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53C810.cpp
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return correct PCI ID
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2018-10-18 09:42:51 +00:00 |
53C810.h
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Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
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2016-04-10 03:42:41 +00:00 |
53C810Disasm.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
93C46.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
93C46.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
Crypto.cpp
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fix a few compile warnings
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2018-01-25 21:07:22 +00:00 |
Crypto.h
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Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
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2016-04-02 21:50:40 +00:00 |
DriveBoard.cpp
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
DriveBoard.h
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
DSB.cpp
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Restore Sega Rally 2 music in some practice stages
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2019-02-07 06:32:46 +00:00 |
DSB.h
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Refactor code from previous svn768 (Note : break old savestate compatibility)
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2019-02-05 10:03:50 +00:00 |
IEmulator.h
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Fixed graphics state analyzer
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2017-04-04 23:28:06 +00:00 |
IRQ.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
IRQ.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
JTAG.cpp
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Get rid of unused variable warning
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2017-09-27 13:20:09 +00:00 |
JTAG.h
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Get rid of unused variable warning
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2017-09-27 13:20:09 +00:00 |
Model3.cpp
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- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
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2019-01-13 16:00:37 +00:00 |
Model3.h
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add the rest of the network board code (Spindizzi)
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2018-01-07 14:07:59 +00:00 |
Model3GraphicsState.h
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fix debugging code
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2018-10-17 22:36:33 +00:00 |
MPC10x.cpp
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- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
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2019-01-13 16:00:37 +00:00 |
MPC10x.h
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- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
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2019-01-13 16:00:37 +00:00 |
PCI.cpp
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Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
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2016-04-10 03:42:41 +00:00 |
PCI.h
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remove using namespace from headers ..
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2018-01-03 17:51:24 +00:00 |
Real3D.cpp
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- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
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2019-01-13 16:00:37 +00:00 |
Real3D.h
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- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
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2019-01-13 16:00:37 +00:00 |
RTC72421.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
RTC72421.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
SoundBoard.cpp
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
SoundBoard.h
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
TileGen.cpp
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
TileGen.h
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |