Commit graph

818 commits

Author SHA1 Message Date
Connor McLaughlin 34d27bad4a Timers: Add missing event update after resetting count/target 2020-06-12 01:37:39 +10:00
Connor McLaughlin bdf9c91271 GPU: Fix double shader compilation 2020-06-09 03:04:02 +10:00
Connor McLaughlin 075380f8e0 Move most helper logic from base HostInterface to FrontendCommon 2020-06-09 02:35:37 +10:00
Connor McLaughlin 7b4b2d5dc5 GameList: Ignore all whitespace characters in SYSTEM.CNF
Fixes some games not having serials displayed, e.g. Chrono Cross.

Thanks to @TzakShrike for narrowing down the cause.
2020-06-08 03:05:27 +10:00
Connor McLaughlin f9eb3719e3 HostInterface: Add software cursor mode
This will probably need to be extended in the future.
2020-06-08 02:53:55 +10:00
Connor McLaughlin f98bb033ff HostDisplay: Add an interface for setting software cursor 2020-06-08 02:53:37 +10:00
Connor McLaughlin b4e45e865a GPU: Use correct clocks for NTSC region
Fixes sync drift in Bust-a-Move 1/2.
2020-06-07 19:15:06 +10:00
Connor McLaughlin 531c3ad5fa AudioStream: Replace buffer queue with ring buffer
Should achieve a decent overall minimum latency reduction.
2020-06-07 01:22:03 +10:00
Connor McLaughlin 6acd8b27dd Qt: Prevent lag disabling power on buttons when starting 2020-06-06 03:44:57 +10:00
Connor McLaughlin 009e474c51 AnalogController: Fix inverted motor binding 2020-06-05 22:32:51 +10:00
Connor McLaughlin 88502e130e Settings: Fix memory cards not syncing with disc change in title mode 2020-06-04 02:15:29 +10:00
Connor McLaughlin c8e1881ea9 GPU/HW: Clear dirty rectangle when updating shadow texture
Fixes high GPU usage in Robbit mon Dieu in D3D11, should improve overall
performance slightly when VRAM copies are heavily used.
2020-06-02 21:45:38 +10:00
Connor McLaughlin 9ea163e666 GPU/D3D11: Fix mask test in same vertex batch
Fixes shadows in Bust a Groove 2, probably others.
2020-06-02 20:52:07 +10:00
Connor McLaughlin 3848276fa2 GPU: Improvements to height calculations when interlaced
Fixes screen doubling with interlacing force disabled, as well as
incorrect cropping area when non-interleaved framebuffers are used.
2020-06-02 20:52:07 +10:00
Connor McLaughlin 8eb3ac69b2 SPU: Update ADSR envelope when register changes
Fixes menu sounds in Final Fantasy 7 staying audible for too long.
2020-06-02 01:59:49 +10:00
Connor McLaughlin dcfb929de5 CDROM: Fix double-reads hitting incorrect sector again
Fixes Bedlem / Rise 2 without breaking Vigilante 8 - 2nd Offense.
2020-06-02 00:59:13 +10:00
Connor McLaughlin 5e7fd5aa71 CDROM: Fix integer overflow in seek timing calculation 2020-06-01 22:20:26 +10:00
Connor McLaughlin 1947080d91 CDROM: GetlocL should return an error while seeking
Or more specifically, the coarse seek part. Verified with hardware
tests.
2020-06-01 21:40:28 +10:00
Connor McLaughlin e5fc47a008 Bus: Further tweaks to access timing
Matches closely to my console now.

Fixes Otona No Asobi again.
2020-06-01 21:39:33 +10:00
Connor McLaughlin 7d66569d69 GPU/HW: Fix bobbing screen with interlacing disabled
Fixes bobbing screen in Tom and Jerry in House Trap.
2020-06-01 03:26:35 +10:00
Connor McLaughlin f856a8ad65 CDROM: Ignore pending setloc after read/play
Fixes games which send a second Setloc after reading, e.g. Army Men -
Sarge's Heroes.
2020-05-31 17:03:15 +10:00
Connor McLaughlin af1c4f9378 Fix MSVC build 2020-05-31 16:42:51 +10:00
Connor McLaughlin a800f73a8f
Merge pull request #516 from ggrtk/negcon
Controller: Add NeGcon support
2020-05-31 16:41:48 +10:00
Connor McLaughlin bf6faafc54 GameList: Fix cache getting corrupted from unknown games 2020-05-31 16:11:15 +10:00
Albert Liu ee3a96011e Controller: Add NeGcon support 2020-05-30 23:11:02 -07:00
Connor McLaughlin e293c22cde DMA: Run manual channels while halted
Fixes games which have looping linked lists but still expect CD/OTC
reads to work.

Also caps the number of ticks used when looping linked lists are
present, which doesn't steal so much time from the CPU per batch.

Fixes:
 - Victory Spike
 - Magical Drop III - Yokubari Tokudai-gou!
 - Yuukyuu no Eden - The Eternal Eden
 - Loading screen in World Cup Golf - Professional Edition
2020-05-31 02:43:51 +10:00
Connor McLaughlin 2d067bb101 CDROM: Fix warning log spam on command 2020-05-31 02:41:42 +10:00
Connor McLaughlin 0672cf4873 CDROM: Implement a heuristic for command cancelling
See note in source. Fixes loading times and slowed down audio in Voice
Idol Collection - Pool Bar Story.
2020-05-30 22:04:15 +10:00
Connor McLaughlin a4f79de7f6 CDROM: Return error for incorrect parameter count 2020-05-30 21:59:03 +10:00
Connor McLaughlin 69a00a64e6 Bus: Adjust memory access and MMIO timing
Hasn't broken anything yet, but needs more thorough testing.
2020-05-30 02:19:12 +10:00
Connor McLaughlin 07e8ab4446 CDROM: Increase seek delay by one sector
Fixes Resident Evil 2.
2020-05-30 02:19:01 +10:00
Connor McLaughlin 38fc843541 GPU/HW: Use upscaled texture coordinates for non-paletted textures
Fixes games which use render-to-texture effects not being upscaled.
2020-05-30 02:19:01 +10:00
Connor McLaughlin 13c3426148
Merge pull request #506 from ggrtk/analog-controller
Update input profiles and input profile handling
2020-05-28 13:06:40 +10:00
Connor McLaughlin 4e8da3cb41 CDROM: Replace sound map assert with error log
I am not aware of any games which use it yet, so have no way of testing
if the implementation is correct.
2020-05-28 03:07:33 +10:00
Connor McLaughlin 2dd7f48d97 CDROM: Don't skip pregap for CDDA
Fixes music looping in Treasure Gear.
2020-05-28 02:42:18 +10:00
Connor McLaughlin 2264849151 CDROM: Update position when double-seeking
Doesn't fix anything I'm aware of, but makes sense.
2020-05-28 02:41:53 +10:00
Albert Liu 1f74d46d39 AnalogController: Use proper upper bound when validating axis_code 2020-05-26 23:23:44 -07:00
Connor McLaughlin 81a7b147fc System: Add option to disable loading memory cards from save states 2020-05-27 02:06:56 +10:00
Connor McLaughlin b17a5832e5 System: Simplify save state booting
Fixes memory card warning messages on load state.
2020-05-27 02:01:11 +10:00
Connor McLaughlin d2c7639dd8 System: Update per-game memory cards on load state
Prevents saves being written to incorrect card after loading.
2020-05-27 00:41:58 +10:00
Connor McLaughlin 445bd02cad GPU/HW: Interlace at native resolution rather than 1x
Also fixes screen bobbing when interlacing is disabled.
2020-05-27 00:27:27 +10:00
Connor McLaughlin 23436f08ba GPU/HW: More improvements to GPUSTAT.31
Fixes True Pinball without breaking intros to Final Fantasy 7/8.
2020-05-26 22:57:58 +10:00
Connor McLaughlin 04f131f979 GPU/OpenGL: Fix 24-bit progressive scanout regression 2020-05-26 21:31:01 +10:00
Connor McLaughlin cb66889856 GPU/OpenGL: Fix non-interleaved interlaced display 2020-05-26 13:44:05 +10:00
Connor McLaughlin e368dbbadc GPU: Implement non-interleaved interlaced rendering
Fixes screen shaking in True Pinball.
2020-05-26 03:18:05 +10:00
Connor McLaughlin 0daea7c2fc GPU/HW: Disable texture buffer based uploads on macOS 2020-05-25 20:26:13 +10:00
Connor McLaughlin e0d9bbced4 GPU/HW: Add UBO extension require if !GL3.2
Might fix errors on Sandy Bridge.
2020-05-25 18:37:32 +10:00
Connor McLaughlin 13df6c3e15 GPU/HW: Fix incorrect version capping for GL<4.3 2020-05-25 18:37:11 +10:00
Connor McLaughlin 2156236f52 Frontends: Use common GL context wrapper 2020-05-25 15:02:44 +10:00
Connor McLaughlin 1494f2bc75 CDROM: Set m_current_lba to the sector being read
Fixes double-read commands returning incorrect sectors.

Fixes Vigilante 8 - 2nd Offense.
2020-05-24 13:28:12 +10:00