Stenzek
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b143d96476
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Build: Use deps DLLs on Windows
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2024-03-24 16:02:59 +10:00 |
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Stenzek
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8c09e9389d
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GameDB: Add DisablePGXPPreserveProjFP trait
And add it to Crash Team Racing.
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2024-03-23 14:11:28 +10:00 |
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Stenzek
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604dd5df40
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Qt: Add copy/clear game settings
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2024-03-21 00:50:57 +10:00 |
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Stenzek
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3085172ffd
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FullscreenUI: Update translation strings
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2024-03-20 22:48:23 +10:00 |
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Stenzek
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9703542775
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AudioStream: Re-add SDL backend
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2024-03-20 22:46:20 +10:00 |
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Stenzek
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e70f0e1bc1
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GPU/HW: Use texelFetch() instead of sampler
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2024-03-20 21:56:20 +10:00 |
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Stenzek
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a4a58c6ba2
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SPU: Implement volume sweep phase inversion
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2024-03-20 21:55:55 +10:00 |
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Stenzek
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2003c9452b
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DMA: Properly handle bus errors and DICR transitions
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2024-03-18 02:07:42 +10:00 |
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Stenzek
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fa6850902a
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CPU: Make interrupts actually edge-triggered
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2024-03-18 01:46:19 +10:00 |
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Stenzek
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e755e15c69
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GPU: Fix GLSL compile error
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2024-03-17 00:07:18 +10:00 |
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Stenzek
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1ab7850ed0
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GPU: Rewrite deinterlacing and add adaptive/blend modes
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2024-03-16 14:14:15 +10:00 |
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Stenzek
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43eb6e20fa
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System: Improve screenshot naming
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2024-03-16 14:14:15 +10:00 |
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Stenzek
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6aa491f863
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GPU: Ensure screenshots are saved before shutdown
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2024-03-16 14:14:15 +10:00 |
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Stenzek
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9211d9f2e3
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Path: Add CreateFileURL()
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2024-03-16 14:10:35 +10:00 |
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Stenzek
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d1a1cab9a9
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Bus: Direct KUSEG+KSEG0 isolated cache reads to ICache
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2024-03-13 14:14:40 +10:00 |
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Stenzek
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3395853ba2
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CDROM: Fix overflow in UpdatePositionWhileSeeking()
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2024-03-13 14:14:40 +10:00 |
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Stenzek
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8fe86ff690
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GPU/HW: Fix another buffer unmapping case
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2024-03-08 21:16:00 +10:00 |
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Stenzek
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7159330f63
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GPU/HW: Ensure buffers are unmapped before present
Darn DX11...
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2024-03-08 13:43:22 +10:00 |
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Stenzek
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25db163347
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System: Fix incorrect save state screenshot size
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2024-03-08 04:12:50 +10:00 |
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Stenzek
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c854b8f85e
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Image: Swap stb for libpng/libjpeg
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2024-03-07 00:02:35 +10:00 |
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Stenzek
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250b1bea8f
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GPU: Use Image class for screenshot saving
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2024-03-06 23:55:18 +10:00 |
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Stenzek
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620d08f72d
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Build: Move Image from common to util
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2024-03-06 16:09:21 +10:00 |
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Stenzek
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f80ead6a21
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GameDB: More settings
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2024-03-05 00:02:22 +10:00 |
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Stenzek
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e2024f6175
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System: Change "Auto Load Cheats" to "Enable Cheats"
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2024-03-03 14:03:07 +10:00 |
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Stenzek
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a1d7d214cf
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GPUDevice: Add support for VRR and relaxed vsync
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2024-03-03 14:03:07 +10:00 |
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Stenzek
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96f29d9b99
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System: Warn if compatibility settings are disabled
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2024-03-02 21:21:20 +10:00 |
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Stenzek
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04b837a418
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Qt: Redesign graphics settings panel
Add screenshot format/type.
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2024-03-02 21:21:20 +10:00 |
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Stenzek
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713d396a7e
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GPU/HW: Add quad line detection (Wild Arms 2)
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2024-03-02 17:13:19 +10:00 |
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Stenzek
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250fb56838
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GPU/HW: Switch to indexed draws
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2024-03-01 15:33:00 +10:00 |
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Stenzek
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b34742cdd2
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GPU/HW: Slightly reduce struct size
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2024-03-01 13:51:16 +10:00 |
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Stenzek
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d50ba989ae
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Settings: Use bitfields for bool
Slightly more compact, memory-wise.
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2024-03-01 13:42:29 +10:00 |
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Stenzek
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f936a36c85
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GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
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2024-02-29 18:56:50 +10:00 |
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Stenzek
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411213d6a0
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GPU: Make VRAM a global object
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2024-02-29 17:00:51 +10:00 |
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Stenzek
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7340324ed9
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CDROM: Accuracy improvements
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2024-02-29 17:00:51 +10:00 |
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Stenzek
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71094a0e44
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CPU: Implement memory breakpoints/watchpoints
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2024-02-28 00:02:02 +10:00 |
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Stenzek
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ef4389cea8
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Qt: Cache CPU register values
That way they don't update while running.
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2024-02-27 22:38:43 +10:00 |
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Stenzek
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4599109854
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CPU/CodeCache: Clear backpatch info for blocks when recompiled
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2024-02-27 22:16:59 +10:00 |
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Stenzek
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454cceab80
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CPU/CodeCache: Move backpatch lookup after RAM check
Saves a map lookup if we're just invalidating code.
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2024-02-27 21:04:26 +10:00 |
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Stenzek
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eb7b6d217d
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System: Ensure GPU is flushed before invalidating on pause
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2024-02-27 21:04:26 +10:00 |
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Stenzek
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eeef0a92bb
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CPU: Make single step go through the "normal" execution path
That way it exits and re-enters the dynarec as expected.
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2024-02-27 21:04:25 +10:00 |
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Stenzek
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4a70164dac
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CMake: Determine host page size at build time
Needed for running on Asahi Linux.
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2024-02-25 20:30:41 +10:00 |
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Stenzek
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ab83247de3
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GLContext: Rename to OpenGLContext
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2024-02-25 20:30:41 +10:00 |
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Stenzek
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c1381cfda6
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System: Gracefully handle memory allocaion failure
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2024-02-25 20:30:41 +10:00 |
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Stenzek
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ff9dc11a38
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CPU/CodeCache: Increase frame delta for manual protected blocks
Reduces stutter in Wild Arms 2.
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2024-02-24 15:06:24 +10:00 |
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Stenzek
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35cdfc5ef7
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CPU: Move PGXP registers earlier in struct
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2024-02-24 14:57:31 +10:00 |
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Stenzek
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53c0dc8bbc
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CPU/NewRec: Speculative execution for mult/div
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2024-02-24 14:57:30 +10:00 |
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Stenzek
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175d2a17f7
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CPU/NewRec: Don't panic on unused opcodes
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2024-02-24 14:57:29 +10:00 |
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KamFretoZ
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1f6636f62b
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Qt: Icon updates
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2024-02-18 15:44:12 +09:00 |
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Stenzek
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1faecd8853
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Qt: Fix labels when changing multi-tap controller type
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2024-02-15 22:06:01 +09:00 |
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Tobias Jakobi
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739729516e
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Core: Add missing standard library includes
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2024-02-06 23:48:45 +10:00 |
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