Stenzek
|
8446856ecf
|
GPU/HW: Trace min/max UVs for hazards
|
2023-11-26 17:35:48 +10:00 |
|
Stenzek
|
ff17444074
|
GPU/HW: Add framebuffer fetch blending path
|
2023-11-25 21:22:35 +10:00 |
|
Stenzek
|
eb080834ad
|
OpenGLDevice: Actually check max texture buffer size
|
2023-10-08 01:10:52 +10:00 |
|
Stenzek
|
18ae01bedb
|
GPU/HW: Tidying up
|
2023-09-20 18:54:26 +10:00 |
|
Stenzek
|
585cf25ac4
|
GPU: Add downsample scale option
|
2023-09-03 17:10:40 +10:00 |
|
Stenzek
|
0076ab5cc4
|
System: Restore context after pumping messages
|
2023-09-03 13:14:22 +10:00 |
|
Stenzek
|
7ad1b8d093
|
GPU: Add wireframe rendering/overlay
|
2023-09-02 22:26:03 +10:00 |
|
Stenzek
|
09e7a5843f
|
GPU: Add scaling shader support
Currently only Bilinear (Sharp).
|
2023-08-31 23:38:11 +10:00 |
|
Stenzek
|
8db8baf33f
|
GPUDevice: Move display logic to GPU
|
2023-08-30 00:44:00 +10:00 |
|
Stenzek
|
e3d9ba4c99
|
Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
|
2023-08-20 21:55:38 +10:00 |
|
Stenzek
|
a00a4391ca
|
Common: DynamicHeapArray/FixedHeapArray
|
2023-08-19 21:18:28 +10:00 |
|
Stenzek
|
bb60170d9a
|
Move frontend-common to util/core
|
2023-08-16 01:13:00 +10:00 |
|
Connor McLaughlin
|
8c7a192128
|
Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
|
2022-12-04 21:03:49 +10:00 |
|
Connor McLaughlin
|
5f6490f68b
|
GPU/Vulkan: Fix downloads messing up later commands
|
2022-10-05 18:29:43 +10:00 |
|
Connor McLaughlin
|
a9038133c8
|
HostDisplay: Common texture base class for all APIs
|
2022-10-04 00:00:56 +10:00 |
|
Connor McLaughlin
|
971bba07d6
|
GPU: Make perspective-correct color interpolation toggleable
|
2022-10-03 21:08:41 +10:00 |
|
Connor McLaughlin
|
1aa7facda8
|
Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
|
2022-08-26 23:30:45 +10:00 |
|
Connor McLaughlin
|
916900be5d
|
Misc: More warning fixes
|
2022-08-10 14:33:31 +10:00 |
|
Connor McLaughlin
|
06ecc50797
|
System: Fix CPU usage not showing for sw-renderer-for-readbacks
|
2022-08-05 17:17:29 +10:00 |
|
Connor McLaughlin
|
b42b5501f6
|
UI: Massive revamp, new features and improvements
|
2022-07-22 21:19:54 +10:00 |
|
Connor McLaughlin
|
628dc36e77
|
GPU: Add GPU::GetFullDisplayResolution()
|
2021-08-24 11:57:09 +10:00 |
|
Connor McLaughlin
|
70209db402
|
GPU/HW: Implement oversized VRAM fills in hardware
Fixes downscaling in Bugs and Taz PAL.
|
2021-07-21 19:24:10 +10:00 |
|
Connor McLaughlin
|
bb2e459f9f
|
Warning fixes
|
2021-07-12 22:44:02 +10:00 |
|
Connor McLaughlin
|
552b0098ef
|
GPU/HW: Fix incorrect initial transparency mode
Fixes broken menus in Road Rash after loading state.
|
2021-07-12 21:14:06 +10:00 |
|
Connor McLaughlin
|
096a92ba84
|
GPU/HW: Simplify shader compile progress updates
|
2021-07-11 13:21:41 +10:00 |
|
Connor McLaughlin
|
08876d132f
|
GPU/HW: Don't generate always/never-discarding discard shaders
Might fix the PowerVR driver...
|
2021-05-25 13:38:33 +10:00 |
|
Connor McLaughlin
|
245dd5b27a
|
GPU/HW: Fix crash with oversized writes and sw readback
|
2021-05-20 14:14:26 +10:00 |
|
Connor McLaughlin
|
5d877250e9
|
GPU/HW: Add an option to use software renderer for readbacks
|
2021-05-20 13:28:36 +10:00 |
|
Connor McLaughlin
|
ddea2818d9
|
Qt: Add renderer/resolution to status bar
|
2021-03-28 13:47:53 +10:00 |
|
Connor McLaughlin
|
82749d1ba3
|
GPU/HW: Increase streaming buffer sizes to 4MB/2MB
|
2021-03-13 03:06:56 +10:00 |
|
Connor McLaughlin
|
c043643c4d
|
GPU/HW: Fix typo in IncludeVRAMDirtyRectangle() name
|
2021-02-07 20:00:16 +10:00 |
|
Connor McLaughlin
|
837fb6128b
|
GPU/HW: Fix mask bit when rendering with transparency and no DSB
Fixes some sprites in Bloody Roar on Mali GPUs.
|
2021-02-06 20:14:28 +10:00 |
|
Connor McLaughlin
|
43bb69fb6b
|
GPU/SW: Fix 576-line scanout of PAL games
|
2021-02-01 18:39:36 +10:00 |
|
Connor McLaughlin
|
23e102b90a
|
GPU: Make display texture 720x576 instead of 1024x512
Some PAL games render in the full permissable 576 height, not 512.
|
2021-02-01 01:10:32 +10:00 |
|
Connor McLaughlin
|
516d685dd0
|
System: Add memory-only save states and rewind
|
2021-01-25 01:15:45 +10:00 |
|
Connor McLaughlin
|
2ec26e54b7
|
GPU/HW: Disable downsampling when using 24-bit display
It's dropped to 1x first anyway.
|
2021-01-03 12:18:21 +10:00 |
|
Connor McLaughlin
|
3cb2cd8235
|
GPU: Add adaptive and box downsampling modes
|
2020-12-30 17:41:39 +10:00 |
|
Connor McLaughlin
|
aa1543271e
|
GPU: Support emulating a depth buffer from PGXP depth values
|
2020-12-23 01:39:49 +10:00 |
|
Connor McLaughlin
|
7b6d30a994
|
GPU/HW: Fix possible VRAM corruption when live switching resolutions
Mask bit was getting lost based on guest state.
|
2020-12-17 01:20:06 +10:00 |
|
Connor McLaughlin
|
b45bee5954
|
libretro: Work around crash in RetroArch Vulkan driver
|
2020-11-25 23:06:41 +10:00 |
|
Connor McLaughlin
|
03d4f80883
|
GPU: Move enums/types into separate file
|
2020-11-21 18:39:04 +10:00 |
|
Connor McLaughlin
|
d468814a6d
|
GPU: Disable texture filters when dual-source blend is unsupported
|
2020-11-11 01:02:40 +10:00 |
|
Connor McLaughlin
|
92a4551bb2
|
GPU/OpenGL: Support GL_EXT_blend_func_extended for dual-source blend
|
2020-11-11 01:02:40 +10:00 |
|
Connor McLaughlin
|
ae1e4b1b8f
|
GPU: Add chroma smoothing for 24-bit display enhancement
|
2020-11-03 16:17:45 +10:00 |
|
Connor McLaughlin
|
2eaebd8921
|
GPU: Implement support for multisample antialiasing
|
2020-10-31 14:27:58 +10:00 |
|
Connor McLaughlin
|
cacf7a7cc9
|
GPU: Precompute texture window expression [SAVEVERSION+]
|
2020-09-30 23:03:52 +10:00 |
|
Connor McLaughlin
|
6f250a4ff7
|
GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
|
2020-09-12 00:26:34 +10:00 |
|
Connor McLaughlin
|
10a46a7fd8
|
OSD: Add option to show display resolution
|
2020-08-16 00:20:11 +10:00 |
|
Connor McLaughlin
|
5c6e92cdfc
|
GPU/HW: Disable coordinate clamping when unnecessary
|
2020-08-10 23:28:37 +10:00 |
|
Connor McLaughlin
|
b95ce993e0
|
GPU/HW: Clamp interpolated UVs to polygon limits
Fixes texture filtering and PGXP issues in some games.
|
2020-08-10 23:28:37 +10:00 |
|