Stenzek
14f69b7b78
System: Fix HW/SW rendering swap
2024-08-23 15:59:38 +10:00
Stenzek
a3b1734bd1
GameDatabase: Add DisableSpriteTextureFiltering trait
2024-08-23 15:18:55 +10:00
Stenzek
eaf574bfa6
CPU/NewRec/x64: Fix data corruption on lwl/lwr with PGXP
2024-08-23 14:33:42 +10:00
Stenzek
6104821a08
CPU/PGXP: Inline valid flag updates
2024-08-20 22:29:51 +10:00
Stenzek
2011f66f06
CPU/PGXP: Identifier name consistency
2024-08-20 22:29:51 +10:00
Stenzek
1988d6d6e4
CPU/PGXP: Make validate a member function
2024-08-20 22:29:51 +10:00
Stenzek
bee7fd86b8
CPU/PGXP: Remove remaining C-isms
2024-08-20 22:29:51 +10:00
Stenzek
6e8a69c46f
CPU/PGXP: Eliminate extra copy in SLT/SLTU
2024-08-20 22:29:51 +10:00
Stenzek
17e8b610ea
CPU/PGXP: Purge macros
2024-08-20 22:29:51 +10:00
Stenzek
ef251d6147
CPU/PGXP: Rewrite SLL handler
...
Shift flags as well as the values.
2024-08-20 22:29:51 +10:00
Stenzek
d4775e097e
CPU/PGXP: Combine logical/arithmetic shift functions
2024-08-20 22:29:50 +10:00
Stenzek
8975b937d4
CPU/PGXP: Combine static/variable shift instructions
2024-08-20 22:29:50 +10:00
Stenzek
e5c241b9f5
CPU/PGXP: Purge psx_value completely
2024-08-20 22:29:50 +10:00
Stenzek
588a63080f
CPU/PGXP: Purge psx_value from shifts
2024-08-20 22:29:50 +10:00
Stenzek
e784869c15
CPU/PGXP: Purge psx_value from first half of instructions
2024-08-20 22:29:50 +10:00
Stenzek
9f5cddc94f
CPU/PGXP: Use Instruction type
2024-08-20 22:29:50 +10:00
Stenzek
167249fa3c
CPU/PGXP: Make MTC2/LWC2 behave the same
2024-08-20 22:29:50 +10:00
Stenzek
2383104da0
CPU/PGXP: Fix typo in SLTU()
2024-08-20 22:29:50 +10:00
Stenzek
e4cc8af961
System: Remove contradictory statement
2024-08-20 12:08:59 +10:00
Stenzek
3e8f2f6b1c
System: Fix lockup with runahead enabled
2024-08-20 11:50:52 +10:00
Stenzek
18ca0da78d
CPU: Fix assertion tripping in debug builds
2024-08-19 22:04:41 +10:00
Stenzek
fefcfc906d
TimingEvents: Don't defer frame done callback
2024-08-19 19:41:14 +10:00
Stenzek
55bcf7261f
TimingEvents: Switch to 64-bit counters
2024-08-19 15:31:31 +10:00
Stenzek
5a747eb2f7
SPU: Refactor volume envelopes
...
Properly handle phase inversion. Fixes left channel audio in Wipeout 3.
2024-08-19 15:12:04 +10:00
Stenzek
04656761e4
GameDatabase: Add DisableAutoAnalogMode trait
...
For games that can handle analog controllers, but the sticks do not do
anything.
2024-08-19 15:12:04 +10:00
Stenzek
ddce1b2752
ImGuiOverlays: Change icon colour depending on controller mode
2024-08-19 15:12:04 +10:00
Stenzek
304f69e350
CDROM: Fix rare interrupt race when cancelling commands
...
Fixes hang during loading in Street Fighter Alpha 3.
2024-08-19 15:11:37 +10:00
Stenzek
ee98912a42
SPU: Fix SPU_DUMP_ALL_VOICES option
2024-08-18 15:58:48 +10:00
Stenzek
3772706603
System: Look up media capture settings on-demand
...
No need to store them, save some memory.
2024-08-18 15:52:54 +10:00
Stenzek
9d7a3b10c2
Settings: Fix incorrect videos directory
2024-08-18 13:05:47 +10:00
Stenzek
7ac3e2fe50
Settings: Don't create deprecated achievement cache directories
2024-08-18 13:04:14 +10:00
Stenzek
c6d14febd2
System: Log information on startup
2024-08-18 12:50:16 +10:00
Stenzek
b274bf4d57
System: Switch to new capture file on video FPS change
2024-08-18 12:34:25 +10:00
xujibbs
ce7bbb47d5
FullscreenUI: Make "version" in Big picture translatable ( #3279 )
2024-08-18 12:16:18 +10:00
Stenzek
052930a8d8
System: Fix reset with Type 2 fastboot
2024-08-18 12:13:57 +10:00
Stenzek
2f5aa45e1f
SPU: Fix incorrect envelope rate
2024-08-16 21:39:33 +10:00
Stenzek
2e2451998c
Misc: Fix ARM32 build (again)
2024-08-14 21:39:29 +10:00
Stenzek
460acce561
MDEC: Ensure alignment of inputs
2024-08-14 21:39:04 +10:00
Stenzek
13a37418e6
FullscreenUI: Fix popup close resetting window scroll
2024-08-13 18:09:30 +10:00
Stenzek
f99d5ff39d
FullscreenUI: Fix saving of list options (e.g. controller settings)
2024-08-13 18:09:30 +10:00
Stenzek
a6ba2b5e20
BIOS: Prioritize image enumeration
...
Launch console BIOS is de-prioritized due to bugs.
Late PAL is de-prioritized due to additional regional checks that break import booting without fast boot.
PS2 is de-prioritized due to requiring a dynamic fast boot patch.
PS2 PAL is further de-prioritized due to additonal region checks.
2024-08-13 15:09:13 +10:00
Stenzek
421bd23dc8
Bus: Add stub for SIO2 accesses
...
But only enable it when using a PS2 BIOS. I could put the check in the
handler registration, but realistically this is basically never going to
be called, so better to keep things simple.
2024-08-13 14:48:18 +10:00
Stenzek
e96320daf0
BIOS: Add Type 2 fastboot patch (PS2)
2024-08-13 14:47:40 +10:00
Stenzek
9e09f53566
Core: Add constexpr MIPS Encoder
...
From https://raw.githubusercontent.com/grumpycoders/pcsx-redux/main/src/mips/common/util/encoder.hh
2024-08-13 14:46:42 +10:00
Stenzek
71738d12e0
GPU: Clear RT before sending to media capture
...
Fixes junk in inactive areas on Mac.
2024-08-12 22:17:45 +10:00
Stenzek
5786f3a8c9
System: Fix loading state without media
2024-08-12 21:22:32 +10:00
Stenzek
ee07e9e0f1
Hotkeys: Move Toggle Media Capture to General
2024-08-12 16:29:03 +10:00
Stenzek
c30c4a5d0a
GPU: Fix possible race in screenshot
2024-08-12 14:48:21 +10:00
Stenzek
9a58327cf2
GPU: Vectorize VRAM fills
2024-08-12 00:20:53 +10:00
Stenzek
abbb21ffec
GPU: Approxiate texture cache reload time for P8/C16 sprites
2024-08-11 23:50:37 +10:00