Commit graph

57 commits

Author SHA1 Message Date
Stenzek 79bb5f079c
GPUDevice: Fix SPIRV-Cross load error on Mac 2024-08-05 01:12:17 +10:00
Stenzek 5b590d434b
D3D11Device: Fix blend state not applying to MRTs 2024-08-03 02:06:20 +10:00
Stenzek 3a83c4265c
Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
2024-08-02 23:56:07 +10:00
Stenzek b6b0997e70
Build: Favor git repositories over in-tree patches
Too messy.
2024-07-28 19:06:18 +10:00
Stenzek ba6b65401d
GPUDevice: Improve pipeline error reporting 2024-07-22 15:43:06 +10:00
Stenzek 4b61a3cbf3
Qt: Unrestrict resolution scale up to device limits 2024-07-04 13:25:27 +10:00
Stenzek 9ef7e8c5d0
GPU/HW: Use GSVector instead of Rectangle 2024-07-03 15:44:12 +10:00
Stenzek 8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
Stenzek 6bfd862cb3
GPUDevice: Fix transpiled interface linking with OpenGL 2024-06-23 23:39:56 +10:00
Stenzek e9a47233f7
GPUDevice: Compile warning fix 2024-06-16 20:49:30 +10:00
Stenzek ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
Stenzek 0f9a255093
System: Fallback to FIFO on AMD (no mailbox support) 2024-05-24 22:48:26 +10:00
Stenzek 42a5fe0a6e
GPU: Further improve vsync handling 2024-05-24 02:33:33 +10:00
Stenzek 4e922a34a7
Log: Simplify macros 2024-05-24 02:08:14 +10:00
Stenzek b6d019db66
Misc: Replace log printf calls with fmt 2024-05-24 00:29:49 +10:00
Stenzek 6cad97b404
GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
2024-05-23 13:52:26 +10:00
Stenzek d9cc80c7f9
WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
2024-05-22 22:16:31 +10:00
Stenzek 8e3284d8c6
Vulkan: Simplify loader using DynamicLibrary 2024-05-15 00:50:25 +10:00
Stenzek b204fd6860
Qt: Fix Mac dylib not being included 2024-05-14 20:08:53 +10:00
Stenzek d056584173
Deps: Update shaderc to 2024.1 2024-05-14 16:00:09 +10:00
Stenzek 03f9708911
GPUDevice: Move SPIR-V compilation to base class 2024-05-13 00:06:56 +10:00
Stenzek ca3cfbaa99
Misc: Pass string_view by value 2024-05-05 22:28:29 +10:00
Stenzek 295081fe62
Misc: Replace offsetof with constexpr-friendly OFFSETOF
Fixes build with clang-18.
2024-04-28 15:25:24 +10:00
Stenzek 88270771da
System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
 - DISABLE VSync.
 - ENABLE Optimal Frame Pacing.
2024-04-11 21:33:40 +10:00
Stenzek 98241cb6ba
GPUDevice: Swap out glslang for shaderc 2024-04-05 17:53:24 +10:00
Stenzek 72ab669e70
GPUDevice: Add support for feedback loops 2024-04-01 13:55:19 +10:00
Stenzek 1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes 2024-03-16 14:14:15 +10:00
Stenzek a1d7d214cf
GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
Stenzek b8127facdc
GPUDevice: Memoize preferred renderer for auto 2024-03-02 17:45:39 +10:00
Stenzek 150ab8f4af
GPU: Add host/hardware stats 2024-01-22 14:41:19 +10:00
Stenzek f66866ed73
GPUDevice: Use Error class for initialization errors 2024-01-21 00:18:33 +10:00
Stenzek 6d07d70946
GPUDevice: Fix erratic texture pool recycling 2023-12-27 02:28:12 +10:00
Stenzek 62d2f12236
Settings: Expose exclusive fullscreen control 2023-12-25 23:44:15 +10:00
Stenzek 9ec3266f02
GPUDevice: Fix crash when using recycled targets 2023-12-21 23:40:03 +10:00
Stenzek dc5e4120cd
GPUDevice: Improve texture pooling 2023-12-20 22:42:32 +10:00
Stenzek e08f888e72
OpenGLDevice: Fix incorrect scissor rect 2023-12-17 00:09:23 +10:00
Stenzek 79c226efff
SmallString: fmt -> format, format -> sprintf 2023-12-13 21:06:15 +10:00
Stenzek 39913b2a39
GPUDevice: Fix incorrect positioning with PostFX and GL 2023-12-10 23:26:43 +10:00
Stenzek a907e1f550
GPUDevice: Pool textures 2023-12-09 22:08:13 +10:00
Stenzek 3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction 2023-12-09 22:08:13 +10:00
Stenzek e382f2b64a
Settings: Add option to disable DSB/fbfetch 2023-11-28 14:38:38 +10:00
Stenzek ff17444074
GPU/HW: Add framebuffer fetch blending path 2023-11-25 21:22:35 +10:00
Stenzek 9517638bcb GPUDevice: Don't recreate device on SW switch in GLES: 2023-09-23 14:14:52 +10:00
Stenzek 7edb57ca15 Settings: Add Default renderer option 2023-09-23 14:14:52 +10:00
Stenzek 184b0a1a52 Misc: Swap most C format strings for fmt 2023-09-23 14:14:52 +10:00
Stenzek ac0601f408 Common: Drop String, add SmallString 2023-09-23 14:14:52 +10:00
Stenzek 68b59ee748 CMake: Swap USE_ and WITH_ for ENABLE_
Consistency.
2023-09-17 12:36:52 +10:00
Stenzek 80e3d29ab8 Misc: clang-cl warning clean-up 2023-09-03 14:30:26 +10:00
Stenzek e804b5e701 GPUDevice: Support geometry shaders 2023-09-02 22:09:22 +10:00
Stenzek 09e7a5843f GPU: Add scaling shader support
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00