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<Task >
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//general outline: for each item (in ClCompile) assign it to a subdirectory of $(IntDir) by allocating subdirectories 0,1,2, etc., as needed to prevent duplicate filenames from clobbering each other
//this minimizes the number of batches that need to be run, since each subdirectory will necessarily be in a distinct batch due to /Fo specifying that output subdirectory
var assignmentMap = new Dictionary<string , i n t > ();
HashSet<string > neededDirectories = new HashSet<string > ();
foreach( var item in ItemList )
{
//solve bug e.g. Checkbox.cpp vs CheckBox.cpp
var filename = item.GetMetadata("Filename").ToUpperInvariant();
//assign reused filenames to increasing numbers
//assign previously unused filenames to 0
int assignment = 0;
if(assignmentMap.TryGetValue(filename, out assignment))
assignmentMap[filename] = ++assignment;
else
assignmentMap[filename] = 0;
var thisFileOutdir = Path.Combine(OutputDir,assignment.ToString()) + "/"; //take care it ends in / so /Fo knows it's a directory and not a filename
item.SetMetadata( "ObjectFileName", thisFileOutdir );
}
foreach(var needed in neededDirectories)
System.IO.Directory.CreateDirectory(needed);
OutputItemList = ItemList;
ItemList = new Microsoft.Build.Framework.ITaskItem[0];
]]></Code>
</Task>
</UsingTask>
<Target Name= "UNDUPOBJ" >
<!-- see stackoverflow topics for discussion on why we need to do some loopy copying stuff here -->
<ItemGroup >
<ClCompileCopy Include= "@(ClCompile)" />
<ClCompile Remove= "@(ClCompile)" />
</ItemGroup>
<UNDUPOBJ_TASK OutputDir= "$(IntDir)" ItemList= "@(ClCompileCopy)" OutputItemList= "@(ClCompile)" >
<Output ItemName= "ClCompile" TaskParameter= "OutputItemList" />
</UNDUPOBJ_TASK>
</Target>
<!-- ================ UNDUPOBJ ================ -->
<PropertyGroup Label= "Globals" >
<IgnoreWarnCompileDuplicatedFilename > true</IgnoreWarnCompileDuplicatedFilename>
2019-10-04 03:54:09 +00:00
<ProjectName > core</ProjectName>
2019-09-09 07:01:26 +00:00
</PropertyGroup>
</Project>