Connor McLaughlin
34d27bad4a
Timers: Add missing event update after resetting count/target
2020-06-12 01:37:39 +10:00
Connor McLaughlin
bdf9c91271
GPU: Fix double shader compilation
2020-06-09 03:04:02 +10:00
Connor McLaughlin
075380f8e0
Move most helper logic from base HostInterface to FrontendCommon
2020-06-09 02:35:37 +10:00
Connor McLaughlin
7b4b2d5dc5
GameList: Ignore all whitespace characters in SYSTEM.CNF
...
Fixes some games not having serials displayed, e.g. Chrono Cross.
Thanks to @TzakShrike for narrowing down the cause.
2020-06-08 03:05:27 +10:00
Connor McLaughlin
f9eb3719e3
HostInterface: Add software cursor mode
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This will probably need to be extended in the future.
2020-06-08 02:53:55 +10:00
Connor McLaughlin
f98bb033ff
HostDisplay: Add an interface for setting software cursor
2020-06-08 02:53:37 +10:00
Connor McLaughlin
b4e45e865a
GPU: Use correct clocks for NTSC region
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Fixes sync drift in Bust-a-Move 1/2.
2020-06-07 19:15:06 +10:00
Connor McLaughlin
531c3ad5fa
AudioStream: Replace buffer queue with ring buffer
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Should achieve a decent overall minimum latency reduction.
2020-06-07 01:22:03 +10:00
Connor McLaughlin
6acd8b27dd
Qt: Prevent lag disabling power on buttons when starting
2020-06-06 03:44:57 +10:00
Connor McLaughlin
009e474c51
AnalogController: Fix inverted motor binding
2020-06-05 22:32:51 +10:00
Connor McLaughlin
88502e130e
Settings: Fix memory cards not syncing with disc change in title mode
2020-06-04 02:15:29 +10:00
Connor McLaughlin
c8e1881ea9
GPU/HW: Clear dirty rectangle when updating shadow texture
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Fixes high GPU usage in Robbit mon Dieu in D3D11, should improve overall
performance slightly when VRAM copies are heavily used.
2020-06-02 21:45:38 +10:00
Connor McLaughlin
9ea163e666
GPU/D3D11: Fix mask test in same vertex batch
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Fixes shadows in Bust a Groove 2, probably others.
2020-06-02 20:52:07 +10:00
Connor McLaughlin
3848276fa2
GPU: Improvements to height calculations when interlaced
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Fixes screen doubling with interlacing force disabled, as well as
incorrect cropping area when non-interleaved framebuffers are used.
2020-06-02 20:52:07 +10:00
Connor McLaughlin
8eb3ac69b2
SPU: Update ADSR envelope when register changes
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Fixes menu sounds in Final Fantasy 7 staying audible for too long.
2020-06-02 01:59:49 +10:00
Connor McLaughlin
dcfb929de5
CDROM: Fix double-reads hitting incorrect sector again
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Fixes Bedlem / Rise 2 without breaking Vigilante 8 - 2nd Offense.
2020-06-02 00:59:13 +10:00
Connor McLaughlin
5e7fd5aa71
CDROM: Fix integer overflow in seek timing calculation
2020-06-01 22:20:26 +10:00
Connor McLaughlin
1947080d91
CDROM: GetlocL should return an error while seeking
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Or more specifically, the coarse seek part. Verified with hardware
tests.
2020-06-01 21:40:28 +10:00
Connor McLaughlin
e5fc47a008
Bus: Further tweaks to access timing
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Matches closely to my console now.
Fixes Otona No Asobi again.
2020-06-01 21:39:33 +10:00
Connor McLaughlin
7d66569d69
GPU/HW: Fix bobbing screen with interlacing disabled
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Fixes bobbing screen in Tom and Jerry in House Trap.
2020-06-01 03:26:35 +10:00
Connor McLaughlin
f856a8ad65
CDROM: Ignore pending setloc after read/play
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Fixes games which send a second Setloc after reading, e.g. Army Men -
Sarge's Heroes.
2020-05-31 17:03:15 +10:00
Connor McLaughlin
af1c4f9378
Fix MSVC build
2020-05-31 16:42:51 +10:00
Connor McLaughlin
a800f73a8f
Merge pull request #516 from ggrtk/negcon
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Controller: Add NeGcon support
2020-05-31 16:41:48 +10:00
Connor McLaughlin
bf6faafc54
GameList: Fix cache getting corrupted from unknown games
2020-05-31 16:11:15 +10:00
Albert Liu
ee3a96011e
Controller: Add NeGcon support
2020-05-30 23:11:02 -07:00
Connor McLaughlin
e293c22cde
DMA: Run manual channels while halted
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Fixes games which have looping linked lists but still expect CD/OTC
reads to work.
Also caps the number of ticks used when looping linked lists are
present, which doesn't steal so much time from the CPU per batch.
Fixes:
- Victory Spike
- Magical Drop III - Yokubari Tokudai-gou!
- Yuukyuu no Eden - The Eternal Eden
- Loading screen in World Cup Golf - Professional Edition
2020-05-31 02:43:51 +10:00
Connor McLaughlin
2d067bb101
CDROM: Fix warning log spam on command
2020-05-31 02:41:42 +10:00
Connor McLaughlin
0672cf4873
CDROM: Implement a heuristic for command cancelling
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See note in source. Fixes loading times and slowed down audio in Voice
Idol Collection - Pool Bar Story.
2020-05-30 22:04:15 +10:00
Connor McLaughlin
a4f79de7f6
CDROM: Return error for incorrect parameter count
2020-05-30 21:59:03 +10:00
Connor McLaughlin
69a00a64e6
Bus: Adjust memory access and MMIO timing
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Hasn't broken anything yet, but needs more thorough testing.
2020-05-30 02:19:12 +10:00
Connor McLaughlin
07e8ab4446
CDROM: Increase seek delay by one sector
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Fixes Resident Evil 2.
2020-05-30 02:19:01 +10:00
Connor McLaughlin
38fc843541
GPU/HW: Use upscaled texture coordinates for non-paletted textures
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Fixes games which use render-to-texture effects not being upscaled.
2020-05-30 02:19:01 +10:00
Connor McLaughlin
13c3426148
Merge pull request #506 from ggrtk/analog-controller
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Update input profiles and input profile handling
2020-05-28 13:06:40 +10:00
Connor McLaughlin
4e8da3cb41
CDROM: Replace sound map assert with error log
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I am not aware of any games which use it yet, so have no way of testing
if the implementation is correct.
2020-05-28 03:07:33 +10:00
Connor McLaughlin
2dd7f48d97
CDROM: Don't skip pregap for CDDA
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Fixes music looping in Treasure Gear.
2020-05-28 02:42:18 +10:00
Connor McLaughlin
2264849151
CDROM: Update position when double-seeking
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Doesn't fix anything I'm aware of, but makes sense.
2020-05-28 02:41:53 +10:00
Albert Liu
1f74d46d39
AnalogController: Use proper upper bound when validating axis_code
2020-05-26 23:23:44 -07:00
Connor McLaughlin
81a7b147fc
System: Add option to disable loading memory cards from save states
2020-05-27 02:06:56 +10:00
Connor McLaughlin
b17a5832e5
System: Simplify save state booting
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Fixes memory card warning messages on load state.
2020-05-27 02:01:11 +10:00
Connor McLaughlin
d2c7639dd8
System: Update per-game memory cards on load state
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Prevents saves being written to incorrect card after loading.
2020-05-27 00:41:58 +10:00
Connor McLaughlin
445bd02cad
GPU/HW: Interlace at native resolution rather than 1x
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Also fixes screen bobbing when interlacing is disabled.
2020-05-27 00:27:27 +10:00
Connor McLaughlin
23436f08ba
GPU/HW: More improvements to GPUSTAT.31
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Fixes True Pinball without breaking intros to Final Fantasy 7/8.
2020-05-26 22:57:58 +10:00
Connor McLaughlin
04f131f979
GPU/OpenGL: Fix 24-bit progressive scanout regression
2020-05-26 21:31:01 +10:00
Connor McLaughlin
cb66889856
GPU/OpenGL: Fix non-interleaved interlaced display
2020-05-26 13:44:05 +10:00
Connor McLaughlin
e368dbbadc
GPU: Implement non-interleaved interlaced rendering
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Fixes screen shaking in True Pinball.
2020-05-26 03:18:05 +10:00
Connor McLaughlin
0daea7c2fc
GPU/HW: Disable texture buffer based uploads on macOS
2020-05-25 20:26:13 +10:00
Connor McLaughlin
e0d9bbced4
GPU/HW: Add UBO extension require if !GL3.2
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Might fix errors on Sandy Bridge.
2020-05-25 18:37:32 +10:00
Connor McLaughlin
13df6c3e15
GPU/HW: Fix incorrect version capping for GL<4.3
2020-05-25 18:37:11 +10:00
Connor McLaughlin
2156236f52
Frontends: Use common GL context wrapper
2020-05-25 15:02:44 +10:00
Connor McLaughlin
1494f2bc75
CDROM: Set m_current_lba to the sector being read
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Fixes double-read commands returning incorrect sectors.
Fixes Vigilante 8 - 2nd Offense.
2020-05-24 13:28:12 +10:00