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- Added multi-texture fragment shader to repo. - Added a multiTexture option (enabled by default) to use multi-texturing to decode textures. - Added some comments regarding timing to the PowerPC execution loop. |
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| .. | ||
| Shaders | ||
| Error.cpp | ||
| Models.cpp | ||
| Render2D.cpp | ||
| Render2D.h | ||
| Render3D.cpp | ||
| Render3D.h | ||
| Shader.cpp | ||
| Shader.h | ||
| Shaders2D.h | ||
| Shaders3D.h | ||