: If the sampling frequencies change, it is probably best to call
* Reset(). Whether the resampler will otherwise behave correctly and stay
* within array bounds has not been verified.
*
* Designed for use at 60 Hz, for input frequencies of 11.025, 22.05, 16, and
* 32 KHz and 44.1 KHz output frequencies. Theoretically, it should be able to
* operate on most output frequencies and input frequencies that are simply
* lower, but it has not been extensively verified.
*/
class CDSBResampler
{
public:
int UpSampleAndMix(float *outL, float *outR, INT16 *inL, INT16 *inR, UINT8 volumeL, UINT8 volumeR, int sizeOut, int sizeIn, int outRate, int inRate);
void Reset(void);
CDSBResampler(const Util::Config::Node &config)
: m_config(config)
{
}
private:
const Util::Config::Node &m_config;
int nFrac;
int pFrac;
};
/******************************************************************************
DSB Base Class
******************************************************************************/
/*
* CDSB:
*
* Abstract base class defining the common interface for both DSB board types.
*/
class CDSB: public IBus
{
public:
/*
* SendCommand(data):
*
* Send a MIDI command to the DSB board.
*/
virtual void SendCommand(UINT8 data) = 0;
/*
* RunFrame(audioL, audioR):
*
* Runs one frame and updates the MPEG audio. Audio is mixed into the
* supplied buffers (they are assumed to already contain audio data).
*
* Parameters:
* audioL Left audio channel, one frame (44 KHz, 1/60th second).
* audioR Right audio channel.
*/
virtual void RunFrame(float *audioL, float *audioR) = 0;
/*
* Reset(void):
*
* Resets the DSB. Must be called prior to RunFrame().
*/
virtual void Reset(void) = 0;
/*
* SaveState(SaveState):
*
* Saves an image of the current device state.
*
* Parameters:
* SaveState Block file to save state information to.
*/
virtual void SaveState(CBlockFile *SaveState) = 0;
/*
* LoadState(SaveState):
*
* Loads and a state image.
*
* Parameters:
* SaveState Block file to load state information from.
*/
virtual void LoadState(CBlockFile *SaveState) = 0;
/*
* Init(progROMPtr, mpegROMPtr):
*
* Initializes the DSB board. This member must be called first.
*
* Parameters:
* progROMPtr Program (68K or Z80) ROM.
* mpegROMPtr MPEG data ROM.
*
* Returns:
* OKAY if successful, otherwise FAIL.
*/
virtual bool Init(const UINT8 *progROMPtr, const UINT8 *mpegROMPtr) = 0;
virtual ~CDSB()
{
}
};
/******************************************************************************
DSB Classes
DSB1 and DSB2 hardware. The base class, CDSB, should ideally be dynamically
allocated using one of these. See CDSB for descriptions of member functions.
******************************************************************************/
/*
* CDSB1:
*
* Sega Digital Sound Board Type 1: Z80 plus custom gate array for MPEG
* decoding.
*/
class CDSB1: public CDSB
{
public:
// Read and write handlers for the Z80 (required by CBus)
UINT8 IORead8(UINT32 addr);
void IOWrite8(UINT32 addr, UINT8 data);
UINT8 Read8(UINT32 addr);
void Write8(UINT32 addr, UINT8 data);
// DSB interface (see CDSB definition)
void SendCommand(UINT8 data);
void RunFrame(float *audioL, float *audioR);
void Reset(void);
void SaveState(CBlockFile *StateFile);
void LoadState(CBlockFile *StateFile);
bool Init(const UINT8 *progROMPtr, const UINT8 *mpegROMPtr);
// Returns a reference to the Z80 CPU
CZ80 *GetZ80(void);
// Constructor and destructor
CDSB1(const Util::Config::Node &config);
~CDSB1(void);
private:
const Util::Config::Node &m_config;
// Resampler
CDSBResampler Resampler;
int retainedSamples; // how many MPEG samples carried over from previous frame
// MPEG decode buffers (48KHz, 1/60th second + 2 extra padding samples)
INT16 *mpegL, *mpegR;
// DSB memory
const UINT8 *progROM; // Z80 program ROM (passed in from parent object)
const UINT8 *mpegROM; // MPEG music ROM
UINT8 *memoryPool; // all memory allocated here
UINT8 *ram; // Z80 RAM
// Command FIFO
UINT8 fifo[FIFO_STACK_SIZE];
int fifoIdxR; // read position
int fifoIdxW; // write position
// MPEG playback variables
int mpegStart;
int mpegEnd;
int mpegState;
int loopStart;
int loopEnd;
// Settings of currently playing stream (may not match the playback register variables above)
UINT32 usingLoopStart; // what was last set by MPEG_SetLoop() or MPEG_PlayMemory()
UINT32 usingLoopEnd;
UINT32 usingMPEGStart; // what was last set by MPEG_PlayMemory()
UINT32 usingMPEGEnd;
// Registers
UINT32 startLatch; // MPEG start address latch
UINT32 endLatch; // MPEG end address latch
UINT8 status;
UINT8 cmdLatch;
UINT8 volume; // 0x00-0x7F
UINT8 stereo;
// Z80 CPU
CZ80 Z80;
};
/*
* CDSB2:
*
* Sega Digital Sound Board Type 2: 68K CPU.
*/
class CDSB2: public CDSB
{
public:
// Read and write handlers for the 68K (required by CBus)
UINT8 Read8(UINT32 addr);
UINT16 Read16(UINT32 addr);
UINT32 Read32(UINT32 addr);
void Write8(UINT32 addr, UINT8 data);
void Write16(UINT32 addr, UINT16 data);
void Write32(UINT32 addr, UINT32 data);
// DSB interface (see definition of CDSB)
void SendCommand(UINT8 data);
void RunFrame(float *audioL, float *audioR);
void Reset(void);
void SaveState(CBlockFile *StateFile);
void LoadState(CBlockFile *StateFile);
bool Init(const UINT8 *progROMPtr, const UINT8 *mpegROMPtr);
// Returns a reference to the 68K CPU context
M68KCtx *GetM68K(void);
// Constructor and destructor
CDSB2(const Util::Config::Node &config);
~CDSB2(void);
private:
const Util::Config::Node &m_config;
// Private helper functions
void WriteMPEGFIFO(UINT8 byte);
// Resampler
CDSBResampler Resampler;
int retainedSamples; // how many MPEG samples carried over from previous frame
// MPEG decode buffers (48KHz, 1/60th second + 2 extra padding samples)
INT16 *mpegL, *mpegR;
// Stereo mode (do not change values because they are used in save states!)
enum class StereoMode: uint8_t
{
Stereo = 0, // both channels
MonoLeft = 1, // mono, using left stream as source data
MonoRight = 2 // mono, using right stream as source data
};
// DSB memory
const UINT8 *progROM; // 68K program ROM (passed in from parent object)
const UINT8 *mpegROM; // MPEG music ROM
UINT8 *memoryPool; // all memory allocated here
UINT8 *ram; // 68K RAM
// Command FIFO
UINT8 fifo[FIFO_STACK_SIZE];
int fifoIdxR; // read position
int fifoIdxW; // write position
// Registers
int cmdLatch;
int mpegState;
int mpegStart, mpegEnd, playing;
UINT8 volume[2]; // left, right volume (0x00-0xFF)
StereoMode stereo;
// Settings of currently playing stream (may not match the playback register variables above)
UINT32 usingLoopStart; // what was last set by MPEG_SetLoop() or MPEG_PlayMemory()
UINT32 usingLoopEnd;
UINT32 usingMPEGStart; // what was last set by MPEG_PlayMemory()
UINT32 usingMPEGEnd;
// M68K CPU
M68KCtx M68K;
static const int k_framePeriod = 11000000/60;
static const int k_timerPeriod = 11000000/1000; // 1KHz timer
int m_cyclesElapsedThisFrame;
int m_nextTimerInterruptCycles;
};
#endif // INCLUDED_DSB_H