Connor McLaughlin
257c86930f
GPU/OpenGL: Fix GLES again
2020-05-03 19:38:27 +10:00
Connor McLaughlin
9446587e8f
GPU/HW: Mask bit handling in hardware renderers
...
Fixes:
- Menu effect in Ghost in the Shell
- Incorrect text colours in menu of Dragon Quest VII
- Fade effect in TwinBee RPG
- Fog in Silent Hill
- Water in Duke Nukem - Land of the Babes
- Shadows in Ultraman - Fighting Evolution
and probably others.
2020-05-03 17:11:31 +10:00
Connor McLaughlin
5ad133a278
GPU/HW: Implement oversized copies on GPU
...
Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin
65ca8b9fe0
GPU/HW: Move logic from backend to GPU_HW class
2020-04-18 15:30:46 +10:00
Connor McLaughlin
197b193ca3
GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering
2020-04-16 21:29:11 +10:00
Connor McLaughlin
c483a78889
GPU: Implement interlaced VRAM fills
2020-04-04 00:24:37 +10:00
Connor McLaughlin
2aecb570c1
GPU: Implement interlaced rendering in hardware backends
2020-04-04 00:24:37 +10:00
Connor McLaughlin
d0be5618ec
GPU/HW/OpenGL: Use shader cache
2020-04-04 00:24:37 +10:00
Connor McLaughlin
6f78fea159
GL: Improve error handling with texture creation
2019-12-11 00:02:12 +10:00
Connor McLaughlin
9ea7a8418c
GPU: Eliminate temporary buffer when reading back
2019-11-14 17:17:22 +10:00
Connor McLaughlin
3998b9684e
GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks
2019-11-14 17:16:21 +10:00
Connor McLaughlin
ff8cef4da3
GPU/HW: Support OpenGL ES
2019-11-06 01:33:09 +10:00
Connor McLaughlin
15c42f032f
GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers
2019-11-05 23:16:03 +10:00
Connor McLaughlin
cc7483ad58
GPU/HW: Only copy the dirty area to the VRAM read texture
2019-11-05 22:34:36 +10:00
Connor McLaughlin
2c631aba5e
GPU: Move stats from renderer class to base classes
2019-11-05 19:44:17 +10:00
Connor McLaughlin
afbec85f89
GPU/HW: Track dirty area of VRAM shadow texture via drawing area
2019-11-05 19:19:49 +10:00
Connor McLaughlin
9de9cf3be2
GPU/HW: Add D3D11 renderer and refactor host interface/display
2019-11-04 00:39:48 +10:00
Connor McLaughlin
d68f7085d6
Common: Move GL classes to subdirectory
2019-11-03 15:22:37 +10:00
Connor McLaughlin
be81d08109
GPU/HW: Split shadergen to seperate class
2019-11-03 13:36:59 +10:00
Connor McLaughlin
91c99f0226
GPU/HW: Use uniform blocks for batch rendering
2019-11-03 13:18:43 +10:00
Connor McLaughlin
aa1f3ad8f7
GPU: Don't truncate clear colour to 15-bit with true colour on
2019-11-03 01:05:37 +10:00
Connor McLaughlin
4143469353
GPU: Use texture buffer/fragment shader for VRAM writes
2019-11-02 23:43:20 +10:00
Connor McLaughlin
2b17cfd365
GPU: Use streaming buffers for CPU->VRAM transfers
2019-11-02 22:31:15 +10:00
Connor McLaughlin
407fee9ec3
GPU: Add base functionality for GL streaming buffers
2019-11-02 22:21:56 +10:00
Connor McLaughlin
c9feb7ea07
GPU: Add force true color setting
2019-11-02 00:31:25 +10:00
Connor McLaughlin
ac82383abe
GPU: Implement dithering on OpenGL backend
2019-11-01 23:11:30 +10:00
Connor McLaughlin
1d1da1d82c
GPU: Add VRAM read/write stats to GL renderer
2019-11-01 22:06:24 +10:00
Connor McLaughlin
1c79737021
GPU: Simplify batch state
2019-11-01 21:47:45 +10:00
Connor McLaughlin
9b56499afa
Refactoring settings/support changing GPU renderer at runtime
2019-10-26 12:55:56 +10:00
Connor McLaughlin
2d0dd03705
GPU: Implement weave deinterlacing
2019-10-23 15:36:37 +10:00
Connor McLaughlin
c048679044
GPU: Don't create explicit framebuffers
2019-10-23 00:35:20 +10:00
Connor McLaughlin
0f68c8c5d3
Add debugging for GPU/Timers
2019-10-12 22:15:38 +10:00
Connor McLaughlin
5627955900
GPU: Two-pass rendering for B-F transparency
2019-10-06 13:09:04 +10:00
Connor McLaughlin
431313156a
GPU: Fix invalid rectangle passed to glScissor
2019-10-05 14:36:48 +10:00
Connor McLaughlin
c2baa7e834
GPU: 24-bit display depth support
2019-10-05 12:31:48 +10:00
Connor McLaughlin
a9313b2958
GPU: Fix transparency not being enabled in shader
2019-10-04 23:31:26 +10:00
Connor McLaughlin
004c22f031
Frontend: Prevent drawing imgui into the vram texture
2019-10-04 22:27:18 +10:00
Connor McLaughlin
4fa79f1503
GL: Eliminiate most redundant state setting calls at draw time
2019-10-04 22:10:43 +10:00
Connor McLaughlin
8987fa93c2
GPU: Set line width at higher internal resolutions
2019-10-04 21:08:53 +10:00
Connor McLaughlin
8362b8e43b
UI: Beginning of customizable settings, debug menu
2019-10-04 15:00:32 +10:00
Connor McLaughlin
bddbab9d60
Rename to DuckStation
2019-10-04 13:54:09 +10:00