Connor McLaughlin
7c2244f20f
FrontendCommon: Add placeholder icon binary
2020-04-21 02:50:48 +10:00
Connor McLaughlin
08c8d1a521
System: Support saving screenshots in save states
2020-04-21 02:50:45 +10:00
Connor McLaughlin
aaf9dcaf02
GPU/HW: Fix possible crash when drawing polylines
2020-04-20 13:00:57 +10:00
Connor McLaughlin
4655aa02f8
CPU/CodeCache: Fix uninitialized pointers
2020-04-20 12:35:57 +10:00
Connor McLaughlin
badfe6117e
GPU: Remove textured draw time penalty
...
Fixes missing elements in Bloody Roar 2.
2020-04-20 12:25:00 +10:00
Connor McLaughlin
759c7c52d5
GPU: Don't wedge when other commands are in FIFO with polyline
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Fixes Ridge Racer Type 4.
2020-04-20 01:10:41 +10:00
Connor McLaughlin
b893c0abf5
GPU/Software: Fix copies when overlapping and oversized
2020-04-20 00:54:50 +10:00
Connor McLaughlin
f1d1129e05
CDROM: Don't assert if SetMode.bit4 is set
2020-04-19 22:31:22 +10:00
Connor McLaughlin
5ad133a278
GPU/HW: Implement oversized copies on GPU
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Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin
045c4d1745
SPU: Fix adsr_volume read for pending key-on voice
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Fixes cutscene audio in Spyro 2, probably others.
2020-04-19 18:19:55 +10:00
Connor McLaughlin
13903c2abd
SDL: Add advanced options for tweaking GPU FIFO/runahead
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These values are not saved.
2020-04-19 16:58:46 +10:00
Connor McLaughlin
3319adfa2f
GPU: Tweak rectangle draw times
2020-04-19 16:57:51 +10:00
Connor McLaughlin
d5a5432a8b
CPU/CodeCache: Fix crash when BIOS is missing
2020-04-19 16:03:35 +10:00
Connor McLaughlin
610cc74cb9
GPU: Add primitive setup timing
2020-04-19 15:26:27 +10:00
Connor McLaughlin
16500064f8
GPU: Tweak triangle draw times
2020-04-19 15:24:40 +10:00
Connor McLaughlin
6ef3626599
GPU/HW: Fix a possible crash in rectangle expansion
2020-04-19 14:34:17 +10:00
Connor McLaughlin
1757932b3a
GPU: Implement FIFO and timings
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This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin
65ca8b9fe0
GPU/HW: Move logic from backend to GPU_HW class
2020-04-18 15:30:46 +10:00
Connor McLaughlin
5923129eca
Common/FIFOQueue: Make bounds checks debug only
2020-04-18 15:30:32 +10:00
Connor McLaughlin
277c03aca0
Add auto-generated Git version to window titles
2020-04-17 02:10:56 +10:00
Connor McLaughlin
610ebcf2fa
Qt: Support loading .psf files
2020-04-17 00:31:03 +10:00
Connor McLaughlin
9c184c5733
SDL: Support loading .psf files
2020-04-17 00:30:19 +10:00
Connor McLaughlin
205297ac27
System: PSF (Portable Sound Format) loading support
2020-04-17 00:29:56 +10:00
Connor McLaughlin
38847de8ee
GameList: PAPX and SCZS prefixes should be NTSC-J
2020-04-16 21:42:09 +10:00
Connor McLaughlin
197b193ca3
GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering
2020-04-16 21:29:11 +10:00
Connor McLaughlin
02b1e084c1
GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled
2020-04-16 21:27:01 +10:00
Connor McLaughlin
b45b70970b
GL/ShaderCache: Support geometry shaders
2020-04-16 21:25:56 +10:00
Connor McLaughlin
a43a0a14cc
CPU/CodeCache: Don't leak blocks on shutdown
2020-04-16 20:23:54 +10:00
Connor McLaughlin
7a87b9b5bb
CPU/CodeCache: Don't leak blocks on flush
2020-04-16 19:40:52 +10:00
Connor McLaughlin
86df077ffe
GPU/HW: Slight refactor to vertex culling
2020-04-16 00:22:19 +10:00
Connor McLaughlin
8a5e955ba3
Qt: Add input profile support
2020-04-15 01:44:16 +10:00
Connor McLaughlin
f75ea052a6
FrontendCommon: Add input profile support
2020-04-15 01:44:04 +10:00
Connor McLaughlin
193763b4aa
SDL: Fix possible crash when parsing key modifiers
2020-04-14 16:41:59 +10:00
Connor McLaughlin
1eeb1012aa
Qt: Add buttons for binding controller rumble
2020-04-14 16:35:04 +10:00
Connor McLaughlin
d9ebb975b2
CommonHostInterface: Reimplement controller rumble support
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Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin
915989fa25
CommonHostInterface: Remove extra newlines in messages
2020-04-14 04:05:10 +10:00
Connor McLaughlin
67f2eb3fed
Qt: Fix -fullscreen not working
2020-04-13 22:37:24 +10:00
Connor McLaughlin
81cf4b469f
Frontends: Add shared command line interface
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Also provides batch mode and automatic fullscreen switching.
-help: Displays this information and exits.
-version: Displays version information and exits.
-batch: Enables batch mode (exits after powering off)
-fastboot: Force fast boot for provided filename
-slowboot: Force slow boot for provided filename
-resume: Load resume save state. If a boot filename is provided,
that game's resume state will be loaded, otherwise the most
recent resume save state will be loaded.
-state <index>: Loads specified save state by index. If a boot
filename is provided, a per-game state will be loaded, otherwise
a global state will be loaded.
-statefile <filename>: Loads state from the specified filename.
No boot filename is required with this option.
-fullscreen: Enters fullscreen mode immediately after starting.
-nofullscreen: Prevents fullscreen mode from triggering if enabled.
-portable: Forces "portable mode", data in same directory.
--: Signals that no more arguments will follow and the remaining
parameters make up the filename. Use when the filename contains
spaces or starts with a dash.
2020-04-13 22:17:09 +10:00
Connor McLaughlin
6a03bb2d15
HostInterface: Drop std::filesystem requirement
2020-04-12 21:06:33 +10:00
Connor McLaughlin
e843fcd9f0
SDLControllerInterface: Fix broken input when player IDs clash
2020-04-11 19:36:53 +10:00
Connor McLaughlin
4fd5d6ca4f
SDL: Fix software renderer image uploads in OpenGL
2020-04-11 18:54:20 +10:00
Connor McLaughlin
a682b720e1
Qt: Fix software renderer image uploads in OpenGL
2020-04-11 18:54:09 +10:00
Connor McLaughlin
7779a54bc5
GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
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It affects rendering as well as display/scanout now, after all.
2020-04-11 16:37:53 +10:00
Connor McLaughlin
9e024b7a51
GPU: Handle VRAM wrap-around behavior on scanout
2020-04-11 16:09:03 +10:00
Connor McLaughlin
fc3efebb38
Revert "SPU: Use reverb formula from Mednafen-PSX"
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This reverts commit 809b9f89ca
.
2020-04-11 15:04:04 +10:00
Connor McLaughlin
54adad948b
Qt: Add .mcr extension to memory card file picker
2020-04-11 11:57:39 +10:00
Connor McLaughlin
a4a112f5d8
CDROM: Deliver invalid sub-q (libcrypted) sectors to CPU
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Nocash documentation would suggest that it only needs the sector to be
skipped by GetLocP. Which would make sense as the non-subchannel data is
still completely valid.
2020-04-11 02:44:43 +10:00
Connor McLaughlin
6d55979dac
HostDisplay: Fix 1x1 1:1 AR screenshots in OpenGL
2020-04-11 00:56:28 +10:00
Connor McLaughlin
05e4e7d262
CDROM: Add timing for speed changes/adjust seek timing
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This makes the BIOS take longer to load the executable off the disc,
giving the sound effects longer to fade out and reducing the overlap
with the game.
2020-04-11 00:40:44 +10:00
Connor McLaughlin
809b9f89ca
SPU: Use reverb formula from Mednafen-PSX
2020-04-11 00:40:28 +10:00