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This was due to the initial audio buffer write position being aligned to the middle of a 4 byte (2 byte left, 2 byte right) audio sample. In multi-threaded mode, some sort of race condition caused this alignment to be fixed until audio playback was temporarily paused (via pausing, loading a state, etc.) Audio playback should now be fixed and work consistently in all cases. |
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.. | ||
SDL | ||
Windows | ||
Audio.h | ||
Logger.cpp | ||
Logger.h | ||
Outputs.cpp | ||
Outputs.h | ||
Thread.h | ||
Video.h |