Connor McLaughlin
ec5b52b3fb
GPU/HW: Tweak vertex shader offsets
...
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
2020-04-21 22:07:55 +10:00
Connor McLaughlin
834f3768a1
GPU/HW: Line coordinate typo fix
2020-04-21 16:01:04 +10:00
Connor McLaughlin
1ee418aebf
GPU/HW: Fix additional polyline vertices drawing
2020-04-21 15:45:22 +10:00
Connor McLaughlin
aaf9dcaf02
GPU/HW: Fix possible crash when drawing polylines
2020-04-20 13:00:57 +10:00
Connor McLaughlin
5ad133a278
GPU/HW: Implement oversized copies on GPU
...
Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin
6ef3626599
GPU/HW: Fix a possible crash in rectangle expansion
2020-04-19 14:34:17 +10:00
Connor McLaughlin
1757932b3a
GPU: Implement FIFO and timings
...
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin
65ca8b9fe0
GPU/HW: Move logic from backend to GPU_HW class
2020-04-18 15:30:46 +10:00
Connor McLaughlin
86df077ffe
GPU/HW: Slight refactor to vertex culling
2020-04-16 00:22:19 +10:00
Connor McLaughlin
c483a78889
GPU: Implement interlaced VRAM fills
2020-04-04 00:24:37 +10:00
Connor McLaughlin
2aecb570c1
GPU: Implement interlaced rendering in hardware backends
2020-04-04 00:24:37 +10:00
Connor McLaughlin
7f5c6f8b4f
GPU/HW: Move some flush checks to command time
2020-04-04 00:10:55 +10:00
Connor McLaughlin
148279e2f2
GPU: Rewrite CRTC display modeling and overscan handling
2020-03-29 01:14:37 +10:00
Connor McLaughlin
0b347e2151
GPU/HW: Implement flipped quad coordinate hack from beetle-psx
...
Fixes graphical glitches around the edges of flipped sprites.
2020-03-28 02:24:22 +10:00
Connor McLaughlin
e2e2b573c0
GPU/HW: Move drawing offset to CPU-side
...
Saves updating the uniform buffer.
2020-03-24 00:20:15 +10:00
Connor McLaughlin
6bb6249e86
GPU/HW: Print capabilities to log
2020-03-07 12:54:15 +10:00
Connor McLaughlin
635ab72b37
GPU: Implement "Scaled Dithering" option
...
Fixes #29 .
2020-03-01 00:05:31 +10:00
Connor McLaughlin
0690491883
GPU/HW: Fix potential crash in rectangle expansion
2020-02-28 22:58:34 +10:00
Connor McLaughlin
07ba2ecd3d
Settings: Simplify resolution scale enumeration
2020-02-28 16:59:55 +10:00
Connor McLaughlin
82eb14efb1
Core: Apply DPI scaling to debug windows
2020-02-28 16:59:51 +10:00
Connor McLaughlin
149cbf6457
GPU/HW: Properly implement too-large polygon culling
...
Replaces triangle strips with triangle lists, which has the added bonus
of not requiring flushing as many batches.
Fixes missing geometry in Vagrant Story.
2020-02-17 00:09:45 +09:00
Connor McLaughlin
bbe54df3a8
GPU/HW: Split rectangles on texture page boundaries
...
Fixes the sky in Ape Escape's menu screen, FF7 menu borders, probably
others.
2020-02-17 00:09:31 +09:00
Connor McLaughlin
d7f8884291
Qt: Fix compilation under clang-9
...
Fixes #23 .
2020-02-13 16:54:09 +09:00
Connor McLaughlin
b8210ecbe3
GPU: Use correct texture page size in overlap tracking
2020-02-12 20:58:34 +09:00
Connor McLaughlin
9ac7b002e2
GPU/HW: Improve dirty rectangle tracking
...
Fixes title screen of Activision Classics and performance regression
from Vagrant Story motion blur fix.
2020-02-09 22:49:53 +09:00
Connor McLaughlin
a36fe8bfe6
GPU: Keep drawing area invalidated after invalidating shadow VRAM copy
...
Partially fixes the motion blur in Vagrant Story.
2020-02-07 00:10:58 +09:00
Connor McLaughlin
7e862cd63e
GPU: Texture bit should be ignored when drawing lines
...
Fixes line flickering in Vagrant Story.
2020-02-07 00:10:36 +09:00
Connor McLaughlin
4a3478b360
HostInterface: Add function to switch between sw/hw rendering
2020-01-24 14:51:53 +10:00
Connor McLaughlin
bfef42f4cb
GPU: Fix possible driver crash on oversized update/fill
2020-01-23 00:01:05 +10:00
Connor McLaughlin
504510c242
GPU: Fix reading of write-combined GPU buffers
...
+100fps in recompiler modes
2020-01-16 14:36:10 +10:00
Connor McLaughlin
71c1e243fe
Remove YBaseLib dependency
2020-01-10 13:40:53 +10:00
Connor McLaughlin
c52040434a
Core: Linux warning fixes
2020-01-09 08:46:52 +10:00
Connor McLaughlin
ffe90083d3
GPU: Refactor draw mode setting
2019-12-11 16:35:14 +10:00
Connor McLaughlin
67c67bbb66
GPU: Add basic texture filtering support
...
Still has issues around the edges of text.
2019-12-07 17:03:56 +10:00
Connor McLaughlin
45fc19fd05
GPU: Only latch texpage/mode on polygon/set draw mode
...
Driver seems to draw an off-screen polygon to set up the parameters,
instead of the set draw mode command.
Fixes broken sprites in Driver/Driver 2.
2019-12-02 17:04:26 +10:00
Connor McLaughlin
db0d11c2ff
GPU/HW: Cull primitives larger than 1024x512
2019-11-24 23:46:33 +10:00
Connor McLaughlin
024ed01bbb
GPU/HW: Set alpha to mask bit setting
2019-11-24 23:30:35 +10:00
Connor McLaughlin
9ea7a8418c
GPU: Eliminate temporary buffer when reading back
2019-11-14 17:17:22 +10:00
Connor McLaughlin
3998b9684e
GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks
2019-11-14 17:16:21 +10:00
Connor McLaughlin
8c51abaf37
System: Move settings to HostInterface
2019-11-08 01:07:39 +10:00
Connor McLaughlin
089f297b9a
GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image
2019-11-05 23:06:40 +10:00
Connor McLaughlin
cc7483ad58
GPU/HW: Only copy the dirty area to the VRAM read texture
2019-11-05 22:34:36 +10:00
Connor McLaughlin
da51d49d18
GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating
2019-11-05 22:12:39 +10:00
Connor McLaughlin
2c631aba5e
GPU: Move stats from renderer class to base classes
2019-11-05 19:44:17 +10:00
Connor McLaughlin
afbec85f89
GPU/HW: Track dirty area of VRAM shadow texture via drawing area
2019-11-05 19:19:49 +10:00
Connor McLaughlin
9de9cf3be2
GPU/HW: Add D3D11 renderer and refactor host interface/display
2019-11-04 00:39:48 +10:00
Connor McLaughlin
be81d08109
GPU/HW: Split shadergen to seperate class
2019-11-03 13:36:59 +10:00
Connor McLaughlin
91c99f0226
GPU/HW: Use uniform blocks for batch rendering
2019-11-03 13:18:43 +10:00
Connor McLaughlin
ba1a5a5ca9
GPU: Fix batching regression (draws split on texture page)
2019-11-03 00:36:47 +10:00
Connor McLaughlin
bb572d5c14
GPU: Remove hack for bitwise ops on TextureMode enum
2019-11-03 00:01:54 +10:00