Connor McLaughlin
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caf9943418
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GPU/Vulkan: Possible workaround for Adreno GS shader compiler bug
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2020-07-25 15:17:29 +10:00 |
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Connor McLaughlin
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d1a2ebd8f3
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GPU/HW: Eliminate CPU round trip on oversized VRAM writes
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2020-07-11 20:35:33 +10:00 |
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Connor McLaughlin
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1d4b5e22cb
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Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported
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2020-07-07 00:59:35 +10:00 |
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Connor McLaughlin
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15afe4f436
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GPU/Vulkan: Fix incorrect vkCmdPushConstants() call
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2020-06-27 16:26:20 +10:00 |
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Connor McLaughlin
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0b261e836b
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GPU/Vulkan: Fix shader VRAM copies
Fixes battle transitions in Final Fantasy IX.
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2020-06-27 03:00:03 +10:00 |
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Connor McLaughlin
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832c7a1192
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Vulkan: Support using SSBOs instead texel buffers
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2020-06-24 01:40:01 +10:00 |
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Connor McLaughlin
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08ef8c1e8d
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GPU/HW: Support SSBOs instead of texture buffers for VRAM writes
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2020-06-24 01:39:53 +10:00 |
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Connor McLaughlin
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73cdd676ad
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GPU/Vulkan: Fix incorrect srcfactor selection
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2020-06-21 16:24:37 +10:00 |
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Connor McLaughlin
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ce75168238
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GPU/Vulkan: Don't assume support for dual-source blend
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2020-06-21 01:33:15 +10:00 |
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Connor McLaughlin
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bf60f9dd61
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GPU/Vulkan: Use geometry shader for line rendering at >1xIR
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2020-06-21 01:33:08 +10:00 |
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Connor McLaughlin
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97ef905f10
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GPU/Vulkan: Fix race/crash when changing settings live
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2020-06-21 01:33:00 +10:00 |
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Connor McLaughlin
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fed53b565f
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GPU/Vulkan: Fix inverted transparency
Fixes FF7 menu, map screen in Porsche Challenge.
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2020-06-20 20:22:24 +10:00 |
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Connor McLaughlin
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a08c398d4b
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GPU/HW: Provide depth in vertex rather than computing
Fixes mask bit effects in Vulkan (e.g. Silent Hill).
Significantly reduces the number of mask bit refreshes in OpenGL/Vulkan.
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2020-06-20 20:21:33 +10:00 |
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Connor McLaughlin
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49d11988bf
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Core: Add Vulkan GPU renderer
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2020-06-19 00:18:17 +10:00 |
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