Duckstation/src/frontend-common/vulkan_host_display.h

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#pragma once
#include "common/timer.h"
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#include "common/vulkan/loader.h"
#include "common/vulkan/stream_buffer.h"
#include "common/vulkan/swap_chain.h"
#include "common/window_info.h"
#include "core/host_display.h"
#include "postprocessing_chain.h"
#include <memory>
#include <string_view>
namespace Vulkan {
class StreamBuffer;
class SwapChain;
} // namespace Vulkan
class VulkanHostDisplay final : public HostDisplay
{
public:
VulkanHostDisplay();
~VulkanHostDisplay();
RenderAPI GetRenderAPI() const override;
void* GetDevice() const override;
void* GetContext() const override;
bool HasDevice() const override;
bool HasSurface() const override;
bool CreateDevice(const WindowInfo& wi) override;
bool SetupDevice() override;
bool MakeCurrent() override;
bool DoneCurrent() override;
bool ChangeWindow(const WindowInfo& new_wi) override;
void ResizeWindow(s32 new_window_width, s32 new_window_height) override;
bool SupportsFullscreen() const override;
bool IsFullscreen() override;
bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
AdapterAndModeList GetAdapterAndModeList() override;
void DestroySurface() override;
bool SetPostProcessingChain(const std::string_view& config) override;
std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Format format, const void* data, u32 data_stride,
bool dynamic = false) override;
bool BeginTextureUpdate(GPUTexture* texture, u32 width, u32 height, void** out_buffer, u32* out_pitch) override;
void EndTextureUpdate(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height) override;
bool UpdateTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch) override;
bool DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
bool SupportsTextureFormat(GPUTexture::Format format) const override;
void SetVSync(bool enabled) override;
bool Render(bool skip_present) override;
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
GPUTexture::Format* out_format) override;
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bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
static AdapterAndModeList StaticGetAdapterAndModeList(const WindowInfo* wi);
protected:
struct PushConstants
{
float src_rect_left;
float src_rect_top;
float src_rect_width;
float src_rect_height;
};
struct PostProcessingStage
{
PostProcessingStage() = default;
PostProcessingStage(PostProcessingStage&& move);
~PostProcessingStage();
VkPipeline pipeline = VK_NULL_HANDLE;
VkFramebuffer output_framebuffer = VK_NULL_HANDLE;
Vulkan::Texture output_texture;
u32 uniforms_size = 0;
};
bool CheckPostProcessingRenderTargets(u32 target_width, u32 target_height);
void ApplyPostProcessingChain(VkFramebuffer target_fb, s32 final_left, s32 final_top, s32 final_width,
s32 final_height, Vulkan::Texture* texture, s32 texture_view_x, s32 texture_view_y,
s32 texture_view_width, s32 texture_view_height, u32 target_width, u32 target_height);
VkRenderPass GetRenderPassForDisplay() const;
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bool CheckStagingBufferSize(u32 required_size);
void DestroyStagingBuffer();
bool CreateResources() override;
void DestroyResources() override;
bool CreateImGuiContext() override;
void DestroyImGuiContext() override;
bool UpdateImGuiFontTexture() override;
void BeginSwapChainRenderPass(VkFramebuffer framebuffer, u32 width, u32 height);
void RenderDisplay();
void RenderImGui();
void RenderSoftwareCursor();
void RenderDisplay(s32 left, s32 top, s32 width, s32 height, Vulkan::Texture* texture, s32 texture_view_x,
s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, bool linear_filter);
void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, GPUTexture* texture_handle);
std::unique_ptr<Vulkan::SwapChain> m_swap_chain;
VkDescriptorSetLayout m_descriptor_set_layout = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
VkPipeline m_cursor_pipeline = VK_NULL_HANDLE;
VkPipeline m_display_pipeline = VK_NULL_HANDLE;
VkSampler m_point_sampler = VK_NULL_HANDLE;
VkSampler m_linear_sampler = VK_NULL_HANDLE;
VkSampler m_border_sampler = VK_NULL_HANDLE;
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VmaAllocation m_readback_staging_allocation = VK_NULL_HANDLE;
VkBuffer m_readback_staging_buffer = VK_NULL_HANDLE;
u8* m_readback_staging_buffer_map = nullptr;
u32 m_readback_staging_buffer_size = 0;
bool m_is_adreno = false;
VkDescriptorSetLayout m_post_process_descriptor_set_layout = VK_NULL_HANDLE;
VkDescriptorSetLayout m_post_process_ubo_descriptor_set_layout = VK_NULL_HANDLE;
VkPipelineLayout m_post_process_pipeline_layout = VK_NULL_HANDLE;
VkPipelineLayout m_post_process_ubo_pipeline_layout = VK_NULL_HANDLE;
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FrontendCommon::PostProcessingChain m_post_processing_chain;
Vulkan::Texture m_post_processing_input_texture;
VkFramebuffer m_post_processing_input_framebuffer = VK_NULL_HANDLE;
Vulkan::StreamBuffer m_post_processing_ubo;
std::vector<PostProcessingStage> m_post_processing_stages;
Common::Timer m_post_processing_timer;
};