Stenzek
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ba5d1a109e
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dep/reshadefx: Support generating GLSL ES
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2023-12-07 14:13:56 +10:00 |
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Stenzek
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bcc2042154
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OpenGLDevice: GLES fixes
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2023-12-06 23:49:34 +10:00 |
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Stenzek
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601d8ff629
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MetalDevice: Anisotropy should be minimum 1
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2023-12-05 00:27:55 +10:00 |
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Stenzek
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86a8c4c6ae
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IsoReader: Fix ARM32 build
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2023-12-03 22:13:17 +10:00 |
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Stenzek
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81e8abdc1e
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GL/Context: Disable fbfetch on Adreno GLES <502
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2023-12-03 21:43:57 +10:00 |
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Stenzek
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60b91a1cdb
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OpenGLDevice: Set glColorMask() on clear
Adreno doesn't appear to clear all channels otherwise.
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2023-12-03 21:36:13 +10:00 |
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Stenzek
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2ca503639d
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GPU/HW: Avoid extra texture copy in Vulkan/GL
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2023-12-01 19:08:50 +10:00 |
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Stenzek
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3469b83a58
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VulkanDevice: Add barrier inbetween self image copies
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2023-12-01 19:08:46 +10:00 |
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Stenzek
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df91c63b31
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CDROM: Add PVD/directory entries to file map
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2023-11-30 14:38:38 +10:00 |
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Stenzek
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5442242c64
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IsoReader: Add GetEntriesInDirectory()
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2023-11-29 21:56:40 +10:00 |
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Stenzek
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325dcc81ca
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FullscreenUI: Allow changing UI language
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2023-11-29 20:26:36 +10:00 |
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Stenzek
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e806d939ae
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Qt: Fix crash on language change with system active
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2023-11-29 19:48:39 +10:00 |
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Stenzek
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e382f2b64a
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Settings: Add option to disable DSB/fbfetch
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2023-11-28 14:38:38 +10:00 |
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Stenzek
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333c9fdf6f
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Misc: Fix a couple of fmt errors
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2023-11-28 14:38:38 +10:00 |
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Stenzek
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2b46a9b040
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ShaderGen: Fix GL_ARM_shader_framebuffer_fetch enable
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2023-11-27 17:55:04 +10:00 |
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Stenzek
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72716719b3
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Achievements: Use big picture for confirm hardcore disable
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2023-11-26 23:57:49 +10:00 |
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Stenzek
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c1d0419361
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FullscreenUI: Use icon font for bindings
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2023-11-26 23:57:49 +10:00 |
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Stenzek
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fc6359457b
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ImGuiManager: Use PromptFont icons for input OSD
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2023-11-26 21:35:29 +10:00 |
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Stenzek
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ff17444074
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GPU/HW: Add framebuffer fetch blending path
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2023-11-25 21:22:35 +10:00 |
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Stenzek
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cc6f22163c
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HTTPDownloader: Add support for progress updates/cancelling
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2023-11-25 00:50:12 +10:00 |
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Stenzek
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7bbf04ab99
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PostProcessing/FX: Support reading shaders from resources
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2023-11-25 00:50:12 +10:00 |
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Stenzek
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1a79a2f196
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dep/reshadefx: Add manual include callbacks
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2023-11-25 00:50:11 +10:00 |
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Stenzek
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273979405d
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OpenGLDevice: Disable scissor for buffer clears
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2023-11-25 00:49:52 +10:00 |
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Stenzek
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e75c1a3b0a
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OpenGLDevice: Use glClearBuffer() instead of glClear()
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2023-11-24 21:45:45 +10:00 |
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Stenzek
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603531f916
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PageFaultHandler: Fix for Intel on MacOS
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2023-11-24 20:35:52 +10:00 |
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Stenzek
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5cf41a41f3
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JitCodeBuffer: Allocate within 32-bit range
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2023-11-24 20:35:19 +10:00 |
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Stenzek
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a80ffc9c7d
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GL/Context: Fix surfaceless context creation
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2023-11-22 01:21:02 +10:00 |
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Stenzek
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cce7be4723
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Misc: Make struct member functions file-local
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2023-11-18 16:46:11 +10:00 |
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Stenzek
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bee1f986a9
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CMake: Fix incorrect library for HTTPDownloaderCurl
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2023-11-18 14:58:45 +10:00 |
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Stenzek
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bc485ee55b
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CDImage: Support loading subchannel from LSD files
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2023-11-15 19:14:27 +10:00 |
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Stenzek
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6d35d5983b
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SDLInputSource: Use hint for loading GC Database
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2023-11-10 21:19:45 +10:00 |
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Stenzek
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3ab27e7220
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FullscreenUI: Remove Pause on Menu open
And always pause. The option never really worked correctly.
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2023-11-06 23:17:58 +10:00 |
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Stenzek
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0d5ffda3d3
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DInputSource: Backport button/hat max from PCSX2
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2023-11-06 23:17:58 +10:00 |
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Stenzek
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5b00ffb6cb
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HTTPDownloaderCurl: Switch to multi/async API
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2023-11-06 23:17:58 +10:00 |
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Stenzek
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0fe6e9170b
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HTTPDownloader: Move to util project
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2023-11-06 23:17:57 +10:00 |
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Stenzek
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a4127aa2ea
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SDLInputSource: Add log callback
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2023-11-06 23:17:57 +10:00 |
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Stenzek
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c5cd55ffb1
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CDImage: clang warning fix
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2023-11-06 17:56:45 +10:00 |
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Stenzek
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f27a28b58c
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CDImage: Use ByteSwap()
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2023-11-05 22:38:25 +10:00 |
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Stenzek
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4a906fd0a0
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VulkanDevice: Fix incorrect render pass end
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2023-11-05 21:18:39 +10:00 |
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Stenzek
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e739c114a4
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CDImageCHD: Support reading subchannel from CHD
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2023-11-05 21:18:39 +10:00 |
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Stenzek
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ee3c770082
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CDImage: Fix incorrect CRC-16 computation
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2023-11-05 21:14:19 +10:00 |
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Stenzek
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ea51d2a213
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SPIRVCompiler: Pad fragment output components for MSL
Fixes some Reshade shaders not compiling.
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2023-11-05 15:03:49 +10:00 |
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Stenzek
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8f1d724f4c
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Postprocesing/FX: Add BUFFER_COLOR_BIT_DEPTH and random source
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2023-11-05 14:10:44 +10:00 |
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Stenzek
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4ef465cea4
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PostProcessing/FX: Fix loading of resource textures
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2023-11-05 13:52:56 +10:00 |
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Stenzek
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ca5b07acff
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PostProcessing: Fix for Metal renderer
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2023-11-04 20:28:45 +10:00 |
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Stenzek
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1831a291b4
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GL/ContextEGL: Fix surface_format left uninitialized
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2023-11-04 20:11:51 +10:00 |
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Stenzek
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17171101cf
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OpenGLDevice: Don't force-disable dual source blending
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2023-11-04 20:11:51 +10:00 |
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Stenzek
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f05ff4103e
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Misc: Build fixes for Android
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2023-11-04 20:11:51 +10:00 |
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Stenzek
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117cbeecaa
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CPU/CodeCache: Fix NewRec on Apple Silicon
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2023-10-28 14:41:29 +10:00 |
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Stenzek
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f786138175
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CPU/CodeCache: Fix crash on Apple Silicon
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2023-10-24 18:30:34 +10:00 |
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