mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-24 14:45:40 +00:00
4c727abdc8
also fixes 3 bugs: 1) mpeg right channel volume was always using the left channel volume, too 2) too high MusicVolume setting was not clamped to 0..200 3) too high SoundVolume setting was not clamped to 0..200
64 lines
1.8 KiB
C
Executable file
64 lines
1.8 KiB
C
Executable file
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Audio.h
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*
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* Header file for OS-dependent audio playback interface.
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*/
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#ifndef INCLUDED_AUDIO_H
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#define INCLUDED_AUDIO_H
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#include "Types.h"
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#include "Util/NewConfig.h"
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#include "Game.h"
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typedef void (*AudioCallbackFPtr)(void *data);
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extern void SetAudioCallback(AudioCallbackFPtr callback, void *data);
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extern void SetAudioEnabled(bool enabled);
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extern void SetAudioType(Game::AudioTypes type);
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/*
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* OpenAudio()
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*
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* Initializes the audio system.
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*/
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extern bool OpenAudio(const Util::Config::Node& config);
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/*
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* OutputAudio(unsigned numSamples, *INT16 leftBuffer, *INT16 rightBuffer)
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*
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* Sends a chunk of two-channel audio with the given number of samples to the audio system.
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*/
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extern bool OutputAudio(unsigned numSamples, const float* leftFrontBuffer, const float* rightFrontBuffer, const float* leftRearBuffer, const float* rightRearBuffer, bool flipStereo);
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/*
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* CloseAudio()
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*
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* Shuts down the audio system.
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*/
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extern void CloseAudio();
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#endif // INCLUDED_AUDIO_H
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