Supermodel/Src/Graphics/Shaders
Bart Trzynadlowski 79d24d403f - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters.
- Added multi-texture fragment shader to repo.
- Added a multiTexture option (enabled by default) to use multi-texturing to decode textures.
- Added some comments regarding timing to the PowerPC execution loop.
2012-02-14 03:28:52 +00:00
..
DIR.txt Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Fragment.glsl Added support for multiple texture sheets (with up to one per Model 3 texture format) as a rather brute-force way to handle overlapping texture formats in the current 3D engine. This fixes some corrupt textures in Daytona 2 and Virtua Striker 2 (and possibly other games) and also offers a small speed increase when some scenes load multiple overlapping textures. 2012-02-13 21:54:26 +00:00
Fragment2D.glsl Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Fragment_Flat.glsl Updated fragment shaders' floating point comparisons and also some knock-on changes from SVN revision 246. 2012-02-13 23:51:32 +00:00
Fragment_MultiSheet.glsl - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters. 2012-02-14 03:28:52 +00:00
Fragment_NoSpotlight.glsl Updated fragment shaders' floating point comparisons and also some knock-on changes from SVN revision 246. 2012-02-13 23:51:32 +00:00
Vertex.glsl Added preliminary specular lighting to shaders. The "no spotlight" shader has not yet been updated. 2012-02-06 02:54:43 +00:00
Vertex2D.glsl Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00