Connor McLaughlin
837fb6128b
GPU/HW: Fix mask bit when rendering with transparency and no DSB
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Fixes some sprites in Bloody Roar on Mali GPUs.
2021-02-06 20:14:28 +10:00
Connor McLaughlin
c03c4cb95a
GPU: Elide VRAM copies when they will have no effect
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Can provide a performance boost in most games because of the redundant
copy they issue once a frame.
2021-02-06 19:20:14 +10:00
Connor McLaughlin
701edb335a
Various warning fixes
2021-02-06 19:19:55 +10:00
Connor McLaughlin
f943aa0489
Merge pull request #1582 from MaddTheSane/printfFixes
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Logging fixes
2021-02-05 11:47:38 +10:00
C.W. Betts
662d6e9711
Fix possible log formatting errors.
2021-02-04 17:54:51 -07:00
C.W. Betts
2c2af6c751
Update shadergen.cpp
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Quiets a warning in Clang about copying variables.
Actual warning text: Loop variable '[qualifiers, name]' of type 'const std::__1::pair<const char *, const char *>' creates a copy from type 'const std::__1::pair<const char *, const char *>'
2021-02-04 13:05:59 -07:00
Connor McLaughlin
626b2ecec1
GPU/Vulkan: Fix a possible layout violation when displaying
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Happened in some games, e.g. Driver.
2021-02-02 00:52:23 +10:00
Connor McLaughlin
43bb69fb6b
GPU/SW: Fix 576-line scanout of PAL games
2021-02-01 18:39:36 +10:00
Connor McLaughlin
904680f0df
Settings: Make integer and linear upscaling mutually exclusive
2021-02-01 18:39:15 +10:00
Connor McLaughlin
23e102b90a
GPU: Make display texture 720x576 instead of 1024x512
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Some PAL games render in the full permissable 576 height, not 512.
2021-02-01 01:10:32 +10:00
Connor McLaughlin
85b4a02f20
Fix Android build
2021-01-31 17:28:37 +10:00
Connor McLaughlin
55a1d0437d
System: Display message on media change
2021-01-31 17:10:27 +10:00
Connor McLaughlin
98b4101cd7
Settings: Expose Save() method to interface
2021-01-31 17:10:27 +10:00
Connor McLaughlin
9d08f2e277
Settings: Fix show resolution not correctly saving to file
2021-01-31 17:10:27 +10:00
Connor McLaughlin
e697d9aa33
HostDisplay: Move imgui context creation to base class
2021-01-31 17:10:27 +10:00
Connor McLaughlin
ef7d135492
GPU: Fix missing sync when hblank is pending
2021-01-31 16:39:51 +10:00
Connor McLaughlin
9d80c48d6f
CPU: Fix icache missing from save state
2021-01-31 16:39:51 +10:00
Albert Liu
2938c946f9
AnalogController: Improve accuracy of rumble configuration
2021-01-30 00:53:43 -08:00
Albert Liu
c9c2f1bd21
AnalogController: Handle more config mode 0x46 and 0x47 cases
2021-01-29 23:50:45 -08:00
Connor McLaughlin
3c2b11fccb
System: Don't log rewind pending flag when disabled
2021-01-29 01:27:32 +10:00
Connor McLaughlin
84c30703b2
Settings: Disable interlacing by default
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The games which require it are auto-disabled by gameini.
2021-01-28 23:52:25 +10:00
Connor McLaughlin
4bb3fb48f9
System: Add a new throttler/pacer which can catch up on lost time
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This can result in worse frame pacing, so if you have a decent machine
you'll probably want to turn on "display all frames" in display
settings.
But, it's sadly needed for Android.
2021-01-28 21:04:23 +10:00
Connor McLaughlin
16a32bf696
Qt: Simplify runahead settings
2021-01-26 03:38:31 +10:00
Connor McLaughlin
1b16ba3d98
Warning fixes
2021-01-26 03:38:31 +10:00
Connor McLaughlin
e79dff1731
System: Use hybrid sleep on Android
2021-01-26 03:38:31 +10:00
Connor McLaughlin
24dd49e05d
GPU: Fix runahead with MSAA enabled in D3D11/Vulkan
2021-01-26 03:22:23 +10:00
Connor McLaughlin
b7752ff30b
CDROM: Update position when pausing while seeking instead of erroring
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This was causing freezes in FF7 - needs more research.
2021-01-25 01:49:35 +10:00
Connor McLaughlin
b3ce2b21c0
System: Prevent using both runahead and rewind concurrently
2021-01-25 01:15:46 +10:00
Connor McLaughlin
3f96473fb5
System: Reuse existing texture/buffers for runahead/rewind
2021-01-25 01:15:46 +10:00
Connor McLaughlin
e01d66d18e
System: Implement runahead
2021-01-25 01:15:46 +10:00
Connor McLaughlin
516d685dd0
System: Add memory-only save states and rewind
2021-01-25 01:15:45 +10:00
Connor McLaughlin
6c6fdeb15e
HostDisplay: Make textures have levels/layers/samples attributes
2021-01-24 20:41:40 +10:00
Connor McLaughlin
b62f31fd96
System: Use region from exe/psf when booting
2021-01-24 17:37:09 +10:00
Connor McLaughlin
253b115b11
PSFLoader: Detect region from exe
2021-01-24 17:37:09 +10:00
Connor McLaughlin
10135e08a2
PSFLoader: Support loading minipsfs/libraries
2021-01-24 17:37:09 +10:00
Connor McLaughlin
4433197665
CPU/Recompiler: Fix hang in AArch32/armv7
2021-01-21 13:20:02 +10:00
Connor McLaughlin
4e802e90ca
SPU: Move voice key off/on outside sample loop
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Should be a very tiny performance boost with no difference in behaviour.
2021-01-20 12:32:37 +10:00
Connor McLaughlin
8c8f29c047
CDROM: Double audio FIFO low watermark size
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Gives a better chance to catch up in case of desyncs.
2021-01-20 12:09:44 +10:00
Connor McLaughlin
3c012ec6ef
SPU: Consider partial ticks when generating pending samples
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Fixes hitches in opening FMV in Soul Blade (Europe).
2021-01-20 12:05:06 +10:00
Connor McLaughlin
a927bfbe50
GPU/HW: Flush after each primitive for B-F transparency
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Slow, but necessary for some games such as Suikoden II, where it draws
multiple polygons to the same area on screen with different transparency
modes.
2021-01-20 01:08:36 +10:00
Connor McLaughlin
d4f52f1ec7
GTE: Force inline a few of the helper functions
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Tiny performance improvement.
2021-01-19 00:07:26 +10:00
Connor McLaughlin
914b9bf738
SPU: Drain transfer FIFO when cancelling transfer
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The busy bit got stuck on otherwise, which broke the Spanish translation
of Vagrant Story.
2021-01-18 20:43:10 +10:00
Connor McLaughlin
699d599d00
GPU: Clear display when disabling DAC and interlaced
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Fixes old output showing up briefly when it's re-enabled.
2021-01-18 03:28:14 +10:00
Connor McLaughlin
29690c4635
GPU/SW: Fix interlaced output getting corrupted when size changes
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Fixes glitches in screen when tilting table in Pro Pinball.
2021-01-17 02:45:13 +10:00
Connor McLaughlin
e81df6bddd
Settings: Disable host refresh rate sync by default
2021-01-16 02:56:04 +10:00
Connor McLaughlin
02948f988d
CDROM: Return 0x00 on response FIFO overread
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Fixes CyberSled hanging on boot.
2021-01-14 01:51:01 +10:00
Connor McLaughlin
ffa3744b3b
Settings: Add 20:9 display aspect ratio
2021-01-14 00:45:46 +10:00
Connor McLaughlin
d44de3a9dc
System: Use SetWaitableTimer() for throttling on Windows
2021-01-14 00:40:25 +10:00
Connor McLaughlin
93959a9d88
CPU: Fix crash with some block cycle counts on ARM
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Fixes crash in Capcom vs SNK Pro.
2021-01-13 20:19:24 +10:00
Connor McLaughlin
2b5cfb272c
Qt: Add dump VRAM and SPU RAM actions
2021-01-13 19:24:41 +10:00