Commit graph

623 commits

Author SHA1 Message Date
Stenzek 39f64a03ee Common: Error/FileSystem backports 2023-08-20 12:40:47 +10:00
Stenzek a00a4391ca Common: DynamicHeapArray/FixedHeapArray 2023-08-19 21:18:28 +10:00
Stenzek 5b980dafa5 System: Refactor main loop
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek 4ebd34fcb3 MSBuild: Use project referencing instead of .lib linking 2023-08-16 01:12:59 +10:00
Stenzek c01f249e0f dep: Update Vulkan headers 2023-08-15 23:51:39 +10:00
Charles the Thobe 4ea57daf39 CMake: display warning when building without Wayland on systems that support Wayland 2023-05-03 10:43:09 +03:00
Stenzek 5439718ec3 GL/Context: Add missing include 2023-04-29 20:45:19 +10:00
Connor McLaughlin 62765d7034
Common: Add missing include 2023-04-21 03:46:16 +10:00
Stenzek fd0d12a4f4 GL: Fix shader/memory leak 2023-04-10 23:50:09 +10:00
Stenzek dd7dfe348f HostDisplay: Clamp scissor rect for cursor
Scissor with x/y < 0 is invalid.

To you know who you are, stop copying these changes and putting your
name on it, or respect the copyright declared in the files. You're
violating both copyright as well as the license by not attributing.
2023-02-07 20:08:49 +10:00
Stenzek 1371dcfa4a Vulkan/Texture: Fix incorrect upload image layout 2023-02-05 13:12:45 +10:00
Stenzek 2dd374d2a7 Vulkan/Context: Fix query pool leak 2023-02-05 13:12:45 +10:00
Stenzek a3c7449749 FileSystem: Fix POSIXLock positioning 2023-01-30 19:26:48 +10:00
Stenzek 14cf865905 Misc: Correctness fixes for OpenGL
GLES2 fallback should be functional again.
2023-01-30 19:17:11 +10:00
Connor McLaughlin 395e9a934b InputManager: Support inverted full axis
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin 01270bac35 StringUtil: Add ToChars/fast_float FromChars 2023-01-15 15:13:54 +10:00
Connor McLaughlin 3b038fd27d System: Further improve frame timing consistency 2023-01-12 18:02:12 +10:00
Connor McLaughlin 1552ff82a7 CMake: Fix Linux build 2023-01-07 17:40:50 +10:00
Connor McLaughlin fa2fd8f84f Build: Reference GSL 2023-01-07 13:10:43 +10:00
Connor McLaughlin af73d8ac24 D3D12HostDisplay: Fix software cursor rendering 2022-12-27 22:17:58 +10:00
Connor McLaughlin dfdbc9a8ce OpenGLHostDisplay: Update sync interval on MakeCurrent() 2022-12-08 13:21:21 +10:00
Connor McLaughlin 8c7a192128 Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin f8cb480779 Timer: Improve SleepUntil() 2022-12-04 15:40:46 +10:00
Connor McLaughlin 7d3ac98cc6 HostDisplay: Manually throttle fullscreen UI presentation
Fixes flickering screen in fullscreen with Vulkan.
2022-12-04 14:06:56 +10:00
Connor McLaughlin 7a30c9ea43 GL/Context: USe glXMakeContextCurrent() for GLX 2022-11-23 19:18:17 +10:00
Connor McLaughlin 0d178a2a9e GL/Context: Prefer EGL over GLX on all platforms 2022-11-23 19:14:28 +10:00
Connor McLaughlin 27b0847ee7 WindowInfo: Don't clear display when going surfaceless
Fixes panic when a popup occurs when using GLX.
2022-11-23 19:13:29 +10:00
Connor McLaughlin 30556cb40a GL/Context: Prefer EGL over GLX on ARM 2022-11-15 21:33:06 +10:00
Connor McLaughlin 72dfbaf6cc Misc: Backports from PCSX2 UI 2022-10-23 14:49:44 +10:00
Connor McLaughlin ca571f8a78 GameList: Add played time tracker 2022-10-21 21:20:21 +10:00
Connor McLaughlin 8e95248ef3 GL/Context: Always prefer GLES on Android 2022-10-21 00:30:42 +10:00
Connor McLaughlin ccfe3925fc HostDisplay: Use border sampling for post processing shaders 2022-10-13 22:53:16 +10:00
Connor McLaughlin 564a9bdeb4 GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing 2022-10-05 18:29:43 +10:00
Connor McLaughlin a9038133c8 HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
Connor McLaughlin 12d400b76a OpenGLHostDisplay: Replace GL ID handle with texture class 2022-10-03 21:08:42 +10:00
Connor McLaughlin 4dc3014fcd Vulkan: Hook up VK_KHR_driver_properties 2022-10-03 13:11:38 +10:00
Connor McLaughlin 410b384c76 Vulkan/Context: Request API v1.1 2022-10-01 13:31:03 +10:00
Connor McLaughlin 8aa1c8827c GPU/D3D11: Purge D3D11::StagingTexture 2022-09-26 22:15:51 +10:00
Connor McLaughlin 84917ec6aa Common/Image: Add resize methods 2022-09-26 22:15:51 +10:00
Connor McLaughlin e3a327f7a2 Vulkan/Texture: Fix updating array textures 2022-09-26 22:15:50 +10:00
Connor McLaughlin f7aa7c659c D3D11/Texture: Add layers/texture arrays 2022-09-26 22:15:50 +10:00
Connor McLaughlin e7fb42347f GL/Texture: Add multi-layer/level support 2022-09-26 22:15:50 +10:00
Connor McLaughlin 8d32547ec9 Vulkan/Texture: Allow uploading non-zero layers/levels 2022-09-26 22:15:50 +10:00
Connor McLaughlin aff9f1c25f D3D12: Add helper for offsetting descriptors 2022-09-26 22:15:50 +10:00
Connor McLaughlin 9d27f7095f Vulkan: Use Vulkan Memory Allocator 2022-09-26 22:15:50 +10:00
Connor McLaughlin aee8163317 Achievements: Drain outstanding requests when switching games
Stops data being lost when loading state due to data not being
downloaded yet.
2022-09-18 13:24:55 +10:00
Connor McLaughlin d9722516c3 GameList: Handle non-extension-suffixed urls based on content type 2022-09-18 13:24:55 +10:00
Connor McLaughlin a062cc4706 VulkanHostDisplay: Fix uploading of strided textures 2022-09-18 12:10:36 +10:00
Connor McLaughlin ef3ad91ad0 FullscreenUI: Various improvements 2022-09-17 15:56:05 +10:00
Connor McLaughlin 0b3461338c HostDisplay: Use streaming for sw renderer display 2022-09-13 17:50:42 +10:00