Albert Liu
f9dc1a7e80
Core: Add Multitap support
2021-02-26 21:04:12 -08:00
Connor McLaughlin
fd166a4485
ShaderCache: Add a data version field
...
We can increment this to prevent people's shader caches from growing too
large with shader changes.
2021-01-11 15:24:38 +10:00
Connor McLaughlin
8db961042a
GPU: Support replacing VRAM writes with new textures
2020-12-26 00:47:03 +10:00
Jean-Baptiste Boric
abd2399aaf
Core: Implement GDB protocol
2020-12-26 00:47:02 +10:00
Connor McLaughlin
9e1987063d
System: Add a libcrypt game list, and check serials
...
Nag the user if they're missing a sbi file.
2020-12-18 03:03:22 +10:00
Connor McLaughlin
bf2e38aed5
CPU/Recompiler: Implement LUT-based fastmem
2020-11-24 14:49:21 +10:00
Connor McLaughlin
2595e31575
GPU: Split software to frontend/backend
2020-11-21 18:39:04 +10:00
Connor McLaughlin
03d4f80883
GPU: Move enums/types into separate file
2020-11-21 18:39:04 +10:00
Connor McLaughlin
9f3e8bed86
CPU: Add AArch32/armv7 recompiler
2020-11-21 18:39:04 +10:00
Connor McLaughlin
28c88cd69f
Build: Fix Win32 compilation of core
2020-11-21 18:39:03 +10:00
Connor McLaughlin
a03bca2f72
CPU: Make fastmem a compile-time feature (support 32-bit targets)
2020-11-21 18:39:03 +10:00
Albert Liu
f9d2643d98
Controller: Add Analog Joystick support
2020-11-14 07:46:26 -08:00
Connor McLaughlin
49cea927f0
Build: Add ARM64 platform for Windows
2020-10-14 00:48:48 +10:00
Connor McLaughlin
92da9917a8
MemoryCard: Split into image helper functions
2020-09-19 00:28:47 +10:00
Connor McLaughlin
2b4568df6a
ShaderGen: Split HW shadergen from base
2020-09-13 01:23:43 +10:00
Connor McLaughlin
ddb38ac31d
Add pcsxr and libretro cheat list parsing
2020-09-09 22:11:28 +10:00
Connor McLaughlin
6bbbb96d4b
Move GameList to FrontendCommon
...
Reduces libretro core dependencies further.
2020-09-01 12:46:44 +10:00
Connor McLaughlin
13e3095801
Core: Don't link to imgui for libretro core
2020-09-01 12:22:32 +10:00
Connor McLaughlin
60d3fffec1
Add per-game overrides (mainly for compatibility)
2020-08-21 00:09:37 +10:00
Connor McLaughlin
c5db7db182
Build: Compile source as UTF-8 with MSVC
2020-08-15 00:04:38 +10:00
Connor McLaughlin
f6e88353eb
CPU/Recompiler: Make generated code invariant to virtual PC
2020-08-08 23:06:28 +10:00
Connor McLaughlin
0c1b637549
PGXP: Add initial implementation
2020-08-02 00:25:07 +10:00
Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
...
* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin
8b91bf5e57
Core: Add loading screen based progress callbacks
2020-07-22 00:03:01 +10:00
Connor McLaughlin
f0c1dfefe7
Core: Add resources file
...
Currently includes a crosshair icon.
2020-07-01 00:56:46 +10:00
Connor McLaughlin
49d11988bf
Core: Add Vulkan GPU renderer
2020-06-19 00:18:17 +10:00
Connor McLaughlin
af1c4f9378
Fix MSVC build
2020-05-31 16:42:51 +10:00
Connor McLaughlin
8f82987341
Controller: Add basic PlayStation Mouse support
...
Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00
Connor McLaughlin
e6bd6587fd
Controller: Add emulation of Namco GunCon
2020-04-26 01:23:58 +10:00
Connor McLaughlin
205297ac27
System: PSF (Portable Sound Format) loading support
2020-04-17 00:29:56 +10:00
Connor McLaughlin
6775100170
GPU: Drop OpenGL ES renderer
...
We can put this through the normal GL renderer instead.
2020-04-11 00:00:10 +10:00
Connor McLaughlin
3daa6b469a
Build: Explicitly disable spectre mitigations
...
Mitigations-off gave a roughly 20-25% boost in performance on my laptop
(i7-7700HQ), even with the recompiler.
It seems AppVeyor was building with them enabled. You shouldn't treat an
emulator like a sandbox and run untrusted code in it amyway.
2020-04-01 22:30:19 +10:00
Connor McLaughlin
959a555274
CDROM: Implement asynchronous disc reading
2020-02-22 00:24:35 +09:00
Connor McLaughlin
6a0c15b649
HostInterface: Move timer resolution increase to base class
2020-02-16 00:14:37 +09:00
Connor McLaughlin
52fd070d3b
Build: Compile tinyxml2 as static library instead of dll
2020-02-03 14:22:17 +10:00
Connor McLaughlin
1b9609ef61
Implement event-based scheduler instead of lock-step components
2020-01-24 16:23:39 +10:00
Connor McLaughlin
687772c4da
HostDisplay: Move some derived class fields to base class
2020-01-24 14:51:36 +10:00
Connor McLaughlin
71c1e243fe
Remove YBaseLib dependency
2020-01-10 13:40:53 +10:00
Connor McLaughlin
0f1f5a4f49
Settings: Define an abstract settings retrieval interface
...
Can be used by both Android and Qt to access their platform-dependent
formats.
2019-12-30 21:22:49 +10:00
Connor McLaughlin
a347b3606e
Implement support for analog controllers
2019-12-15 21:58:27 +10:00
Connor McLaughlin
da14b10e72
Split MemoryCard and PadDevice (now Controller)
2019-12-09 00:52:00 +10:00
Connor McLaughlin
315f2b701a
Stub out SIO controller
...
Fixes WipEout booting.
2019-12-07 21:09:04 +10:00
Connor McLaughlin
c284d3835f
GPU: Add a simplified OpenGL ES renderer
...
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
2019-12-07 01:37:37 +10:00
Connor McLaughlin
baaa94d4c1
CPU/Recompiler: Instruction parity between x64 and AArch64
2019-12-04 19:52:56 +10:00
Connor McLaughlin
ea52b9e8aa
GameList: Support parsing Redump.org dat files
2019-12-01 19:52:00 +10:00
Connor McLaughlin
04c70b3118
Add initial game list class implementation
2019-11-29 23:46:11 +10:00
Connor McLaughlin
f11d357ab9
Compile fixes for Android
2019-11-28 01:55:33 +10:00
Connor McLaughlin
1d6c4a3af1
CPU: Basic recompiler implementation for x64 (lui, ori, addiu)
...
Disabled by default.
2019-11-19 20:38:05 +10:00
Connor McLaughlin
246c97ccb3
System: Scaffolding for multi-system/multi-bios
2019-11-16 20:50:59 +10:00
Connor McLaughlin
98a5c4980d
Settings: Use simpleini for settings load/save
2019-11-07 01:43:51 +10:00