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183 lines
5.3 KiB
Markdown
183 lines
5.3 KiB
Markdown
# RetroDECK: What's included?
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<img src="../../wiki_icons/retrodeck/icon-rd.svg" width="100">
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What follows is a list of features and software currently included in RetroDECK.
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### Note: RetroDECK does not include any games, proprietary BIOS or Firmware
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The user needs to provide their own purchased backups / game files to play.
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The user needs to provide their own purchased BIOS / Firmware files from their own consoles or purchased engines files (for example Pico-8) for the systems that needs them.
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## The RetroDECK Framework
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RetroDECK adds the `RetroDECK Framework` on top of the software that allows deeper integrations between the built-in software and easier exposure to a variety of features that you otherwise need to set for example per emulator basis to create a uniformity between them.
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## The RetroDECK Configurator
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<img src="../../wiki_icons/retrodeck/icon-configurator.svg" width="100">
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Is a powerful Utility that can be used to change/modify and manipulate various aspects of RetroDECK.
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The `RetroDECK Configurator` is the `Utility` that exposes some parts of the `RetroDECK Framework` to the RetroDECK users.
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**What can the RetroDECK Framework and by extent the RetroDECK Configurator do?**
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It can help with:
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- Compressing games
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- Easier `Texture Pack` and `Mod` management
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- File management
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- Tools for troubleshooting (BIOS Checker, Multi-File Structure Checker, Partial or full reset of functions)
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- Auto installing some free BIOSes
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- Install prebuilt Steam Input profiles for devices like the Steam Deck and external controllers
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- Easier management of `mods`, `roms`, `texture_packs`, `scraped media`, `screenshots`, `saves / states` `gamelists` and more
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- Give access to global presets that can be acitivated to configure things over many emulators in one go like: `RetroAchievements`
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`Borders` `Widescreen Mode` `Swaping A/B X/Y for Nintendo Games`
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- And more!
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**Read more here:**
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[RetroDECK Configurator](../wiki_configurator/configurator.md).
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## ES-DE Frontend
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<img src="../../wiki_images/logos/es-de-logo.png" width="100">
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ES-DE is the base frontend for RetroDECK.
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RetroDECK comes with specific tweaks to the ES-DE standard setup to enable RetroDECK unique functions like and `RetroDECK Configurator` that can be accessed via the ES-DE Main Menu.
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## Included: Multi-Emulators
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### RetroArch
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<img src="../../wiki_images/logos/retroarch-logo.png" width="100">
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RetroArch supports many systems via it's cores and RetroDECK ships will all cores under the stable branch of RetroArch. If there is no stable version of a core the nightly version will be used instead.
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For a full list of supported systems in RetroArch follow the link and check the `Core List`:
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[RetroArch - General Guide](../wiki_emulator_guides/retroarch/retroarch-guide.md)
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### MAME
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<img src="../../wiki_images/logos/mame-logo.png" width="180">
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The full version of the multi-arcade emulator MAME.
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## Included: Standalone Emulators
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### CEMU
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<img src="../../wiki_images/logos/cemu-logo.png" width="100">
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The WiiU Emulator CEMU.
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### Dolphin
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<img src="../../wiki_images/logos/dolphin-logo.png" width="100">
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The Wii and GameCube Emulator Dolphin.
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### Primehack
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<img src="../../wiki_images/logos/primehack-logo.png" width="100">
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The Metroid Prime fork of Dolphin.
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### Duckstation
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<img src="../../wiki_images/logos/duckstation-logo.png" width="100">
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Playstation 1 (PSX) emulator Duckstation.
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### melonDS
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<img src="../../wiki_images/logos/melonds-logo.svg" width="100">
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The Nintendo DS emulator melonDS.
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### PCSX2
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<img src="../../wiki_images/logos/pcsx2-logo.png" width="180">
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The Playstation 2 emulator PCSX2.
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### PPSSPP
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<img src="../../wiki_images/logos/ppsspp-logo.png" width="100">
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The PSP emulator PPSSPP.
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### RPCS3
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<img src="../../wiki_images/logos/rpcs3-logo.png" width="100">
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The PS3 emulator RPCS3.
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### Vita3k
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<img src="../../wiki_images/logos/vita3k-logo.png" width="100">
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The PSVita emulator Vita3k.
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### XEMU
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<img src="../../wiki_images/logos/xemu-logo.png" width="100">
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The Xbox emulator XEMU.
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### Ryujinx
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<img src="../../wiki_images/logos/ryujinx-logo.svg" width="100">
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The Switch emulator Ryujinx.
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## Supported: Standalone Engines
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### Solarus
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<img src="../../wiki_images/logos/solarus-logo.svg" width="130">
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Solarus is a free and open-source 2D game engine written in C++, that can run games scripted in Lua. It has been designed with 16-bit classic Action-RPGs in mind, and is available on a wide range of platforms.
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### GZDoom
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<img src="../../wiki_images/logos/gzdoom-logo.png" width="100">
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GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities.
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### IKEMEN Go (M.U.G.E.N)
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<img src="../../wiki_images/logos/ikemen-go-logo.png" width="100">
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IKEMEN Go is a remake of the IKEMEN (open source fighting games engine that supports M.U.G.E.N resources) in Google’s Programming Language “Go”.
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### Pico-8
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<img src="../../wiki_images/logos/pico-8-logo.svg" width="200">
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The fantasy console Pico-8.
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## Steam Input Controller layouts
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For all inputs layouts included in RetroDECK.
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**Read more here:**
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[Supported Controllers](../wiki_general/supported-controllers.md).
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## Supported Devices
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RetroDECK currently supports Linux Desktop and the Steam Deck.
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**Read more here:**
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[Supported Devices](../wiki_general/supported-devices.md)
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