Duckstation/src/duckstation-qt/mainwindow.cpp

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#include "mainwindow.h"
#include "common/assert.h"
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#include "core/game_list.h"
#include "core/settings.h"
#include "core/system.h"
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#include "aboutdialog.h"
#include "gamelistsettingswidget.h"
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#include "gamelistwidget.h"
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#include "gamepropertiesdialog.h"
#include "qtdisplaywidget.h"
#include "qthostdisplay.h"
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#include "qthostinterface.h"
#include "qtsettingsinterface.h"
#include "qtutils.h"
#include "scmversion/scmversion.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
#include <QtCore/QDebug>
#include <QtCore/QFileInfo>
#include <QtCore/QUrl>
#include <QtGui/QCursor>
#include <QtGui/QWindowStateChangeEvent>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QMessageBox>
#include <cmath>
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static constexpr char DISC_IMAGE_FILTER[] =
"All File Types (*.bin *.img *.cue *.chd *.exe *.psexe *.psf);;Single-Track Raw Images (*.bin *.img);;Cue Sheets "
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"(*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf)";
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ALWAYS_INLINE static QString getWindowTitle()
{
return QStringLiteral("DuckStation %1 (%2)").arg(g_scm_tag_str).arg(g_scm_branch_str);
}
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MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr), m_host_interface(host_interface)
{
m_host_interface->setMainWindow(this);
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m_ui.setupUi(this);
setupAdditionalUi();
connectSignals();
resize(800, 700);
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}
MainWindow::~MainWindow()
{
Assert(!m_display_widget);
m_host_interface->setMainWindow(nullptr);
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}
void MainWindow::reportError(const QString& message)
{
QMessageBox::critical(this, tr("DuckStation"), message, QMessageBox::Ok);
focusDisplayWidget();
}
void MainWindow::reportMessage(const QString& message)
{
m_ui.statusBar->showMessage(message, 2000);
}
bool MainWindow::confirmMessage(const QString& message)
{
const int result = QMessageBox::question(this, tr("DuckStation"), message);
focusDisplayWidget();
return (result == QMessageBox::Yes);
}
void MainWindow::createDisplay(QThread* worker_thread, bool use_debug_device, bool fullscreen, bool render_to_main)
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{
Assert(!m_host_display && !m_display_widget);
Assert(!fullscreen || !render_to_main);
m_host_display = m_host_interface->createHostDisplay();
m_display_widget = m_host_display->createWidget((!fullscreen && render_to_main) ? m_ui.mainContainer : nullptr);
m_display_widget->setWindowTitle(windowTitle());
m_display_widget->setWindowIcon(windowIcon());
if (fullscreen)
{
m_display_widget->showFullScreen();
m_display_widget->setCursor(Qt::BlankCursor);
}
else if (!render_to_main)
{
m_display_widget->showNormal();
}
else
{
m_ui.mainContainer->insertWidget(1, m_display_widget);
switchToEmulationView();
}
// we need the surface visible.. this might be able to be replaced with something else
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
if (!m_host_display->createDeviceContext(use_debug_device))
{
reportError(tr("Failed to create host display device context."));
return;
}
m_host_display->deactivateDeviceContext();
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}
void MainWindow::updateDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main)
{
const bool is_fullscreen = m_display_widget->isFullScreen();
const bool is_rendering_to_main = (!is_fullscreen && m_display_widget->parent());
if (fullscreen == is_fullscreen && is_rendering_to_main == render_to_main)
return;
m_host_display->destroySurface();
if (is_rendering_to_main)
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{
switchToGameListView();
m_ui.mainContainer->removeWidget(m_display_widget);
}
m_host_display->destroyWidget();
m_display_widget = m_host_display->createWidget((!fullscreen && render_to_main) ? m_ui.mainContainer : nullptr);
m_display_widget->setWindowTitle(windowTitle());
m_display_widget->setWindowIcon(windowIcon());
if (fullscreen)
{
m_display_widget->showFullScreen();
m_display_widget->setCursor(Qt::BlankCursor);
}
else if (!render_to_main)
{
m_display_widget->showNormal();
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}
else
{
m_ui.mainContainer->insertWidget(1, m_display_widget);
switchToEmulationView();
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}
// we need the surface visible.. this might be able to be replaced with something else
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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if (!m_host_display->recreateSurface())
Panic("Failed to recreate surface on new widget.");
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m_display_widget->setFocus();
QSignalBlocker blocker(m_ui.actionFullscreen);
m_ui.actionFullscreen->setChecked(fullscreen);
}
void MainWindow::destroyDisplay()
{
DebugAssert(m_host_display && m_display_widget);
if (m_display_widget->parent())
{
m_ui.mainContainer->removeWidget(m_display_widget);
switchToGameListView();
}
m_host_display->destroyWidget();
m_display_widget = nullptr;
delete m_host_display;
m_host_display = nullptr;
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}
void MainWindow::focusDisplayWidget()
{
if (m_ui.mainContainer->currentIndex() != 1)
return;
m_display_widget->setFocus();
}
void MainWindow::onEmulationStarting()
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{
m_emulation_running = true;
updateEmulationActions(true, false);
// ensure it gets updated, since the boot can take a while
QGuiApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
}
void MainWindow::onEmulationStarted()
{
updateEmulationActions(false, true);
}
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void MainWindow::onEmulationStopped()
{
m_emulation_running = false;
updateEmulationActions(false, false);
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switchToGameListView();
}
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void MainWindow::onEmulationPaused(bool paused)
{
QSignalBlocker blocker(m_ui.actionPause);
m_ui.actionPause->setChecked(paused);
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}
void MainWindow::onStateSaved(const QString& game_code, bool global, qint32 slot)
{
// don't bother updating for the resume state since we're powering off anyway
if (slot < 0)
return;
m_host_interface->populateSaveStateMenus(game_code.toStdString().c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
}
void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time)
{
m_status_speed_widget->setText(QStringLiteral("%1%").arg(speed, 0, 'f', 0));
m_status_fps_widget->setText(
QStringLiteral("FPS: %1/%2").arg(std::round(fps), 0, 'f', 0).arg(std::round(vps), 0, 'f', 0));
m_status_frame_time_widget->setText(
QStringLiteral("%1ms average, %2ms worst").arg(average_frame_time, 0, 'f', 2).arg(worst_frame_time, 0, 'f', 2));
}
void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title)
{
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m_host_interface->populateSaveStateMenus(game_code.toStdString().c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
if (game_title.isEmpty())
setWindowTitle(getWindowTitle());
else
setWindowTitle(game_title);
if (m_display_widget)
m_display_widget->setWindowTitle(windowTitle());
}
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void MainWindow::onStartDiscActionTriggered()
{
QString filename =
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
if (filename.isEmpty())
return;
SystemBootParameters boot_params;
boot_params.filename = filename.toStdString();
m_host_interface->bootSystem(boot_params);
}
void MainWindow::onStartBIOSActionTriggered()
{
SystemBootParameters boot_params;
m_host_interface->bootSystem(boot_params);
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}
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void MainWindow::onChangeDiscFromFileActionTriggered()
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{
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QString filename =
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
if (filename.isEmpty())
return;
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m_host_interface->changeDisc(filename);
}
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void MainWindow::onChangeDiscFromGameListActionTriggered()
{
m_host_interface->pauseSystem(true);
switchToGameListView();
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}
void MainWindow::onRemoveDiscActionTriggered()
{
m_host_interface->changeDisc(QString());
}
void MainWindow::onGitHubRepositoryActionTriggered()
{
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QtUtils::OpenURL(this, "https://github.com/stenzek/duckstation/");
}
void MainWindow::onIssueTrackerActionTriggered()
{
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QtUtils::OpenURL(this, "https://github.com/stenzek/duckstation/issues");
}
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void MainWindow::onDiscordServerActionTriggered()
{
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QtUtils::OpenURL(this, "https://discord.gg/Buktv3t");
}
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void MainWindow::onAboutActionTriggered()
{
AboutDialog about(this);
about.exec();
}
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void MainWindow::onGameListEntrySelected(const GameListEntry* entry)
{
if (!entry)
{
m_ui.statusBar->clearMessage();
m_host_interface->populateSaveStateMenus("", m_ui.menuLoadState, m_ui.menuSaveState);
return;
}
m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
m_host_interface->populateSaveStateMenus(entry->code.c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
}
void MainWindow::onGameListEntryDoubleClicked(const GameListEntry* entry)
{
// if we're not running, boot the system, otherwise swap discs
QString path = QString::fromStdString(entry->path);
if (!m_emulation_running)
{
if (!entry->code.empty() && m_host_interface->getSettingValue("General/SaveStateOnExit", true).toBool())
{
m_host_interface->resumeSystemFromState(path, true);
}
else
{
SystemBootParameters boot_params;
boot_params.filename = path.toStdString();
m_host_interface->bootSystem(boot_params);
}
}
else
{
m_host_interface->changeDisc(path);
m_host_interface->pauseSystem(false);
switchToEmulationView();
}
}
void MainWindow::onGameListContextMenuRequested(const QPoint& point, const GameListEntry* entry)
{
QMenu menu;
// Hopefully this pointer doesn't disappear... it shouldn't.
if (entry)
{
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connect(menu.addAction(tr("Properties...")), &QAction::triggered,
[this, entry]() { GamePropertiesDialog::showForEntry(m_host_interface, entry); });
connect(menu.addAction(tr("Open Containing Directory...")), &QAction::triggered, [this, entry]() {
const QFileInfo fi(QString::fromStdString(entry->path));
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QtUtils::OpenURL(this, QUrl::fromLocalFile(fi.absolutePath()));
});
menu.addSeparator();
if (!entry->code.empty())
{
m_host_interface->populateGameListContextMenu(entry->code.c_str(), this, &menu);
menu.addSeparator();
}
connect(menu.addAction(tr("Default Boot")), &QAction::triggered,
[this, entry]() { m_host_interface->bootSystem(SystemBootParameters(entry->path)); });
connect(menu.addAction(tr("Fast Boot")), &QAction::triggered, [this, entry]() {
SystemBootParameters boot_params(entry->path);
boot_params.override_fast_boot = true;
m_host_interface->bootSystem(boot_params);
});
connect(menu.addAction(tr("Full Boot")), &QAction::triggered, [this, entry]() {
SystemBootParameters boot_params(entry->path);
boot_params.override_fast_boot = false;
m_host_interface->bootSystem(boot_params);
});
menu.addSeparator();
}
connect(menu.addAction(tr("Add Search Directory...")), &QAction::triggered,
[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
menu.exec(point);
}
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void MainWindow::setupAdditionalUi()
{
setWindowTitle(getWindowTitle());
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m_game_list_widget = new GameListWidget(m_ui.mainContainer);
m_game_list_widget->initialize(m_host_interface);
m_ui.mainContainer->insertWidget(0, m_game_list_widget);
m_ui.mainContainer->setCurrentIndex(0);
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m_status_speed_widget = new QLabel(m_ui.statusBar);
m_status_speed_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_status_speed_widget->setFixedSize(40, 16);
m_status_speed_widget->hide();
m_status_fps_widget = new QLabel(m_ui.statusBar);
m_status_fps_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_status_fps_widget->setFixedSize(80, 16);
m_status_fps_widget->hide();
m_status_frame_time_widget = new QLabel(m_ui.statusBar);
m_status_frame_time_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_status_frame_time_widget->setFixedSize(190, 16);
m_status_frame_time_widget->hide();
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for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
{
const CPUExecutionMode mode = static_cast<CPUExecutionMode>(i);
QAction* action = m_ui.menuCPUExecutionMode->addAction(tr(Settings::GetCPUExecutionModeDisplayName(mode)));
action->setCheckable(true);
connect(action, &QAction::triggered, [this, mode]() {
m_host_interface->putSettingValue(QStringLiteral("CPU/ExecutionMode"),
QString(Settings::GetCPUExecutionModeName(mode)));
m_host_interface->applySettings();
updateDebugMenuCPUExecutionMode();
});
}
updateDebugMenuCPUExecutionMode();
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for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
{
const GPURenderer renderer = static_cast<GPURenderer>(i);
QAction* action = m_ui.menuRenderer->addAction(tr(Settings::GetRendererDisplayName(renderer)));
action->setCheckable(true);
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connect(action, &QAction::triggered, [this, renderer]() {
m_host_interface->putSettingValue(QStringLiteral("GPU/Renderer"), QString(Settings::GetRendererName(renderer)));
m_host_interface->applySettings();
updateDebugMenuGPURenderer();
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});
}
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updateDebugMenuGPURenderer();
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}
void MainWindow::updateEmulationActions(bool starting, bool running)
{
m_ui.actionStartDisc->setDisabled(starting || running);
m_ui.actionStartBios->setDisabled(starting || running);
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m_ui.actionResumeLastState->setDisabled(starting || running);
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m_ui.actionPowerOff->setDisabled(starting || !running);
m_ui.actionReset->setDisabled(starting || !running);
m_ui.actionPause->setDisabled(starting || !running);
m_ui.actionChangeDisc->setDisabled(starting || !running);
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m_ui.actionScreenshot->setDisabled(starting || !running);
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m_ui.menuChangeDisc->setDisabled(starting || !running);
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m_ui.actionSaveState->setDisabled(starting || !running);
m_ui.menuSaveState->setDisabled(starting || !running);
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m_ui.actionFullscreen->setDisabled(starting || !running);
if (running && m_status_speed_widget->isHidden())
{
m_status_speed_widget->show();
m_status_fps_widget->show();
m_status_frame_time_widget->show();
m_ui.statusBar->addPermanentWidget(m_status_speed_widget);
m_ui.statusBar->addPermanentWidget(m_status_fps_widget);
m_ui.statusBar->addPermanentWidget(m_status_frame_time_widget);
}
else if (!running && m_status_speed_widget->isVisible())
{
m_ui.statusBar->removeWidget(m_status_speed_widget);
m_ui.statusBar->removeWidget(m_status_fps_widget);
m_ui.statusBar->removeWidget(m_status_frame_time_widget);
m_status_speed_widget->hide();
m_status_fps_widget->hide();
m_status_frame_time_widget->hide();
}
if (starting || running)
{
if (!m_ui.toolBar->actions().contains(m_ui.actionPowerOff))
{
m_ui.toolBar->insertAction(m_ui.actionResumeLastState, m_ui.actionPowerOff);
m_ui.toolBar->removeAction(m_ui.actionResumeLastState);
}
}
else
{
if (!m_ui.toolBar->actions().contains(m_ui.actionResumeLastState))
{
m_ui.toolBar->insertAction(m_ui.actionPowerOff, m_ui.actionResumeLastState);
m_ui.toolBar->removeAction(m_ui.actionPowerOff);
}
}
m_ui.statusBar->clearMessage();
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}
void MainWindow::switchToGameListView()
{
m_ui.mainContainer->setCurrentIndex(0);
}
void MainWindow::switchToEmulationView()
{
if (m_display_widget->parent())
m_ui.mainContainer->setCurrentIndex(1);
m_display_widget->setFocus();
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}
void MainWindow::connectSignals()
{
updateEmulationActions(false, false);
onEmulationPaused(false);
connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
connect(m_ui.actionResumeLastState, &QAction::triggered, m_host_interface,
&QtHostInterface::resumeSystemFromMostRecentState);
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connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
&MainWindow::onChangeDiscFromGameListActionTriggered);
connect(m_ui.actionRemoveDisc, &QAction::triggered, this, &MainWindow::onRemoveDiscActionTriggered);
connect(m_ui.actionAddGameDirectory, &QAction::triggered,
[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem);
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connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);
connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem);
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connect(m_ui.actionScreenshot, &QAction::triggered, m_host_interface, &QtHostInterface::saveScreenshot);
connect(m_ui.actionScanForNewGames, &QAction::triggered, this,
[this]() { m_host_interface->refreshGameList(false, false); });
connect(m_ui.actionRescanAllGames, &QAction::triggered, this,
[this]() { m_host_interface->refreshGameList(true, false); });
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connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
connect(m_ui.actionSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); });
connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::close);
connect(m_ui.actionFullscreen, &QAction::triggered, m_host_interface, &QtHostInterface::toggleFullscreen);
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connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::Count); });
connect(m_ui.actionGeneralSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::GeneralSettings); });
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connect(m_ui.actionConsoleSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::ConsoleSettings); });
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connect(m_ui.actionGameListSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::GameListSettings); });
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connect(m_ui.actionHotkeySettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::HotkeySettings); });
connect(m_ui.actionControllerSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::ControllerSettings); });
connect(m_ui.actionMemoryCardSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::MemoryCardSettings); });
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connect(m_ui.actionGPUSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::GPUSettings); });
connect(m_ui.actionAudioSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::AudioSettings); });
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connect(m_ui.actionAdvancedSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::AdvancedSettings); });
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connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered);
connect(m_ui.actionDiscordServer, &QAction::triggered, this, &MainWindow::onDiscordServerActionTriggered);
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connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered);
connect(m_host_interface, &QtHostInterface::errorReported, this, &MainWindow::reportError,
Qt::BlockingQueuedConnection);
connect(m_host_interface, &QtHostInterface::messageReported, this, &MainWindow::reportMessage);
connect(m_host_interface, &QtHostInterface::messageConfirmed, this, &MainWindow::confirmMessage,
Qt::BlockingQueuedConnection);
connect(m_host_interface, &QtHostInterface::createDisplayRequested, this, &MainWindow::createDisplay,
Qt::BlockingQueuedConnection);
connect(m_host_interface, &QtHostInterface::destroyDisplayRequested, this, &MainWindow::destroyDisplay);
connect(m_host_interface, &QtHostInterface::updateDisplayRequested, this, &MainWindow::updateDisplay,
Qt::BlockingQueuedConnection);
connect(m_host_interface, &QtHostInterface::focusDisplayWidgetRequested, this, &MainWindow::focusDisplayWidget);
connect(m_host_interface, &QtHostInterface::emulationStarting, this, &MainWindow::onEmulationStarting);
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connect(m_host_interface, &QtHostInterface::emulationStarted, this, &MainWindow::onEmulationStarted);
connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped);
connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused);
connect(m_host_interface, &QtHostInterface::stateSaved, this, &MainWindow::onStateSaved);
connect(m_host_interface, &QtHostInterface::systemPerformanceCountersUpdated, this,
&MainWindow::onSystemPerformanceCountersUpdated);
connect(m_host_interface, &QtHostInterface::runningGameChanged, this, &MainWindow::onRunningGameChanged);
connect(m_host_interface, &QtHostInterface::exitRequested, this, &MainWindow::close);
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// These need to be queued connections to stop crashing due to menus opening/closing and switching focus.
connect(m_game_list_widget, &GameListWidget::entrySelected, this, &MainWindow::onGameListEntrySelected,
Qt::QueuedConnection);
connect(m_game_list_widget, &GameListWidget::entryDoubleClicked, this, &MainWindow::onGameListEntryDoubleClicked,
Qt::QueuedConnection);
connect(m_game_list_widget, &GameListWidget::entryContextMenuRequested, this,
&MainWindow::onGameListContextMenuRequested);
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m_host_interface->populateSaveStateMenus(nullptr, m_ui.menuLoadState, m_ui.menuSaveState);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugDumpCPUtoVRAMCopies,
"Debug/DumpCPUToVRAMCopies");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugDumpVRAMtoCPUCopies,
"Debug/DumpVRAMToCPUCopies");
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connect(m_ui.actionDumpAudio, &QAction::toggled, [this](bool checked) {
if (checked)
m_host_interface->startDumpingAudio();
else
m_host_interface->stopDumpingAudio();
});
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowVRAM, "Debug/ShowVRAM");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowGPUState, "Debug/ShowGPUState");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowCDROMState,
"Debug/ShowCDROMState");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowSPUState, "Debug/ShowSPUState");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowTimersState,
"Debug/ShowTimersState");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowMDECState, "Debug/ShowMDECState");
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}
SettingsDialog* MainWindow::getSettingsDialog()
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{
if (!m_settings_dialog)
m_settings_dialog = new SettingsDialog(m_host_interface, this);
return m_settings_dialog;
}
void MainWindow::doSettings(SettingsDialog::Category category)
{
SettingsDialog* dlg = getSettingsDialog();
if (!dlg->isVisible())
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{
dlg->setModal(false);
dlg->show();
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}
if (category != SettingsDialog::Category::Count)
dlg->setCategory(category);
}
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void MainWindow::updateDebugMenuCPUExecutionMode()
{
std::optional<CPUExecutionMode> current_mode = Settings::ParseCPUExecutionMode(
m_host_interface->getSettingValue(QStringLiteral("CPU/ExecutionMode")).toString().toStdString().c_str());
if (!current_mode.has_value())
return;
const QString current_mode_display_name(tr(Settings::GetCPUExecutionModeDisplayName(current_mode.value())));
for (QObject* obj : m_ui.menuCPUExecutionMode->children())
{
QAction* action = qobject_cast<QAction*>(obj);
if (action)
action->setChecked(action->text() == current_mode_display_name);
}
}
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void MainWindow::updateDebugMenuGPURenderer()
{
// update the menu with the new selected renderer
std::optional<GPURenderer> current_renderer = Settings::ParseRendererName(
m_host_interface->getSettingValue(QStringLiteral("GPU/Renderer")).toString().toStdString().c_str());
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if (!current_renderer.has_value())
return;
const QString current_renderer_display_name(tr(Settings::GetRendererDisplayName(current_renderer.value())));
for (QObject* obj : m_ui.menuRenderer->children())
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{
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QAction* action = qobject_cast<QAction*>(obj);
if (action)
action->setChecked(action->text() == current_renderer_display_name);
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}
}
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void MainWindow::closeEvent(QCloseEvent* event)
{
m_host_interface->synchronousPowerOffSystem();
QMainWindow::closeEvent(event);
}
void MainWindow::changeEvent(QEvent* event)
{
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
{
// TODO: This should check the render-to-main option.
if (m_display_widget)
m_host_interface->redrawDisplayWindow();
}
QMainWindow::changeEvent(event);
}