Supermodel/Src/Model3
2016-02-23 05:28:17 +00:00
..
53C810.cpp 53c810: do not increment DSP when executing interrupt instruction. Fixes invalid polygons in Virtua Fighter 3. Thanks to Ian Curtis for discovering that the polygons were incorrectly-copied garbage. 2016-02-23 05:28:17 +00:00
53C810.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
53C810Disasm.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
93C46.cpp - Changed save state error messages slightly. 2011-09-22 06:11:47 +00:00
93C46.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
DriveBoard.cpp Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
DriveBoard.h Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
DSB.cpp - Getting/setting MPEG playback position also includes the end offset. Hopefully will fix save states from crashing when reloaded sometimes in DSB1 and DSB2 games. 2011-09-22 18:04:39 +00:00
DSB.h Added front/rear speaker balance (actually the master/slave SCSP balance). Balance setting is stored in CSoundBoardConfig and can be set on the command line (-balance) or config file (Balance). Valid range is 100 (front speaker volume doubled, rear muted) to -100. The default is 0, both sets at full volume. Balance is applied in the SCSP core before overall sound and music volume settings. 2012-02-09 07:58:07 +00:00
IRQ.cpp - Changed save state error messages slightly. 2011-09-22 06:11:47 +00:00
IRQ.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Model3.cpp Contribution by Luciano Lopez: 2015-05-12 02:50:28 +00:00
Model3.h Some updates to Supermodel made at beginning of the year but only now got around to checking in (better late than never...): 2013-11-30 19:39:59 +00:00
MPC10x.cpp - Changed save state error messages slightly. 2011-09-22 06:11:47 +00:00
MPC10x.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
PCI.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
PCI.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Real3D.cpp - Committing Nik's timing changes: the PowerPC's DEC and TBR now count at the correct rate and time is accurately maintained between calls to the emulator. A VBlank bit was identified in the Real3D status register space and is now timed. Unfortunately, there are still some problems and not all games are perfect, but FV2, VS2, and others are working much better or perfectly. 2012-07-12 06:13:24 +00:00
Real3D.h - Committing Nik's timing changes: the PowerPC's DEC and TBR now count at the correct rate and time is accurately maintained between calls to the emulator. A VBlank bit was identified in the Real3D status register space and is now timed. Unfortunately, there are still some problems and not all games are perfect, but FV2, VS2, and others are working much better or perfectly. 2012-07-12 06:13:24 +00:00
RTC72421.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
RTC72421.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
SoundBoard.cpp Fixed a bug w/ Read16() -- was not casting to a pointer properly, caused Scud Race to crash. 2011-12-26 07:15:32 +00:00
SoundBoard.h Default SCSP balance set to 0. Was erroneously set at +50%. 2012-02-14 09:13:36 +00:00
TileGen.cpp Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
TileGen.h - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00