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RetroArch: Mupen64Plus-Next - Texture Pack Guide
The texture_packs/RetroArch-Mupen64Plus/ represents /retroarch/system/Mupen64plus/ folder.
Note:
Some texture packs could made for a specific version or region of the game. Make sure you have the right rom and textures for it.
Enable Texture Packs in the Mupen64Plus-Next
- From the RetroArch Quick Menu
- Go to Core Options->GLideN64
- Use High-Res Texturesset to- On
- Cache Texturesset to- On
- Use High-Res Full Alpha Channelset to- On
- Use Hi-Res Storageset to- On
Then save the current configuration for that game under Core Options -> Manage Core Options -> Save Game Options
Optional:
Use High-Res Texture Cache Compression set to On - compresses uncompressed HD Textures into .hts files.
How do I add texture packs that can be used by the Mupen64Plus-Next Core?
- All texture packs go into the retrodeck/texture_packs/RetroArch-Mupen64Plus/hires_texture/orretrodeck/texture_packs/RetroArch-Mupen64Plus/cache/folder.
- The texture pack have to be extracted from .zip or other compressed format into a folder.
Compressed textures in .hts files
Compressed textures that are stored in .hts files goes into the texture_packs/RetroArch-Mupen64Plus/cache/ folder.
Uncompressed textures in loose folders or files
Uncompressed textures that are stored in in loose folders or files  goes into the texture_packs/RetroArch-Mupen64Plus/hires_texture/ folder.
