Duckstation/src/duckstation-qt/gamepropertiesdialog.cpp

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#include "gamepropertiesdialog.h"
#include "common/cd_image.h"
#include "common/cd_image_hasher.h"
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#include "core/settings.h"
#include "core/system.h"
#include "frontend-common/game_list.h"
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#include "qthostinterface.h"
#include "qtprogresscallback.h"
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#include "qtutils.h"
#include "scmversion/scmversion.h"
#include <QtGui/QClipboard>
#include <QtGui/QGuiApplication>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QInputDialog>
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#include <QtWidgets/QMessageBox>
static constexpr char MEMORY_CARD_IMAGE_FILTER[] =
QT_TRANSLATE_NOOP("MemoryCardSettingsWidget", "All Memory Card Types (*.mcd *.mcr *.mc)");
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GamePropertiesDialog::GamePropertiesDialog(QtHostInterface* host_interface, QWidget* parent /* = nullptr */)
: QDialog(parent), m_host_interface(host_interface)
{
m_ui.setupUi(this);
setupAdditionalUi();
connectUi();
}
GamePropertiesDialog::~GamePropertiesDialog() = default;
void GamePropertiesDialog::clear()
{
m_ui.imagePath->clear();
m_ui.gameCode->clear();
m_ui.title->clear();
m_ui.region->setCurrentIndex(0);
{
QSignalBlocker blocker(m_ui.compatibility);
m_ui.compatibility->setCurrentIndex(0);
}
{
QSignalBlocker blocker(m_ui.upscalingIssues);
m_ui.upscalingIssues->clear();
}
{
QSignalBlocker blocker(m_ui.comments);
m_ui.comments->clear();
}
m_ui.tracks->clearContents();
}
void GamePropertiesDialog::populate(const GameListEntry* ge)
{
const QString title_qstring(QString::fromStdString(ge->title));
setWindowTitle(tr("Game Properties - %1").arg(title_qstring));
m_ui.imagePath->setText(QString::fromStdString(ge->path));
m_ui.title->setText(title_qstring);
m_ui.gameCode->setText(QString::fromStdString(ge->code));
m_ui.region->setCurrentIndex(static_cast<int>(ge->region));
if (ge->code.empty())
{
// can't fill in info without a code
m_ui.gameCode->setDisabled(true);
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m_ui.compatibility->setDisabled(true);
m_ui.upscalingIssues->setDisabled(true);
m_ui.comments->setDisabled(true);
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m_ui.versionTested->setDisabled(true);
m_ui.setToCurrent->setDisabled(true);
m_ui.verifyDump->setDisabled(true);
m_ui.exportCompatibilityInfo->setDisabled(true);
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}
else
{
populateCompatibilityInfo(ge->code);
}
populateTracksInfo(ge->path);
m_game_code = ge->code;
m_game_title = ge->title;
m_game_settings = ge->settings;
populateGameSettings();
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}
void GamePropertiesDialog::populateCompatibilityInfo(const std::string& game_code)
{
const GameListCompatibilityEntry* entry = m_host_interface->getGameList()->GetCompatibilityEntryForCode(game_code);
{
QSignalBlocker blocker(m_ui.compatibility);
m_ui.compatibility->setCurrentIndex(entry ? static_cast<int>(entry->compatibility_rating) : 0);
}
{
QSignalBlocker blocker(m_ui.upscalingIssues);
m_ui.upscalingIssues->setText(entry ? QString::fromStdString(entry->upscaling_issues) : QString());
}
{
QSignalBlocker blocker(m_ui.comments);
m_ui.comments->setText(entry ? QString::fromStdString(entry->comments) : QString());
}
}
void GamePropertiesDialog::setupAdditionalUi()
{
for (u8 i = 0; i < static_cast<u8>(DiscRegion::Count); i++)
m_ui.region->addItem(qApp->translate("DiscRegion", Settings::GetDiscRegionDisplayName(static_cast<DiscRegion>(i))));
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for (int i = 0; i < static_cast<int>(GameListCompatibilityRating::Count); i++)
{
m_ui.compatibility->addItem(
qApp->translate("GameListCompatibilityRating",
GameList::GetGameListCompatibilityRatingString(static_cast<GameListCompatibilityRating>(i))));
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}
m_ui.userAspectRatio->addItem(tr("(unchanged)"));
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
{
m_ui.userAspectRatio->addItem(
qApp->translate("DisplayAspectRatio", Settings::GetDisplayAspectRatioName(static_cast<DisplayAspectRatio>(i))));
}
m_ui.userCropMode->addItem(tr("(unchanged)"));
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
{
m_ui.userCropMode->addItem(
qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
}
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m_ui.userDownsampleMode->addItem(tr("(unchanged)"));
for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)
{
m_ui.userDownsampleMode->addItem(
qApp->translate("GPUDownsampleMode", Settings::GetDownsampleModeDisplayName(static_cast<GPUDownsampleMode>(i))));
}
m_ui.userResolutionScale->addItem(tr("(unchanged)"));
QtUtils::FillComboBoxWithResolutionScales(m_ui.userResolutionScale);
m_ui.userMSAAMode->addItem(tr("(unchanged)"));
QtUtils::FillComboBoxWithMSAAModes(m_ui.userMSAAMode);
m_ui.userTextureFiltering->addItem(tr("(unchanged)"));
for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
{
m_ui.userTextureFiltering->addItem(
qApp->translate("GPUTextureFilter", Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
}
m_ui.userControllerType1->addItem(tr("(unchanged)"));
for (u32 i = 0; i < static_cast<u32>(ControllerType::Count); i++)
{
m_ui.userControllerType1->addItem(
qApp->translate("ControllerType", Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i))));
}
m_ui.userControllerType2->addItem(tr("(unchanged)"));
for (u32 i = 0; i < static_cast<u32>(ControllerType::Count); i++)
{
m_ui.userControllerType2->addItem(
qApp->translate("ControllerType", Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i))));
}
m_ui.userInputProfile->addItem(tr("(unchanged)"));
for (const auto& it : m_host_interface->getInputProfileList())
m_ui.userInputProfile->addItem(QString::fromStdString(it.name));
m_ui.userMemoryCard1Type->addItem(tr("(unchanged)"));
for (u32 i = 0; i < static_cast<u32>(MemoryCardType::Count); i++)
{
m_ui.userMemoryCard1Type->addItem(
qApp->translate("MemoryCardType", Settings::GetMemoryCardTypeDisplayName(static_cast<MemoryCardType>(i))));
}
m_ui.userMemoryCard2Type->addItem(tr("(unchanged)"));
for (u32 i = 0; i < static_cast<u32>(MemoryCardType::Count); i++)
{
m_ui.userMemoryCard2Type->addItem(
qApp->translate("MemoryCardType", Settings::GetMemoryCardTypeDisplayName(static_cast<MemoryCardType>(i))));
}
QGridLayout* traits_layout = new QGridLayout(m_ui.compatibilityTraits);
for (u32 i = 0; i < static_cast<u32>(GameSettings::Trait::Count); i++)
{
m_trait_checkboxes[i] = new QCheckBox(
qApp->translate("GameSettingsTrait", GameSettings::GetTraitDisplayName(static_cast<GameSettings::Trait>(i))),
m_ui.compatibilityTraits);
traits_layout->addWidget(m_trait_checkboxes[i], i / 2, i % 2);
}
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
}
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void GamePropertiesDialog::showForEntry(QtHostInterface* host_interface, const GameListEntry* ge, QWidget* parent)
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{
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GamePropertiesDialog* gpd = new GamePropertiesDialog(host_interface, parent);
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gpd->populate(ge);
gpd->show();
gpd->onResize();
}
static QString MSFTotString(const CDImage::Position& position)
{
return QStringLiteral("%1:%2:%3 (LBA %4)")
.arg(static_cast<uint>(position.minute), 2, 10, static_cast<QChar>('0'))
.arg(static_cast<uint>(position.second), 2, 10, static_cast<QChar>('0'))
.arg(static_cast<uint>(position.frame), 2, 10, static_cast<QChar>('0'))
.arg(static_cast<ulong>(position.ToLBA()));
}
void GamePropertiesDialog::populateTracksInfo(const std::string& image_path)
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{
static constexpr std::array<const char*, 8> track_mode_strings = {
{"Audio", "Mode 1", "Mode 1/Raw", "Mode 2", "Mode 2/Form 1", "Mode 2/Form 2", "Mode 2/Mix", "Mode 2/Raw"}};
m_ui.tracks->clearContents();
m_path = image_path;
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std::unique_ptr<CDImage> image = CDImage::Open(image_path.c_str());
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if (!image)
return;
const u32 num_tracks = image->GetTrackCount();
for (u32 track = 1; track <= num_tracks; track++)
{
const CDImage::Position position = image->GetTrackStartMSFPosition(static_cast<u8>(track));
const CDImage::Position length = image->GetTrackMSFLength(static_cast<u8>(track));
const CDImage::TrackMode mode = image->GetTrackMode(static_cast<u8>(track));
const int row = static_cast<int>(track - 1u);
m_ui.tracks->insertRow(row);
m_ui.tracks->setItem(row, 0, new QTableWidgetItem(QStringLiteral("%1").arg(track)));
m_ui.tracks->setItem(row, 1, new QTableWidgetItem(track_mode_strings[static_cast<u32>(mode)]));
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m_ui.tracks->setItem(row, 2, new QTableWidgetItem(MSFTotString(position)));
m_ui.tracks->setItem(row, 3, new QTableWidgetItem(MSFTotString(length)));
m_ui.tracks->setItem(row, 4, new QTableWidgetItem(tr("<not computed>")));
}
}
void GamePropertiesDialog::populateBooleanUserSetting(QCheckBox* cb, const std::optional<bool>& value)
{
QSignalBlocker sb(cb);
if (value.has_value())
cb->setCheckState(value.value() ? Qt::Checked : Qt::Unchecked);
else
cb->setCheckState(Qt::PartiallyChecked);
}
void GamePropertiesDialog::connectBooleanUserSetting(QCheckBox* cb, std::optional<bool>* value)
{
connect(cb, &QCheckBox::stateChanged, [this, value](int state) {
if (state == Qt::PartiallyChecked)
value->reset();
else
*value = (state == Qt::Checked);
saveGameSettings();
});
}
void GamePropertiesDialog::populateGameSettings()
{
const GameSettings::Entry& gs = m_game_settings;
for (u32 i = 0; i < static_cast<u32>(GameSettings::Trait::Count); i++)
{
QSignalBlocker sb(m_trait_checkboxes[i]);
m_trait_checkboxes[i]->setChecked(gs.HasTrait(static_cast<GameSettings::Trait>(i)));
}
if (gs.runahead_frames.has_value())
{
QSignalBlocker sb(m_ui.userRunaheadFrames);
m_ui.userRunaheadFrames->setCurrentIndex(static_cast<int>(gs.runahead_frames.value()));
}
if (gs.cpu_overclock_numerator.has_value() || gs.cpu_overclock_denominator.has_value())
{
const u32 numerator = gs.cpu_overclock_numerator.value_or(1);
const u32 denominator = gs.cpu_overclock_denominator.value_or(1);
const u32 percent = Settings::CPUOverclockFractionToPercent(numerator, denominator);
QSignalBlocker sb(m_ui.userCPUClockSpeed);
m_ui.userCPUClockSpeed->setValue(static_cast<int>(percent));
}
populateBooleanUserSetting(m_ui.userEnableCPUClockSpeedControl, gs.cpu_overclock_enable);
updateCPUClockSpeedLabel();
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if (gs.cdrom_read_speedup.has_value())
{
QSignalBlocker sb(m_ui.userCDROMReadSpeedup);
m_ui.userCDROMReadSpeedup->setCurrentIndex(static_cast<int>(gs.cdrom_read_speedup.value()));
}
if (gs.display_active_start_offset.has_value())
{
QSignalBlocker sb(m_ui.displayActiveStartOffset);
m_ui.displayActiveStartOffset->setValue(static_cast<int>(gs.display_active_start_offset.value()));
}
if (gs.display_active_end_offset.has_value())
{
QSignalBlocker sb(m_ui.displayActiveEndOffset);
m_ui.displayActiveEndOffset->setValue(static_cast<int>(gs.display_active_end_offset.value()));
}
if (gs.display_line_start_offset.has_value())
{
QSignalBlocker sb(m_ui.displayLineStartOffset);
m_ui.displayLineStartOffset->setValue(static_cast<int>(gs.display_line_start_offset.value()));
}
if (gs.display_line_end_offset.has_value())
{
QSignalBlocker sb(m_ui.displayLineEndOffset);
m_ui.displayLineEndOffset->setValue(static_cast<int>(gs.display_line_end_offset.value()));
}
if (gs.dma_max_slice_ticks.has_value())
{
QSignalBlocker sb(m_ui.dmaMaxSliceTicks);
m_ui.dmaMaxSliceTicks->setValue(static_cast<int>(gs.dma_max_slice_ticks.value()));
}
if (gs.dma_halt_ticks.has_value())
{
QSignalBlocker sb(m_ui.dmaHaltTicks);
m_ui.dmaHaltTicks->setValue(static_cast<int>(gs.dma_halt_ticks.value()));
}
if (gs.gpu_fifo_size.has_value())
{
QSignalBlocker sb(m_ui.gpuFIFOSize);
m_ui.gpuFIFOSize->setValue(static_cast<int>(gs.gpu_fifo_size.value()));
}
if (gs.gpu_max_run_ahead.has_value())
{
QSignalBlocker sb(m_ui.gpuMaxRunAhead);
m_ui.gpuMaxRunAhead->setValue(static_cast<int>(gs.gpu_max_run_ahead.value()));
}
if (gs.gpu_pgxp_tolerance.has_value())
{
QSignalBlocker sb(m_ui.gpuPGXPTolerance);
m_ui.gpuPGXPTolerance->setValue(static_cast<double>(gs.gpu_pgxp_tolerance.value()));
}
if (gs.gpu_pgxp_depth_threshold.has_value())
{
QSignalBlocker sb(m_ui.gpuPGXPDepthThreshold);
m_ui.gpuPGXPDepthThreshold->setValue(static_cast<double>(gs.gpu_pgxp_depth_threshold.value()));
}
if (gs.display_crop_mode.has_value())
{
QSignalBlocker sb(m_ui.userCropMode);
m_ui.userCropMode->setCurrentIndex(static_cast<int>(gs.display_crop_mode.value()) + 1);
}
if (gs.display_aspect_ratio.has_value())
{
QSignalBlocker sb(m_ui.userAspectRatio);
m_ui.userAspectRatio->setCurrentIndex(static_cast<int>(gs.display_aspect_ratio.value()) + 1);
}
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if (gs.gpu_downsample_mode.has_value())
{
QSignalBlocker sb(m_ui.userDownsampleMode);
m_ui.userDownsampleMode->setCurrentIndex(static_cast<int>(gs.gpu_downsample_mode.value()) + 1);
}
populateBooleanUserSetting(m_ui.userLinearUpscaling, gs.display_linear_upscaling);
populateBooleanUserSetting(m_ui.userIntegerUpscaling, gs.display_integer_upscaling);
if (gs.gpu_resolution_scale.has_value())
{
QSignalBlocker sb(m_ui.userResolutionScale);
m_ui.userResolutionScale->setCurrentIndex(static_cast<int>(gs.gpu_resolution_scale.value()) + 1);
}
else
{
QSignalBlocker sb(m_ui.userResolutionScale);
m_ui.userResolutionScale->setCurrentIndex(0);
}
if (gs.gpu_multisamples.has_value() && gs.gpu_per_sample_shading.has_value())
{
QSignalBlocker sb(m_ui.userMSAAMode);
const QVariant current_msaa_mode(
QtUtils::GetMSAAModeValue(static_cast<uint>(gs.gpu_multisamples.value()), gs.gpu_per_sample_shading.value()));
const int current_msaa_index = m_ui.userMSAAMode->findData(current_msaa_mode);
if (current_msaa_index >= 0)
m_ui.userMSAAMode->setCurrentIndex((current_msaa_index >= 0) ? current_msaa_index : 0);
}
else
{
QSignalBlocker sb(m_ui.userMSAAMode);
m_ui.userMSAAMode->setCurrentIndex(0);
}
if (gs.gpu_texture_filter.has_value())
{
QSignalBlocker sb(m_ui.userTextureFiltering);
m_ui.userTextureFiltering->setCurrentIndex(static_cast<int>(gs.gpu_texture_filter.value()) + 1);
}
else
{
QSignalBlocker sb(m_ui.userResolutionScale);
m_ui.userTextureFiltering->setCurrentIndex(0);
}
populateBooleanUserSetting(m_ui.userTrueColor, gs.gpu_true_color);
populateBooleanUserSetting(m_ui.userScaledDithering, gs.gpu_scaled_dithering);
populateBooleanUserSetting(m_ui.userForceNTSCTimings, gs.gpu_force_ntsc_timings);
populateBooleanUserSetting(m_ui.userWidescreenHack, gs.gpu_widescreen_hack);
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populateBooleanUserSetting(m_ui.userForce43For24Bit, gs.display_force_4_3_for_24bit);
populateBooleanUserSetting(m_ui.userPGXP, gs.gpu_pgxp);
populateBooleanUserSetting(m_ui.userPGXPProjectionPrecision, gs.gpu_pgxp_projection_precision);
populateBooleanUserSetting(m_ui.userPGXPDepthBuffer, gs.gpu_pgxp_depth_buffer);
if (gs.controller_1_type.has_value())
{
QSignalBlocker sb(m_ui.userControllerType1);
m_ui.userControllerType1->setCurrentIndex(static_cast<int>(gs.controller_1_type.value()) + 1);
}
if (gs.controller_2_type.has_value())
{
QSignalBlocker sb(m_ui.userControllerType2);
m_ui.userControllerType2->setCurrentIndex(static_cast<int>(gs.controller_2_type.value()) + 1);
}
if (!gs.input_profile_name.empty())
{
QSignalBlocker sb(m_ui.userInputProfile);
int index = m_ui.userInputProfile->findText(QString::fromStdString(gs.input_profile_name));
if (index < 0)
{
index = m_ui.userInputProfile->count();
m_ui.userInputProfile->addItem(QString::fromStdString(gs.input_profile_name));
}
m_ui.userInputProfile->setCurrentIndex(index);
}
if (gs.memory_card_1_type.has_value())
{
QSignalBlocker sb(m_ui.userMemoryCard1Type);
m_ui.userMemoryCard1Type->setCurrentIndex(static_cast<int>(gs.memory_card_1_type.value()) + 1);
}
if (gs.memory_card_2_type.has_value())
{
QSignalBlocker sb(m_ui.userMemoryCard2Type);
m_ui.userMemoryCard2Type->setCurrentIndex(static_cast<int>(gs.memory_card_2_type.value()) + 1);
}
if (!gs.memory_card_1_shared_path.empty())
{
QSignalBlocker sb(m_ui.userMemoryCard1SharedPath);
m_ui.userMemoryCard1SharedPath->setText(QString::fromStdString(gs.memory_card_1_shared_path));
}
if (!gs.memory_card_2_shared_path.empty())
{
QSignalBlocker sb(m_ui.userMemoryCard2SharedPath);
m_ui.userMemoryCard2SharedPath->setText(QString::fromStdString(gs.memory_card_2_shared_path));
}
}
void GamePropertiesDialog::saveGameSettings()
{
m_host_interface->getGameList()->UpdateGameSettings(m_path, m_game_code, m_game_title, m_game_settings, true);
m_host_interface->applySettings(true);
}
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void GamePropertiesDialog::closeEvent(QCloseEvent* ev)
{
deleteLater();
}
void GamePropertiesDialog::resizeEvent(QResizeEvent* ev)
{
QDialog::resizeEvent(ev);
onResize();
}
void GamePropertiesDialog::onResize()
{
QtUtils::ResizeColumnsForTableView(m_ui.tracks, {20, 85, 125, 125, -1});
}
void GamePropertiesDialog::connectUi()
{
connect(m_ui.compatibility, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&GamePropertiesDialog::saveCompatibilityInfo);
connect(m_ui.comments, &QLineEdit::textChanged, this, &GamePropertiesDialog::setCompatibilityInfoChanged);
connect(m_ui.comments, &QLineEdit::editingFinished, this, &GamePropertiesDialog::saveCompatibilityInfoIfChanged);
connect(m_ui.upscalingIssues, &QLineEdit::textChanged, this, &GamePropertiesDialog::setCompatibilityInfoChanged);
connect(m_ui.upscalingIssues, &QLineEdit::editingFinished, this,
&GamePropertiesDialog::saveCompatibilityInfoIfChanged);
connect(m_ui.setToCurrent, &QPushButton::clicked, this, &GamePropertiesDialog::onSetVersionTestedToCurrentClicked);
connect(m_ui.computeHashes, &QPushButton::clicked, this, &GamePropertiesDialog::onComputeHashClicked);
connect(m_ui.verifyDump, &QPushButton::clicked, this, &GamePropertiesDialog::onVerifyDumpClicked);
connect(m_ui.exportCompatibilityInfo, &QPushButton::clicked, this,
&GamePropertiesDialog::onExportCompatibilityInfoClicked);
connect(m_ui.close, &QPushButton::clicked, this, &QDialog::close);
connect(m_ui.tabWidget, &QTabWidget::currentChanged, [this](int index) {
const bool show_buttons = index == 0;
m_ui.computeHashes->setVisible(show_buttons);
m_ui.verifyDump->setVisible(show_buttons);
m_ui.exportCompatibilityInfo->setVisible(show_buttons);
});
connect(m_ui.userRunaheadFrames, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.runahead_frames.reset();
else
m_game_settings.runahead_frames = static_cast<u32>(index - 1);
saveGameSettings();
});
connectBooleanUserSetting(m_ui.userEnableCPUClockSpeedControl, &m_game_settings.cpu_overclock_enable);
connect(m_ui.userEnableCPUClockSpeedControl, &QCheckBox::stateChanged, this,
&GamePropertiesDialog::updateCPUClockSpeedLabel);
connect(m_ui.userCPUClockSpeed, &QSlider::valueChanged, [this](int value) {
if (value == 100)
{
m_game_settings.cpu_overclock_numerator.reset();
m_game_settings.cpu_overclock_denominator.reset();
}
else
{
u32 numerator, denominator;
Settings::CPUOverclockPercentToFraction(static_cast<u32>(value), &numerator, &denominator);
m_game_settings.cpu_overclock_numerator = numerator;
m_game_settings.cpu_overclock_denominator = denominator;
}
saveGameSettings();
updateCPUClockSpeedLabel();
});
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connect(m_ui.userCDROMReadSpeedup, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.cdrom_read_speedup.reset();
else
m_game_settings.cdrom_read_speedup = static_cast<u32>(index);
saveGameSettings();
});
connect(m_ui.userAspectRatio, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.display_aspect_ratio.reset();
else
m_game_settings.display_aspect_ratio = static_cast<DisplayAspectRatio>(index - 1);
saveGameSettings();
});
connect(m_ui.userCropMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.display_crop_mode.reset();
else
m_game_settings.display_crop_mode = static_cast<DisplayCropMode>(index - 1);
saveGameSettings();
});
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connect(m_ui.userDownsampleMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.gpu_downsample_mode.reset();
else
m_game_settings.gpu_downsample_mode = static_cast<GPUDownsampleMode>(index - 1);
saveGameSettings();
});
connectBooleanUserSetting(m_ui.userLinearUpscaling, &m_game_settings.display_linear_upscaling);
connectBooleanUserSetting(m_ui.userIntegerUpscaling, &m_game_settings.display_integer_upscaling);
connect(m_ui.userResolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.gpu_resolution_scale.reset();
else
m_game_settings.gpu_resolution_scale = static_cast<u32>(index - 1);
saveGameSettings();
});
connect(m_ui.userMSAAMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index == 0)
{
m_game_settings.gpu_multisamples.reset();
m_game_settings.gpu_per_sample_shading.reset();
}
else
{
uint multisamples;
bool ssaa;
QtUtils::DecodeMSAAModeValue(m_ui.userMSAAMode->itemData(index), &multisamples, &ssaa);
m_game_settings.gpu_multisamples = static_cast<u32>(multisamples);
m_game_settings.gpu_per_sample_shading = ssaa;
}
saveGameSettings();
});
connect(m_ui.userTextureFiltering, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.gpu_texture_filter.reset();
else
m_game_settings.gpu_texture_filter = static_cast<GPUTextureFilter>(index - 1);
saveGameSettings();
});
connectBooleanUserSetting(m_ui.userTrueColor, &m_game_settings.gpu_true_color);
connectBooleanUserSetting(m_ui.userScaledDithering, &m_game_settings.gpu_scaled_dithering);
connectBooleanUserSetting(m_ui.userForceNTSCTimings, &m_game_settings.gpu_force_ntsc_timings);
connectBooleanUserSetting(m_ui.userWidescreenHack, &m_game_settings.gpu_widescreen_hack);
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connectBooleanUserSetting(m_ui.userForce43For24Bit, &m_game_settings.display_force_4_3_for_24bit);
connectBooleanUserSetting(m_ui.userPGXP, &m_game_settings.gpu_pgxp);
connectBooleanUserSetting(m_ui.userPGXPProjectionPrecision, &m_game_settings.gpu_pgxp_projection_precision);
connectBooleanUserSetting(m_ui.userPGXPDepthBuffer, &m_game_settings.gpu_pgxp_depth_buffer);
connect(m_ui.userControllerType1, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.controller_1_type.reset();
else
m_game_settings.controller_1_type = static_cast<ControllerType>(index - 1);
saveGameSettings();
});
connect(m_ui.userControllerType2, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.controller_2_type.reset();
else
m_game_settings.controller_2_type = static_cast<ControllerType>(index - 1);
saveGameSettings();
});
connect(m_ui.userInputProfile, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.input_profile_name = {};
else
m_game_settings.input_profile_name = m_ui.userInputProfile->itemText(index).toStdString();
saveGameSettings();
});
connect(m_ui.userMemoryCard1Type, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.memory_card_1_type.reset();
else
m_game_settings.memory_card_1_type = static_cast<MemoryCardType>(index - 1);
saveGameSettings();
});
connect(m_ui.userMemoryCard1SharedPath, &QLineEdit::textChanged, [this](const QString& text) {
if (text.isEmpty())
std::string().swap(m_game_settings.memory_card_1_shared_path);
else
m_game_settings.memory_card_1_shared_path = text.toStdString();
saveGameSettings();
});
connect(m_ui.userMemoryCard1SharedPathBrowse, &QPushButton::clicked, [this]() {
QString path = QDir::toNativeSeparators(
QFileDialog::getOpenFileName(this, tr("Select path to memory card image"), QString(),
qApp->translate("MemoryCardSettingsWidget", MEMORY_CARD_IMAGE_FILTER)));
if (path.isEmpty())
return;
m_ui.userMemoryCard1SharedPath->setText(path);
});
connect(m_ui.userMemoryCard2Type, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.memory_card_2_type.reset();
else
m_game_settings.memory_card_2_type = static_cast<MemoryCardType>(index - 1);
saveGameSettings();
});
connect(m_ui.userMemoryCard2SharedPath, &QLineEdit::textChanged, [this](const QString& text) {
if (text.isEmpty())
std::string().swap(m_game_settings.memory_card_2_shared_path);
else
m_game_settings.memory_card_2_shared_path = text.toStdString();
saveGameSettings();
});
connect(m_ui.userMemoryCard2SharedPathBrowse, &QPushButton::clicked, [this]() {
QString path = QDir::toNativeSeparators(
QFileDialog::getOpenFileName(this, tr("Select path to memory card image"), QString(),
qApp->translate("MemoryCardSettingsWidget", MEMORY_CARD_IMAGE_FILTER)));
if (path.isEmpty())
return;
m_ui.userMemoryCard2SharedPath->setText(path);
});
for (u32 i = 0; i < static_cast<u32>(GameSettings::Trait::Count); i++)
{
connect(m_trait_checkboxes[i], &QCheckBox::toggled, [this, i](bool checked) {
m_game_settings.SetTrait(static_cast<GameSettings::Trait>(i), checked);
saveGameSettings();
});
}
connect(m_ui.displayActiveStartOffset, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
if (value == 0)
m_game_settings.display_active_start_offset.reset();
else
m_game_settings.display_active_start_offset = static_cast<s16>(value);
saveGameSettings();
});
connect(m_ui.displayActiveEndOffset, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
if (value == 0)
m_game_settings.display_active_end_offset.reset();
else
m_game_settings.display_active_end_offset = static_cast<s16>(value);
saveGameSettings();
});
connect(m_ui.displayLineStartOffset, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
if (value == 0)
m_game_settings.display_line_start_offset.reset();
else
m_game_settings.display_line_start_offset = static_cast<s16>(value);
saveGameSettings();
});
connect(m_ui.displayLineEndOffset, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
if (value == 0)
m_game_settings.display_line_end_offset.reset();
else
m_game_settings.display_line_end_offset = static_cast<s16>(value);
saveGameSettings();
});
connect(m_ui.dmaMaxSliceTicks, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
if (value == 0)
m_game_settings.dma_max_slice_ticks.reset();
else
m_game_settings.dma_max_slice_ticks = static_cast<u32>(value);
saveGameSettings();
});
connect(m_ui.dmaHaltTicks, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
if (value == 0)
m_game_settings.dma_halt_ticks.reset();
else
m_game_settings.dma_halt_ticks = static_cast<u32>(value);
saveGameSettings();
});
connect(m_ui.gpuFIFOSize, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
if (value == 0)
m_game_settings.gpu_fifo_size.reset();
else
m_game_settings.gpu_fifo_size = static_cast<u32>(value);
saveGameSettings();
});
connect(m_ui.gpuMaxRunAhead, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
if (value == 0)
m_game_settings.gpu_max_run_ahead.reset();
else
m_game_settings.gpu_max_run_ahead = static_cast<u32>(value);
saveGameSettings();
});
connect(m_ui.gpuPGXPTolerance, QOverload<double>::of(&QDoubleSpinBox::valueChanged), [this](double value) {
if (value < 0.0)
m_game_settings.gpu_pgxp_tolerance.reset();
else
m_game_settings.gpu_pgxp_tolerance = static_cast<float>(value);
saveGameSettings();
});
connect(m_ui.gpuPGXPDepthThreshold, QOverload<double>::of(&QDoubleSpinBox::valueChanged), [this](double value) {
if (value <= 0.0)
m_game_settings.gpu_pgxp_depth_threshold.reset();
else
m_game_settings.gpu_pgxp_depth_threshold = static_cast<float>(value);
saveGameSettings();
});
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}
void GamePropertiesDialog::updateCPUClockSpeedLabel()
{
const int percent = m_ui.userCPUClockSpeed->value();
const double frequency = (static_cast<double>(System::MASTER_CLOCK) * static_cast<double>(percent)) / 100.0;
m_ui.userCPUClockSpeedLabel->setText(tr("%1% (%2MHz)").arg(percent).arg(frequency / 1000000.0, 0, 'f', 2));
}
void GamePropertiesDialog::fillEntryFromUi(GameListCompatibilityEntry* entry)
{
entry->code = m_ui.gameCode->text().toStdString();
entry->title = m_ui.title->text().toStdString();
entry->version_tested = m_ui.versionTested->text().toStdString();
entry->upscaling_issues = m_ui.upscalingIssues->text().toStdString();
entry->comments = m_ui.comments->text().toStdString();
entry->compatibility_rating = static_cast<GameListCompatibilityRating>(m_ui.compatibility->currentIndex());
entry->region = static_cast<DiscRegion>(m_ui.region->currentIndex());
}
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void GamePropertiesDialog::saveCompatibilityInfo()
{
if (m_ui.gameCode->text().isEmpty())
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return;
GameListCompatibilityEntry new_entry;
fillEntryFromUi(&new_entry);
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m_host_interface->getGameList()->UpdateCompatibilityEntry(std::move(new_entry), true);
emit m_host_interface->gameListRefreshed();
m_compatibility_info_changed = false;
}
void GamePropertiesDialog::saveCompatibilityInfoIfChanged()
{
if (!m_compatibility_info_changed)
return;
saveCompatibilityInfo();
}
void GamePropertiesDialog::setCompatibilityInfoChanged()
{
m_compatibility_info_changed = true;
}
void GamePropertiesDialog::onSetVersionTestedToCurrentClicked()
{
m_ui.versionTested->setText(QString::fromUtf8(g_scm_tag_str));
saveCompatibilityInfo();
}
void GamePropertiesDialog::onComputeHashClicked()
{
if (m_tracks_hashed)
return;
computeTrackHashes();
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}
void GamePropertiesDialog::onVerifyDumpClicked()
{
QMessageBox::critical(this, tr("Not yet implemented"), tr("Not yet implemented"));
}
void GamePropertiesDialog::onExportCompatibilityInfoClicked()
{
if (m_ui.gameCode->text().isEmpty())
return;
GameListCompatibilityEntry new_entry;
fillEntryFromUi(&new_entry);
QString xml(QString::fromStdString(GameList::ExportCompatibilityEntry(&new_entry)));
bool copy_to_clipboard = false;
xml = QInputDialog::getMultiLineText(this, tr("Compatibility Info Export"), tr("Press OK to copy to clipboard."), xml,
&copy_to_clipboard);
if (copy_to_clipboard)
QGuiApplication::clipboard()->setText(xml);
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}
void GamePropertiesDialog::computeTrackHashes()
{
if (m_path.empty())
return;
std::unique_ptr<CDImage> image = CDImage::Open(m_path.c_str());
if (!image)
return;
QtProgressCallback progress_callback(this);
progress_callback.SetProgressRange(image->GetTrackCount());
for (u8 track = 1; track <= image->GetTrackCount(); track++)
{
progress_callback.SetProgressValue(track - 1);
progress_callback.PushState();
CDImageHasher::Hash hash;
if (!CDImageHasher::GetTrackHash(image.get(), track, &hash, &progress_callback))
{
progress_callback.PopState();
break;
}
QString hash_string(QString::fromStdString(CDImageHasher::HashToString(hash)));
QTableWidgetItem* item = m_ui.tracks->item(track - 1, 4);
item->setText(hash_string);
progress_callback.PopState();
}
}