Commit graph

798 commits

Author SHA1 Message Date
Connor McLaughlin 94ff7a3f13 EvdevInputSource: Add missing override 2022-10-31 18:09:26 +10:00
Connor McLaughlin c096752791 FullscreenUI: Minor fixes 2022-10-31 18:08:26 +10:00
Connor McLaughlin 6f70946860 ImGuiManager: Update FA glyph range 2022-10-23 14:51:52 +10:00
Connor McLaughlin 72dfbaf6cc Misc: Backports from PCSX2 UI 2022-10-23 14:49:44 +10:00
Connor McLaughlin ca571f8a78 GameList: Add played time tracker 2022-10-21 21:20:21 +10:00
Connor McLaughlin 0b0e910892 DInputSource: Use W variants of APIs 2022-10-21 00:30:42 +10:00
Connor McLaughlin c2f4192f5f FullscreenUI: Remove temporary force-settings-open 2022-10-14 20:35:01 +10:00
Connor McLaughlin 037f43f7d0 FullscreenUI: Add post processing settings 2022-10-14 00:14:35 +10:00
Connor McLaughlin 11ba87059e HostDisplay: Remove parameters which get pulled from config
No point duplicating them.
2022-10-14 00:14:34 +10:00
Connor McLaughlin ccfe3925fc HostDisplay: Use border sampling for post processing shaders 2022-10-13 22:53:16 +10:00
Connor McLaughlin 2c867bc3df HostDisplay: Blit before post processing, not after
Should be a tiny performance boost on tilers.
2022-10-13 22:13:09 +10:00
Connor McLaughlin adf41b9bbd D3D12HostDisplay: Implement post processing 2022-10-13 22:13:09 +10:00
Connor McLaughlin 8afea2fef8 HostDisplay: Fix post-processing time, add original source size 2022-10-13 17:42:15 +10:00
Connor McLaughlin bcd04e5f51 Qt: Expose display position/alignment in UI 2022-10-13 17:40:58 +10:00
Connor McLaughlin 0709f92ac1 Misc: Cleanup/deduplicate from c9cba5e 2022-10-13 17:37:39 +10:00
Connor McLaughlin 11e7e79c16 FullscreenUI: Fix description string 2022-10-09 12:42:34 +10:00
Connor McLaughlin 3a3f571ecc Settings: Persist OSD options when resetting 2022-10-08 23:36:39 +10:00
Connor McLaughlin 42768c3101 Achievements: Fix a few minor issues 2022-10-08 21:21:33 +10:00
Connor McLaughlin 550b4928c2 Achievements: Backports from PCSX2 2022-10-08 20:25:42 +10:00
Connor McLaughlin bb4a65f1dd Achievements: Save submitted time from API in leaderboards 2022-10-06 22:50:59 +10:00
Connor McLaughlin 10f98106dd Misc: Normalize code vs serial usage 2022-10-05 18:29:44 +10:00
Connor McLaughlin 5f6490f68b GPU/Vulkan: Fix downloads messing up later commands 2022-10-05 18:29:43 +10:00
Connor McLaughlin 564a9bdeb4 GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing 2022-10-05 18:29:43 +10:00
Connor McLaughlin c486f6619f Achievements: Avoid potential crash when parsing malformed responses 2022-10-04 00:45:25 +10:00
Connor McLaughlin df06931e36 Achievements: Make login progress indeterminate 2022-10-04 00:00:57 +10:00
Connor McLaughlin c3eccf51d1 OpenGLHostDisplay: Fix post-processing with GLES 2022-10-04 00:00:56 +10:00
Connor McLaughlin 106addf5a8 Qt: Fix shutdown and save state in fullscreen UI 2022-10-04 00:00:56 +10:00
Connor McLaughlin 74452eede3 ImGui: Don't show overlays when system paused 2022-10-04 00:00:56 +10:00
Connor McLaughlin f25d7f6e09 Misc: Fix various warnings 2022-10-04 00:00:56 +10:00
Connor McLaughlin a9038133c8 HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
Connor McLaughlin 12d400b76a OpenGLHostDisplay: Replace GL ID handle with texture class 2022-10-03 21:08:42 +10:00
Connor McLaughlin 971bba07d6 GPU: Make perspective-correct color interpolation toggleable 2022-10-03 21:08:41 +10:00
Connor McLaughlin 6af5a2486c VulkanHostDisplay: Use coherent memory type for downloads on Adreno
Otherwise it spends a ton of CPU time invalidating the buffer.
2022-10-03 13:13:37 +10:00
Connor McLaughlin 22b41bd153 Achievements: Hardcore mode no longer gives twice the points 2022-10-01 13:39:26 +10:00
Connor McLaughlin 8aa1c8827c GPU/D3D11: Purge D3D11::StagingTexture 2022-09-26 22:15:51 +10:00
Connor McLaughlin 6bafcea94f HostDisplay: Remove DestroyRenderDevice() 2022-09-26 22:15:51 +10:00
Connor McLaughlin 84917ec6aa Common/Image: Add resize methods 2022-09-26 22:15:51 +10:00
Connor McLaughlin f7aa7c659c D3D11/Texture: Add layers/texture arrays 2022-09-26 22:15:50 +10:00
Connor McLaughlin e7fb42347f GL/Texture: Add multi-layer/level support 2022-09-26 22:15:50 +10:00
Connor McLaughlin 8d32547ec9 Vulkan/Texture: Allow uploading non-zero layers/levels 2022-09-26 22:15:50 +10:00
Connor McLaughlin 9d27f7095f Vulkan: Use Vulkan Memory Allocator 2022-09-26 22:15:50 +10:00
Connor McLaughlin 78b4fbb515 Achievements: Display points in list window 2022-09-24 14:21:53 +10:00
Connor McLaughlin e54dc9872b Achievements: Display mastered notifications 2022-09-24 13:27:59 +10:00
Connor McLaughlin 583b8cd955 InputManager: Export a few functions 2022-09-24 13:14:28 +10:00
Connor McLaughlin 6fa8c3962e Build: Fixes for Android 2022-09-24 13:14:18 +10:00
Connor McLaughlin 736996ab38 Controller: Add invert and button deadzone options 2022-09-24 13:14:13 +10:00
Connor McLaughlin 2186debcd2
Merge pull request #2888 from Calinou/enhancements-overlay-fix-swapped-msaa-ssaa
Fix "MSAA" and "SSAA" texts being swapped in enhancements overlay
2022-09-24 13:11:27 +10:00
Connor McLaughlin 7ef600aaa0
Merge pull request #2889 from Calinou/texture-filtering-warn-performance-cost
Warn about the high performance cost of JINC2 and xBR filtering
2022-09-24 13:11:11 +10:00
Hugo Locurcio 086b0d390a
Add usage description for Show CPU Usage
Unlike other display options, this one was missing a description.

This clarifies the option's purpose and the fact that it displays
the host's CPU usage, not the emulated system's CPU usage.
2022-09-22 15:06:36 +02:00
Hugo Locurcio 8152b99ea4
Warn about the high performance cost of JINC2 and xBR filtering
These options (especially xBR) have a very high cost. In my experience,
xBR has a greater impact on the framerate than enabling 4× SSAA or PGXP
in CPU mode (whose quality increase is much more obvious).

These options are also essentially unusable on mobile, regardless of
how powerful your device is. As a result, this adds warnings both
in the option names and the description.

Bilinear filtering is not affected by this performance cost, as GPUs
can perform this in hardware without having to emulate filtering
through a shader.
2022-09-22 14:23:31 +02:00