* Atualização Português do Brasil
Update strings to latest.
* Update chtDb to the latest
Following games were updated in the Database:
- Spyro 2 - Ripto's Rage
- Medal Of Honor
- Digimon World 3
- Megaman Legends 2
- Star Ocean - The Second Story
- Disney Presents Tigger's Honey Hunt
- Spyro X Sparx - Tondemo Tours
- Resident Evil 1
- Grand Theft Auto
- Castlevania Symphony Of The Night
- Megaman X
- Dino Crisis
- Valkyrie Profile
- MediEvil 2
- Crash Bandicoot - Warped
* Update chtdb.txt
* Update chtdb.txt
* Atualização Português do Brasil
Update file to latest.
* Atualização Português do Brasil
Update strings to latest.
* Update chtDb to the latest
Following games were updated in the Database:
- Spyro 2 - Ripto's Rage
- Medal Of Honor
- Digimon World 3
- Megaman Legends 2
- Star Ocean - The Second Story
- Disney Presents Tigger's Honey Hunt
- Spyro X Sparx - Tondemo Tours
- Resident Evil 1
- Grand Theft Auto
- Castlevania Symphony Of The Night
- Megaman X
- Dino Crisis
- Valkyrie Profile
- MediEvil 2
- Crash Bandicoot - Warped
* Update chtdb.txt
* Update chtdb.txt
Unlike other display options, this one was missing a description.
This clarifies the option's purpose and the fact that it displays
the host's CPU usage, not the emulated system's CPU usage.
These options (especially xBR) have a very high cost. In my experience,
xBR has a greater impact on the framerate than enabling 4× SSAA or PGXP
in CPU mode (whose quality increase is much more obvious).
These options are also essentially unusable on mobile, regardless of
how powerful your device is. As a result, this adds warnings both
in the option names and the description.
Bilinear filtering is not affected by this performance cost, as GPUs
can perform this in hardware without having to emulate filtering
through a shader.
Previously, when you selected MSAA in the advanced options, you
got MSAA but the enhancements display showed "SSAA".
The opposite happened when you selected SSAA.