Connor McLaughlin
|
1e88d04430
|
GPU: Set display parameters even when disabled
|
2021-08-24 11:57:14 +10:00 |
|
Connor McLaughlin
|
70209db402
|
GPU/HW: Implement oversized VRAM fills in hardware
Fixes downscaling in Bugs and Taz PAL.
|
2021-07-21 19:24:10 +10:00 |
|
Connor McLaughlin
|
18df8d48e7
|
GPU/OpenGL: Use linear sampling for VRAM write replacement blit
|
2021-07-13 14:17:04 +10:00 |
|
Connor McLaughlin
|
c0352eb19f
|
GPU/HW: Clear host display texture on interlace switch
|
2021-07-11 14:09:11 +10:00 |
|
Connor McLaughlin
|
096a92ba84
|
GPU/HW: Simplify shader compile progress updates
|
2021-07-11 13:21:41 +10:00 |
|
Connor McLaughlin
|
f7587eaeac
|
GPU/HW: Fix incorrect range for shader compiling progress
|
2021-06-25 13:56:06 +10:00 |
|
Connor McLaughlin
|
1644a0762d
|
GPU/OpenGL: Disable MSAA on GLES3.1
|
2021-06-20 13:10:26 +10:00 |
|
Connor McLaughlin
|
51fb23c850
|
GPU/OpenGL: Invalidate display framebuffer where possible
|
2021-06-11 20:47:46 +10:00 |
|
Connor McLaughlin
|
350049826f
|
Fix a bunch of compiler warnings
|
2021-06-04 13:14:30 +10:00 |
|
Connor McLaughlin
|
245dd5b27a
|
GPU/HW: Fix crash with oversized writes and sw readback
|
2021-05-20 14:14:26 +10:00 |
|
Connor McLaughlin
|
5d877250e9
|
GPU/HW: Add an option to use software renderer for readbacks
|
2021-05-20 13:28:36 +10:00 |
|
Connor McLaughlin
|
327e8f3f59
|
GPU/OpenGL: Switch back to framebuffer blits over shader copy
Ends up being slower on Mali.
|
2021-04-10 14:52:15 +10:00 |
|
Connor McLaughlin
|
4ed12bcb52
|
GPU/OpenGL: Support MSAA without texel/SSBO buffers
|
2021-04-06 02:55:00 +10:00 |
|
Connor McLaughlin
|
2ed482132d
|
GPU/OpenGL: Use shader instead of framebuffer blit
|
2021-04-06 02:19:56 +10:00 |
|
Connor McLaughlin
|
ddea2818d9
|
Qt: Add renderer/resolution to status bar
|
2021-03-28 13:47:53 +10:00 |
|
Connor McLaughlin
|
b13c51a2e2
|
GPU/SW: Use new 5-to-8 converters for RGBA8 display
|
2021-03-18 13:00:58 +10:00 |
|
Connor McLaughlin
|
391114ccae
|
GPU/OpenGL: Only use one upload path and clamp to max SSBO size
|
2021-03-18 13:00:58 +10:00 |
|
Connor McLaughlin
|
a559139105
|
GPU/OpenGL: Also check number of fragment storage blocks
|
2021-03-08 11:40:34 +10:00 |
|
Connor McLaughlin
|
9eae20128d
|
GPU/OpenGL: Remove now-unnecessary geometry shader check
|
2021-03-08 11:37:03 +10:00 |
|
Connor McLaughlin
|
24c2165bb3
|
GPU: Allow closing window/app to interrupt shader compilation
|
2021-02-19 01:48:44 +10:00 |
|
Connor McLaughlin
|
c043643c4d
|
GPU/HW: Fix typo in IncludeVRAMDirtyRectangle() name
|
2021-02-07 20:00:16 +10:00 |
|
Connor McLaughlin
|
4a240958ff
|
GPU/HW: Work around VRAM copy glBlitFramebuffer broken in Mali
|
2021-02-07 19:59:50 +10:00 |
|
Connor McLaughlin
|
837fb6128b
|
GPU/HW: Fix mask bit when rendering with transparency and no DSB
Fixes some sprites in Bloody Roar on Mali GPUs.
|
2021-02-06 20:14:28 +10:00 |
|
Connor McLaughlin
|
701edb335a
|
Various warning fixes
|
2021-02-06 19:19:55 +10:00 |
|
C.W. Betts
|
662d6e9711
|
Fix possible log formatting errors.
|
2021-02-04 17:54:51 -07:00 |
|
Connor McLaughlin
|
43bb69fb6b
|
GPU/SW: Fix 576-line scanout of PAL games
|
2021-02-01 18:39:36 +10:00 |
|
Connor McLaughlin
|
23e102b90a
|
GPU: Make display texture 720x576 instead of 1024x512
Some PAL games render in the full permissable 576 height, not 512.
|
2021-02-01 01:10:32 +10:00 |
|
Connor McLaughlin
|
3f96473fb5
|
System: Reuse existing texture/buffers for runahead/rewind
|
2021-01-25 01:15:46 +10:00 |
|
Connor McLaughlin
|
516d685dd0
|
System: Add memory-only save states and rewind
|
2021-01-25 01:15:45 +10:00 |
|
Connor McLaughlin
|
fd166a4485
|
ShaderCache: Add a data version field
We can increment this to prevent people's shader caches from growing too
large with shader changes.
|
2021-01-11 15:24:38 +10:00 |
|
Connor McLaughlin
|
3cb2cd8235
|
GPU: Add adaptive and box downsampling modes
|
2020-12-30 17:41:39 +10:00 |
|
Connor McLaughlin
|
8db961042a
|
GPU: Support replacing VRAM writes with new textures
|
2020-12-26 00:47:03 +10:00 |
|
Connor McLaughlin
|
aa1543271e
|
GPU: Support emulating a depth buffer from PGXP depth values
|
2020-12-23 01:39:49 +10:00 |
|
Connor McLaughlin
|
7b6d30a994
|
GPU/HW: Fix possible VRAM corruption when live switching resolutions
Mask bit was getting lost based on guest state.
|
2020-12-17 01:20:06 +10:00 |
|
dankcushions
|
e7139fe0d1
|
OES_copy_image support
|
2020-11-30 14:08:26 +00:00 |
|
dankcushions
|
82b4edfaf4
|
OES_geometry_shader can be supported by non-GLES 3.2 conformant devices (eg Pi 4)
|
2020-11-28 17:48:46 +00:00 |
|
Connor McLaughlin
|
b554c133ea
|
GPU/OpenGL: Add a version check and display message when unsupported
|
2020-11-21 18:39:04 +10:00 |
|
Connor McLaughlin
|
03d4f80883
|
GPU: Move enums/types into separate file
|
2020-11-21 18:39:04 +10:00 |
|
Connor McLaughlin
|
d3d881aa6b
|
GPU/Software: Reduce number of copies by one, enable 16-bit scanout
|
2020-11-21 18:39:04 +10:00 |
|
Connor McLaughlin
|
92a4551bb2
|
GPU/OpenGL: Support GL_EXT_blend_func_extended for dual-source blend
|
2020-11-11 01:02:40 +10:00 |
|
Connor McLaughlin
|
ae1e4b1b8f
|
GPU: Add chroma smoothing for 24-bit display enhancement
|
2020-11-03 16:17:45 +10:00 |
|
Connor McLaughlin
|
6ddf6784ab
|
GPU/OpenGL: Fix edge blending when texture filtering
|
2020-11-02 00:56:05 +10:00 |
|
Connor McLaughlin
|
b5b1c725c1
|
GPU: Fix MSAA in OpenGL ES
|
2020-10-31 15:24:25 +10:00 |
|
Connor McLaughlin
|
b3c5c0f852
|
GPU/OpenGL: Eliminate some redundant per-draw state calls
|
2020-10-31 14:27:58 +10:00 |
|
Connor McLaughlin
|
2eaebd8921
|
GPU: Implement support for multisample antialiasing
|
2020-10-31 14:27:58 +10:00 |
|
Connor McLaughlin
|
19f4921ca7
|
GPU/OpenGL: Fix crash on non-dual-source-blend drivers
|
2020-10-14 18:50:10 +10:00 |
|
Connor McLaughlin
|
fc28ba75da
|
GPU/OpenGL: Create the texture stream buffer with its final target
Fixes broken texture uploads on Adreno GPUs.
|
2020-10-10 18:27:40 +10:00 |
|
Connor McLaughlin
|
8bb89c9aeb
|
GPU/OpenGL: Disable texture buffer upload path if larger buffers are unsupported
|
2020-10-10 18:27:18 +10:00 |
|
Connor McLaughlin
|
2df06225ee
|
GPU/OpenGL: Don't keep shader cache open
|
2020-10-09 18:09:10 +10:00 |
|
Connor McLaughlin
|
d73271ec0a
|
GPU: Add option to force 4:3 for 24-bit content (e.g. FMVs)
|
2020-09-26 15:11:45 +10:00 |
|