Commit graph

1564 commits

Author SHA1 Message Date
Connor McLaughlin 391114ccae GPU/OpenGL: Only use one upload path and clamp to max SSBO size 2021-03-18 13:00:58 +10:00
Connor McLaughlin 703715724e GPU/SW: Remove unused 5-to-8 conversion functions 2021-03-18 13:00:58 +10:00
Connor McLaughlin 4441bb1a91 CDROM: Apply volume on output not sector read
Fixes audio starting too late in Mega Man Legends.
2021-03-18 13:00:58 +10:00
Connor McLaughlin 1911a25a9f System: Add warning if CD-ROM read speedup is enabled on startup 2021-03-17 00:58:09 +10:00
Albert Liu 46ff2b553d CDImage: Add support for loading PBP images 2021-03-15 20:06:39 -07:00
Albert Liu 49c65cf5dd AnalogController: Only panic on unknown config mode commands 2021-03-14 00:40:36 -08:00
Connor McLaughlin c062cc2c26 GPU/Vulkan: Fix UBO hazard across cmdbuffers 2021-03-14 02:01:48 +10:00
Connor McLaughlin 0feb817130 ShaderGen: Disable interface blocks when using AMD OpenGL
SSAA/per sample shading is broken otherwise.
2021-03-14 02:01:48 +10:00
Connor McLaughlin d20d616823
Merge pull request #1799 from PugsyMAME/master
Updated chtdb.txt and added new types F5, 52 & 53. Cleaned up type 51
2021-03-14 02:01:20 +10:00
Connor McLaughlin 4d2747fe74
Merge pull request #1792 from CookiePLMonster/plurality-pass
Plurality for non-Qt messages
2021-03-14 01:58:14 +10:00
PugsyMAME 0fd593eb42
Updated chtdb.txt and added new types F5, 52 & 53. Cleaned up type 51
Chtdb.txt
=========
Updated the header to document all the new cheat types, added some more cheats
and cleaned up others.

New Cheat Types:-
=================
F5 - 16-Bit toggle cheat, predominatly used with the D7 cheat to enable/disable
      ASM cheats with the same key presses. See chtdb.txt for more information.

52 - Register Block Conditionals for use with the type 51 cheats. There are 128 
      sub types. See chtdb.txt for more information.
      
53 - Improved Slide Code cheat type, with support for 65536 addresses and a 16
      bit step and easily configurable step direction for value and address.
      See chtdb.txt for more information.      

Other Changes:-
===============
51 - Cleaned up - renumbered/renamed, Tested & Bugfixed. See chtdb.txt for more 
      information.
2021-03-13 15:21:40 +00:00
Silent 948a6b530b
Make TranslateString and TranslateStdString support numbers 2021-03-12 20:03:25 +01:00
Connor McLaughlin 6fa245ed61 Cheats: Fix parsing database when game has one code 2021-03-13 03:06:56 +10:00
Connor McLaughlin 82749d1ba3 GPU/HW: Increase streaming buffer sizes to 4MB/2MB 2021-03-13 03:06:56 +10:00
Connor McLaughlin 36ff345e60 Revert "GL/Context: Disable GLES3.2 on PowerVR Rogue"
Broken driver is just broken. Not much I can do when I don't have one of
these phones and the shader compiler simply says "failure" without any
line information.
2021-03-09 17:25:58 +10:00
Connor McLaughlin 4e2ee86c1a GPU/Vulkan: Fix incorrect layout in ClearDepthBuffer() 2021-03-08 17:44:10 +10:00
Connor McLaughlin fdc7066ead
Merge pull request #1717 from stenzek/ram-reads
Bus: Increase the number of ticks for RAM reads
2021-03-08 17:27:46 +10:00
Connor McLaughlin a559139105 GPU/OpenGL: Also check number of fragment storage blocks 2021-03-08 11:40:34 +10:00
Connor McLaughlin 9eae20128d GPU/OpenGL: Remove now-unnecessary geometry shader check 2021-03-08 11:37:03 +10:00
Connor McLaughlin ad7e0d48c6 ShaderGen: Try disabling GLSL ES 3.2 on PowerVR 2021-03-08 11:34:17 +10:00
Connor McLaughlin 627f147a90 Support compiling for FreeBSD 2021-03-07 19:35:02 +10:00
Connor McLaughlin ee190ef561 CDROM: Fix typo in ResetPhysicalPosition() 2021-03-07 17:34:16 +10:00
Connor McLaughlin 753dd0480f CDImage: Add support for loading mds/mdf images 2021-03-07 16:26:15 +10:00
Connor McLaughlin 320394fbd1 ShaderGen: Fix GLSL emitting location = 00 2021-03-07 02:55:37 +10:00
Connor McLaughlin 6bbb1128b6 System: Hash executable for game code when system.cnf missing 2021-03-07 02:47:00 +10:00
Connor McLaughlin ac4dd11fa0 CDImage: Add support for ECM images 2021-03-07 02:47:00 +10:00
Connor McLaughlin fd7d77bc70
Merge pull request #1736 from PugsyMAME/master
Added new cheat cheat types: C3, C4, C5, C6, D7&52
2021-03-07 02:46:50 +10:00
Connor McLaughlin 2aea58d056 HostDisplay: Add method to render screenshots at window size 2021-03-06 02:21:27 +10:00
Connor McLaughlin 757bef7b6d Common/D3D11: Stride should be byte width 2021-03-06 02:21:27 +10:00
Connor McLaughlin bf5f53e1d1 CPU/CodeCache: Don't choke on indirect -> direct branch in delay slot 2021-03-06 02:21:27 +10:00
Albert Liu 50a78489f2 MemoryCardImage: Implement save file importing and exporting 2021-03-04 20:50:20 -08:00
Connor McLaughlin 521ade025c System: Make hardware renderer init failure an OSD message 2021-03-05 01:05:16 +10:00
Connor McLaughlin c8387cb038 Cheats: Fix master enable not having any effect 2021-03-05 00:53:30 +10:00
Connor McLaughlin 0cbba59e88 GPU/ShaderGen: Add readonly/restrict qualifier to VRAM write SSBO 2021-03-04 13:08:32 +10:00
PugsyMAME 74b2b2ddfe
Added new cheat cheat types: C3, C4, C5, C6, D7&52
C3-C7 are variants of C0
D7 is a BIT based joker to rule them all. It includes the analog sticks (@ggrtk thanks for adding the analog reading capability). Also added the facility of making dual single key joker by varying the amount of time a button is held down.
51 is a complicated beast that I still need to document

* C3XXXXXX 00YY - 8-Bit Master Code, if ($XXXXXX) is less than 0xYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C4XXXXXX 00YY - 8-Bit Master Code, if ($XXXXXX) is greater than 0xYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C5XXXXXX YYYY - 16-Bit Master Code, if ($XXXXXX) is less than 0xYYYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* C6XXXXXX YYYY - 16-Bit Master Code, if ($XXXXXX) is greater than 0xYYYY poke all
  00000000 FFFF       following codes for rest of the cheat or until it reaches the
                      00000000 FFFF line.
* D7PQRRRR TTYYYYYY - 24-Bit Universal BIT Joker, OR the hex values to
                     combine into a multi-button joker. Because it is BIT
                     based it is better than D4, D5, D6 or using a D0 joker as you
                     do not need to worry about any other buttons being
                     pressed at the same time and you get both analog
                     sticks for extra functionality. Note if you want to use it
                     just as a enhanced joker just use D7000000 00YYYYYY when
                     the buttons/directions are pressed or D7100000 00YYYYYY
                     when you want to ensure they are not all pressed.
                     QRRRR TT provides the capability of only activating the
                     following codes after the keys have been held in for a set
                     amount of frames. 003C = 60 Frames = 1 Second at 100% Speed
                        YYYYYY = 000001 L2 Button
                        YYYYYY = 000002 R2 Button
                        YYYYYY = 000004 L1 Button
                        YYYYYY = 000008 R1 Button
                        YYYYYY = 000010 Triangle Button
                        YYYYYY = 000020 Circle Button
                        YYYYYY = 000040 X Button
                        YYYYYY = 000080 Square Button
                        YYYYYY = 000100 Select Button
                        YYYYYY = 000200 L3 Button
                        YYYYYY = 000400 R3 Button
                        YYYYYY = 000800 Start Button
                        YYYYYY = 001000 Up (Digital)
                        YYYYYY = 002000 Right (Digital)
                        YYYYYY = 004000 Down (Digital)
                        YYYYYY = 008000 Left (Digital)
                        YYYYYY = 010000 Up (Right Thumb)
                        YYYYYY = 020000 Right (Right Thumb)
                        YYYYYY = 040000 Down (Right Thumb)
                        YYYYYY = 080000 Left (Right Thumb)
                        YYYYYY = 100000 Up (Left Thumb)
                        YYYYYY = 200000 Right (Left Thumb)
                        YYYYYY = 400000 Down (Left Thumb)
                        YYYYYY = 800000 Left (Left Thumb)
                      NOTE: The 0s in the code are reserved for possible
                            future use.
                       TT=Temp Internal Variable 00-FF, 00 will mean it wont be
                            used, if it's not 00 do not use the same value for
                            jokers using different keypress combinations for
                            the same game.
                       P = 0 or 1. 0 = Check ALL YYYYYY Bits are ON
                                   1 = Check ALL YYYYYY Bits are OFF
                       Q = Frame Comparison 0 = Dont do any comparison
                                            1 = Check that the button combination
                                                has been held down for exactly
                                                RRRR frames.
                                            2 = Check that the button combination
                                                has been held down for more than
                                                RRRR frames.
                                            3 = Check that the button combination
                                                has been held down for less than
                                                RRRR frames.
                                            4 = Check that the button combination
                                                has been held down for anything
                                                but RRRR frames.
                       RRRR = 0000 to FFFF, Frame Comparison Value
                      It will then poke all following codes for rest of cheat
  00000000 FFFF       or until it reaches the 00000000 FFFF line.
2021-03-03 23:06:08 +00:00
Connor McLaughlin 21e53016d7 GPU/Vulkan: Fix possible misalignment in VRAM writes 2021-03-04 01:36:43 +10:00
Connor McLaughlin 05ac272c3f GameSettings: Add multitap mode 2021-03-03 21:45:03 +10:00
Connor McLaughlin c58227752d CommonHostInterface: Move save state on exit logic to base class 2021-03-03 01:14:05 +10:00
Connor McLaughlin 910d3cdbb4 GPU/OpenGL: Make GL4.3 a prereq for binding layout
This was incorrectly checking for GL4.2, but explicit uniform/attribute
location isn't supported until GL4.3 without the extension.
2021-03-02 15:18:02 +10:00
Albert Liu 3482313e2f Multitap: Add option to enable only on port 2 2021-03-01 14:59:59 -08:00
Connor McLaughlin c7a4efc395 System: Don't strip subdirectories when reading exe
Fixes getting hashes for cheevos in games such as Metal Gear Solid -
Integral.
2021-03-02 01:48:31 +10:00
Connor McLaughlin 475f7ccd1f Bus: Increase the number of ticks for RAM reads 2021-03-02 00:46:29 +10:00
Connor McLaughlin 520b64e711 CPU/Recompiler: Don't zero read-only bits in mtc0
Fixes memory card error in Digimon Digital Card Battle.
2021-02-28 15:06:24 +10:00
Connor McLaughlin 97cf3f770e GPU: Fix previous frame adaptive downsample leaking in 2021-02-28 04:03:48 +10:00
Connor McLaughlin 49345a300c Settings: Fix display stretch disabled by linear filtering 2021-02-27 21:58:47 +10:00
Connor McLaughlin 5a0e4f85dd Settings: Enable cheat loading by default 2021-02-27 16:21:36 +10:00
Connor McLaughlin e17d37b8bc HostDisplay: Add stretch option 2021-02-27 16:21:36 +10:00
Connor McLaughlin f18babb97e Settings: Remove redundant break in IsMultitapEnabledOnPort 2021-02-27 16:21:36 +10:00
Albert Liu f9dc1a7e80 Core: Add Multitap support 2021-02-26 21:04:12 -08:00
Albert Liu b6301e1a43 Settings: Always save controller type to settings interface
Fixes Controller1 defaulting to DigitalController type on startup in
FullscreenUI when user had previously shut down the program with
Controller1 set to None.
2021-02-26 09:37:53 -08:00