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![]() - Added multi-texture fragment shader to repo. - Added a multiTexture option (enabled by default) to use multi-texturing to decode textures. - Added some comments regarding timing to the PowerPC execution loop. |
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.. | ||
DIR.txt | ||
Fragment.glsl | ||
Fragment2D.glsl | ||
Fragment_Flat.glsl | ||
Fragment_MultiSheet.glsl | ||
Fragment_NoSpotlight.glsl | ||
Vertex.glsl | ||
Vertex2D.glsl |