Stenzek
0d3e674500
Qt: Move resources out of exe into rcc file
2024-06-30 16:45:51 +10:00
Stenzek
8c0af03448
MSBuild: ARM64 only builds with Clang
2024-06-30 16:45:51 +10:00
Stenzek
5bf9e1d655
dep/vixl: Fix ARM32 build
2024-06-30 16:45:51 +10:00
Stenzek
890f3fcf5d
Common/Log: Make actually writing unlikely
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Move it out of the hot path.
2024-06-30 16:45:51 +10:00
Stenzek
89eea91ed5
Extras: Update to PadTest 1.1
2024-06-30 16:45:51 +10:00
crashGG
66ba600a36
A super-simple shader ( #3236 )
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A super-simple shader refined from the super-fast
2024-06-30 16:45:31 +10:00
Anderson Cardoso
07e9a01e87
Atualização Português do Brasil ( #3237 )
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- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
2024-06-30 16:45:19 +10:00
Stenzek
34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing
2024-06-29 14:25:36 +10:00
Stenzek
e39a2d00bf
GPU/HW: Use D32F for PGXP depth
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16-bit isn't accurate enough for post processing.
2024-06-29 13:09:45 +10:00
Stenzek
d8bd35e8d6
GPUDevice: Add D24S8/D32F/D32FS8 types
2024-06-29 13:09:45 +10:00
Stenzek
3f25db79b8
D3D11Device: Make depth targets sampleable
2024-06-29 13:09:45 +10:00
Stenzek
1cb3e6bd49
ShaderGen: Support multiple render target output
2024-06-29 13:09:45 +10:00
Stenzek
80d1056ddf
GPU: Add virtual call when buffers are swapped
2024-06-28 21:15:47 +10:00
Stenzek
0c3cf1f5f8
PostProcessing: Split into internal and display chains
2024-06-28 20:17:15 +10:00
Stenzek
810ce1ce57
GPU: Remove duplicate display params fields
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And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
Stenzek
e4cb359625
GameDB: Breath of Fire III
2024-06-28 20:17:15 +10:00
Stenzek
3877486712
System: Ensure titles are sanitized for screenshots
2024-06-28 19:44:27 +10:00
Anderson Cardoso
41f40248d2
Atualização Português do Brasil ( #3235 )
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* Atualização Português do Brasil
- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
* Atualização Português do Brasil
Atualizado para a última versão.
2024-06-28 13:53:28 +10:00
Stenzek
8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
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SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
Stenzek
dd420cbfcf
Common: Alloc failures in HeapArray are unlikely
2024-06-28 13:12:50 +10:00
Stenzek
a89ec0eaf9
Achievements: Always recompute state data size on save
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It can be smaller, or, apparently fail in some cases...
2024-06-28 13:12:27 +10:00
Stenzek
5c94ab9f22
dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
2024-06-28 13:12:07 +10:00
Stenzek
71c319ccf0
dep/rcheevos: Set RC_NO_THREADS
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We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-28 12:25:28 +10:00
Ilham Nurjaman
12f2ff931b
Indonesian Translation
2024-06-27 12:38:41 +10:00
Hyllian
ad27f8bac3
Add some shaders and update others. ( #3234 )
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- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
2024-06-27 12:37:02 +10:00
Stenzek
ebf50edb79
System: Allocate JIT space before fastmem area
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On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
Stenzek
8c1228a7aa
Qt: Tidy up theme change workaround
2024-06-24 13:25:16 +10:00
Stenzek
db305660c1
Achievements: Implement disc change without state reset
2024-06-24 13:16:50 +10:00
Stenzek
b9ff358ab3
Achievements: Support scratchpad memory
2024-06-24 13:16:50 +10:00
Stenzek
e7e09023e2
Achievements: Avoid malloc on state save/load
2024-06-24 13:16:50 +10:00
Stenzek
17d459511a
dep/rcheevos: Hash functions are not needed
2024-06-24 13:16:49 +10:00
Stenzek
1a2ad89a17
dep/rcheevos: Bump to d54cf8f
2024-06-24 13:16:49 +10:00
Anderson Cardoso
dd4b282ec5
Atualização Português do Brasil ( #3233 )
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- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
2024-06-24 10:17:14 +10:00
Hyllian
9189588554
Shaders: Add new pack of shaders (reshade) ( #3232 )
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- Add crt-geom, super-xbr, geom, multi-LUT, deblur-luma, bicubic and lanczos3. All .fx shaders;
- Added some LUTs.
2024-06-24 10:16:51 +10:00
Stenzek
6021e435ba
Qt: Work around QList<QPair> marshalling issue
2024-06-24 00:55:00 +10:00
Stenzek
6bfd862cb3
GPUDevice: Fix transpiled interface linking with OpenGL
2024-06-23 23:39:56 +10:00
Stenzek
b8ed013ec3
dep/reshadefx: Fix UBO reference with OpenGL
2024-06-23 23:39:39 +10:00
Stenzek
1797050f97
VulkanDevice: Release swap chain images on resize
2024-06-23 16:17:31 +10:00
Stenzek
6892c3d095
Qt: Work around theme swap bug with Classic Windows
2024-06-23 13:43:50 +10:00
Stenzek
e8541648ce
Deps: Bump versions
2024-06-23 13:20:48 +10:00
Stenzek
966cce1581
Postprocessing: Sort shader list lexiographically
2024-06-23 13:20:47 +10:00
Stenzek
ea3fa7fe3d
Postprocessing/FX: Fix locating shaders in subdirectories
2024-06-23 13:20:47 +10:00
Stenzek
63055f1e7f
FullscreenUI: Add sprite texture filtering option
2024-06-23 13:10:10 +10:00
Stenzek
3d00957248
Resources: Update gamecontrollerdb.txt
2024-06-23 11:15:17 +10:00
Anderson Cardoso
d8b7e25994
Atualização Português do Brasil ( #3227 )
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Atualizado para a última versão.
2024-06-23 11:12:58 +10:00
Jordan
59c3c33bc8
Deps: Update to SDL 2.30.4 ( #3228 )
2024-06-23 11:12:47 +10:00
Víctor "IlDucci
7491ba656e
Spanish (Spain) Translation update 2024/06/19 ( #3229 )
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- Translated all new strings.
- Backported a number of strings from PCSX2's Spanish (Spain) translation.
2024-06-23 11:12:29 +10:00
TheUbMunster
4827e548be
BinarySpanReaderWriter: Fix off-by-one error ( #3230 )
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fix off-by-one error
2024-06-23 11:12:04 +10:00
Stenzek
ccb76d1451
GameList: Add custom title/regions
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Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330 , but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
Stenzek
01fc3258a3
CPU/Recompiler: Warning fix for ARM64/Clang
2024-06-17 17:13:23 +10:00