Stenzek
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79bb5f079c
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GPUDevice: Fix SPIRV-Cross load error on Mac
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2024-08-05 01:12:17 +10:00 |
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Stenzek
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5b590d434b
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D3D11Device: Fix blend state not applying to MRTs
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2024-08-03 02:06:20 +10:00 |
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Stenzek
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3a83c4265c
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Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
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2024-08-02 23:56:07 +10:00 |
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Stenzek
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b6b0997e70
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Build: Favor git repositories over in-tree patches
Too messy.
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2024-07-28 19:06:18 +10:00 |
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Stenzek
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ba6b65401d
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GPUDevice: Improve pipeline error reporting
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2024-07-22 15:43:06 +10:00 |
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Stenzek
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4b61a3cbf3
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Qt: Unrestrict resolution scale up to device limits
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2024-07-04 13:25:27 +10:00 |
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Stenzek
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9ef7e8c5d0
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GPU/HW: Use GSVector instead of Rectangle
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2024-07-03 15:44:12 +10:00 |
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Stenzek
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8c72fd57f1
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GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
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2024-06-28 13:52:01 +10:00 |
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Stenzek
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6bfd862cb3
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GPUDevice: Fix transpiled interface linking with OpenGL
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2024-06-23 23:39:56 +10:00 |
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Stenzek
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e9a47233f7
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GPUDevice: Compile warning fix
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2024-06-16 20:49:30 +10:00 |
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Stenzek
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ef69c31e9f
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GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
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2024-06-14 21:21:34 +10:00 |
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Stenzek
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0f9a255093
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System: Fallback to FIFO on AMD (no mailbox support)
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2024-05-24 22:48:26 +10:00 |
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Stenzek
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42a5fe0a6e
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GPU: Further improve vsync handling
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2024-05-24 02:33:33 +10:00 |
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Stenzek
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4e922a34a7
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Log: Simplify macros
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2024-05-24 02:08:14 +10:00 |
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Stenzek
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b6d019db66
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Misc: Replace log printf calls with fmt
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2024-05-24 00:29:49 +10:00 |
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Stenzek
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6cad97b404
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GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
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2024-05-23 13:52:26 +10:00 |
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Stenzek
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d9cc80c7f9
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WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
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2024-05-22 22:16:31 +10:00 |
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Stenzek
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8e3284d8c6
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Vulkan: Simplify loader using DynamicLibrary
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2024-05-15 00:50:25 +10:00 |
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Stenzek
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b204fd6860
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Qt: Fix Mac dylib not being included
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2024-05-14 20:08:53 +10:00 |
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Stenzek
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d056584173
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Deps: Update shaderc to 2024.1
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2024-05-14 16:00:09 +10:00 |
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Stenzek
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03f9708911
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GPUDevice: Move SPIR-V compilation to base class
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2024-05-13 00:06:56 +10:00 |
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Stenzek
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ca3cfbaa99
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Misc: Pass string_view by value
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2024-05-05 22:28:29 +10:00 |
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Stenzek
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295081fe62
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Misc: Replace offsetof with constexpr-friendly OFFSETOF
Fixes build with clang-18.
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2024-04-28 15:25:24 +10:00 |
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Stenzek
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88270771da
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System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
- DISABLE VSync.
- ENABLE Optimal Frame Pacing.
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2024-04-11 21:33:40 +10:00 |
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Stenzek
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98241cb6ba
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GPUDevice: Swap out glslang for shaderc
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2024-04-05 17:53:24 +10:00 |
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Stenzek
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72ab669e70
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GPUDevice: Add support for feedback loops
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2024-04-01 13:55:19 +10:00 |
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Stenzek
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1ab7850ed0
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GPU: Rewrite deinterlacing and add adaptive/blend modes
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2024-03-16 14:14:15 +10:00 |
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Stenzek
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a1d7d214cf
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GPUDevice: Add support for VRR and relaxed vsync
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2024-03-03 14:03:07 +10:00 |
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Stenzek
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b8127facdc
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GPUDevice: Memoize preferred renderer for auto
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2024-03-02 17:45:39 +10:00 |
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Stenzek
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150ab8f4af
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GPU: Add host/hardware stats
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2024-01-22 14:41:19 +10:00 |
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Stenzek
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f66866ed73
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GPUDevice: Use Error class for initialization errors
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2024-01-21 00:18:33 +10:00 |
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Stenzek
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6d07d70946
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GPUDevice: Fix erratic texture pool recycling
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2023-12-27 02:28:12 +10:00 |
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Stenzek
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62d2f12236
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Settings: Expose exclusive fullscreen control
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2023-12-25 23:44:15 +10:00 |
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Stenzek
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9ec3266f02
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GPUDevice: Fix crash when using recycled targets
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2023-12-21 23:40:03 +10:00 |
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Stenzek
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dc5e4120cd
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GPUDevice: Improve texture pooling
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2023-12-20 22:42:32 +10:00 |
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Stenzek
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e08f888e72
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OpenGLDevice: Fix incorrect scissor rect
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2023-12-17 00:09:23 +10:00 |
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Stenzek
|
79c226efff
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SmallString: fmt -> format, format -> sprintf
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2023-12-13 21:06:15 +10:00 |
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Stenzek
|
39913b2a39
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GPUDevice: Fix incorrect positioning with PostFX and GL
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2023-12-10 23:26:43 +10:00 |
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Stenzek
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a907e1f550
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GPUDevice: Pool textures
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2023-12-09 22:08:13 +10:00 |
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Stenzek
|
3b2c70cda5
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GPUDevice: Get rid of framebuffer abstraction
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2023-12-09 22:08:13 +10:00 |
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Stenzek
|
e382f2b64a
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Settings: Add option to disable DSB/fbfetch
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2023-11-28 14:38:38 +10:00 |
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Stenzek
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ff17444074
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GPU/HW: Add framebuffer fetch blending path
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2023-11-25 21:22:35 +10:00 |
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Stenzek
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9517638bcb
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GPUDevice: Don't recreate device on SW switch in GLES:
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2023-09-23 14:14:52 +10:00 |
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Stenzek
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7edb57ca15
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Settings: Add Default renderer option
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2023-09-23 14:14:52 +10:00 |
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Stenzek
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184b0a1a52
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Misc: Swap most C format strings for fmt
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2023-09-23 14:14:52 +10:00 |
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Stenzek
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ac0601f408
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Common: Drop String, add SmallString
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2023-09-23 14:14:52 +10:00 |
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Stenzek
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68b59ee748
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CMake: Swap USE_ and WITH_ for ENABLE_
Consistency.
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2023-09-17 12:36:52 +10:00 |
|
Stenzek
|
80e3d29ab8
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Misc: clang-cl warning clean-up
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2023-09-03 14:30:26 +10:00 |
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Stenzek
|
e804b5e701
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GPUDevice: Support geometry shaders
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2023-09-02 22:09:22 +10:00 |
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Stenzek
|
09e7a5843f
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GPU: Add scaling shader support
Currently only Bilinear (Sharp).
|
2023-08-31 23:38:11 +10:00 |
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