Wiki/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md

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# RetroDECK v0.9.0b - Captain Comeback
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<img src="../../../wiki_images/logos/rd-logo-box.png" width="600">
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**Release Date: 2025-XX-XX**
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## Short summary:
```
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Thanks for your patience
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Patch Music for 0.9.0b?
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New Lighter Manifest
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Launch with RetroDECK (RetroENGINE)
Launch with games via CLI
Steam Rom Manager & Steam Sync
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PortMaster
Ruffle
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New RetroDECK ES-DE Theme
New Website
Updated all components
```
---
## Thanks for your patience
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We appreciate the community's patience while waiting for this update.
We are also postponing the release of the Godot Configurator to a later major version to incorporate valuable feedback from both our team members and testers.
Implementing these changes requires additional time.
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---
## Do we get any banger Patch Music for 0.9.0b?
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How about a Sea Shanty about Captain Comeback meeting his friends the Port Master and the Train Driver (SRM).
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[Captain Comeback's Shanty](https://soundcloud.com/lazorne/captain-comebacks-shanty/s-n7hBgem7imz)
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---
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## New Lighter Manifest & Framework changes
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We have spent several months rewriting various aspects of RetroDECK, resulting in over `1100` commits since the last release. During this time, we have:
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- Reduced the application size by around `600MB`.
- Decreased the build time from `3.30` hours to about `1` hour.
- Transitioned from a monolithic build approach to a modular one, where each component is built separately and then integrated into RetroDECK.
- Migrated RetroDECK to an organization on GitHub, which now hosts the new modular structure.
- Reworked the `pre_build_automation script`, adding new features.
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- Improved logging.
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- Implemented changes for the future Godot version of the Configurator.
- Enabled the RetroDECK Framework to pick up logged-in Steam profiles for systems like SRM.
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This work will also continue in upcoming major updates, as we want to make the build system more dynamic and easy.
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<img src="../scott.jpg" width="300">
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---
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## RetroENGINE - Run with RetroDECK
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<img src="../../../wiki_images/systems/retroengine/re-appselect.png" width="500">
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RetroDECK can be used as a headless engine to run your games.
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On the Linux Desktop (or desktop mode), we have added the option to associate, run, and open various game files directly with RetroDECK.
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This also includes the ability to launch games via the CLI.
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This feature has been requested by the wider development community outside of RetroDECK (and maybe a few Linux Wizard Grognards that only want to use CLI for everything).
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**Quote from Discord User:**
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*"Whoa! That is a lot of text for saying you can now double click on game files and they open"*
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**Read more here:**
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[RetroENGINE - Guide](../../wiki_system_guides/retroengine/retroengine-guide.md)
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---
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## Steam Rom Manager & Steam Sync
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<img src="../../../wiki_images/logos/srm-logo.png" width="100">
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RetroDECK is now shipping with [Steam Rom Manager](https://steamgriddb.github.io/steam-rom-manager/) and the ability to Sync your games to Steam aka `Steam Sync` built-in.
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**Notice: Flatpak Steam Not Yet Supported**
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We have not yet added support for the Flatpak version of Steam.
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**What is Steam Rom Manager?**
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Steam ROM Manager is a bulk game importer and artwork manager for Steam.
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It adds separate games to Steam, incorporates artwork from [SteamGridDB](https://www.steamgriddb.com/) , and configures the RetroDECK Steam Input layouts.
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**Read more here:**
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[Steam Rom Manager - Guide](../../wiki_system_guides/srm/srm-guide.md)
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---
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## New Feature - PortMaster
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<img src="../../../wiki_images/logos/portmaster-logo.png" width="100">
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RetroDECK is now shipping with [PortMaster](https://portmaster.games/).
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![type:video](PortMaster.mp4)
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### What is PortMaster?
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PortMaster is a simple GUI tool designed to facilitate the downloading and installation of game ports for Linux devices and is self contained.
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One of the goals of PortMaster is to not install or upgrade any existing OS libraries for any ports. Any of the ports that need a particular non-standard library are maintained within the ports' folder and made available specifically to that port during execution.
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**Read more here:**
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[PortMaster - Guide](../../wiki_system_guides/portmaster/portmaster-guide.md)
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---
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## New Feature - Ruffle
<img src="../../../wiki_images/logos/ruffle-logo.svg" width="200">
Ruffle is a Flash Player emulator written in Rust.
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**Read more here:**
[Ruffle - Guide](../../wiki_emulator_guides/ruffle/ruffle-guide.md)
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---
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## New RetroDECK ES-DE Theme
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We got our the first version of our own RetroDECK ES-DE theme!
The theme is a remixed and inspired by the themes: Mini Banner made for Launchbox and ES-DE-Mini made for ES-DE.
The original themes Mini Banner and ES-DE-Mini are made by: `Weestuarty`, `DerSchlachter`, `Dan Patrick`.
The RetroDECK Theme features:
- Other types of sub-menus and layout.
- Icons for RetroDECK features like PortMaster.
- RetroDECK colors / graphics.
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<img src="../RetroDECKESDE1.webp" width="600">
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<img src="../RetroDECKESDE2.webp" width="600">
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The new theme is made by: `Weestuarty`
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---
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## New Website
We soft launched it before, but we are considering it a part of this update! Have you found the hidden games yet?
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<img src="../website.png" width="600">
---
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## Framework / Configurator
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### RetroDECK Zenity Configurator
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<img src="../../../wiki_icons/retrodeck/icon-configurator.svg" width="120">
```
Added: Various compression improvements commits by Cohee to the compression tool.
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Changed: Open Emulator to -> Open Emulator / Component to account for SRM
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```
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## Emulators / Engines / Systems
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All components have been updated to their latest verion (as of the release):
- Emulators
- Engines
- Retroarch & cores
- Systems
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What follows is a highlight of changes that are more then just a general update:
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### ES-DE
<img src="../../../wiki_images/logos/es-de-logo.png" width="100">
[ES-DE: Changelog](https://gitlab.com/es-de/emulationstation-de/-/blob/master/CHANGELOG.md)
```
Update: To 3.1.1 it comes with a ton of features like language support and much more. Check the changelog for more details (above).
Change: Favorites collection is now enabled by default on ES-DE as it is an requirement for Steam Sync.
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Change: The ES-DE settings are under a submenu in the ES-DE interface as our tools where making the menu to crowed.
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Added: Support for the Panda3DS - RetroArch core in ES-DE.
Added: Support for the LRPS2 - RetroArch core in ES-DE.
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Known Issue: RetroDECK's ES-DE submenu don't work with all translations. We hope to implement all translations in the future.
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```
### CEMU
<img src="../../../wiki_images/logos/cemu-logo.png" width="100">
-
### Dolphin
<img src="../../../wiki_images/logos/dolphin-logo.png" width="100">
-
### Primehack
<img src="../../../wiki_images/logos/primehack-logo.png" width="100">
-
### MelonDS
<img src="../../../wiki_images/logos/melonds-logo.svg" width="100">
-
### Duckstation:
<img src="../../../wiki_images/logos/duckstation-logo.png" width="100">
```
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Change: Marked as (Legacy) because of licensing changes.
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Update: Updated to the last version before the licensing change.
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```
### Ryujinx:
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<img src="../../../wiki_images/logos/ryujinx-logo.svg" width="100">
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```
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Change: Marked as (Legacy) as the emulator has stopped it's development.
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Update: Updated to the last version.
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```
### PCSX2
<img src="../../../wiki_images/logos/pcsx2-logo.png" width="200">
-
### RPCS3
<img src="../../../wiki_images/logos/rpcs3-logo.png" width="100">
-
### PPSSPP
<img src="../../../wiki_images/logos/ppsspp-logo.png" width="100">
-
### RetroArch
<img src="../../../wiki_images/logos/retroarch-logo.png" width="100">
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[RetroArch Changelog](https://github.com/libretro/RetroArch/blob/master/CHANGES.md)
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```
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Update: Updated to 1.20.0, check the changelog for more details (above).
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Added: Experimental N3DS core: Panda3DS.
Added: Experimental Playstation 2 core: LRPS2.
```