Commit graph

514 commits

Author SHA1 Message Date
Connor McLaughlin d42f155512 SPU: Use "ticks" instead of "sample" in variable names 2020-03-14 15:23:23 +10:00
Connor McLaughlin 90d6babfb0 SPU: Always run, not only when enabled 2020-03-14 15:01:23 +10:00
Connor McLaughlin 90121aa169 GPU: Fix VRAM display in software renderer 2020-03-13 23:21:44 +10:00
Connor McLaughlin e076526898 CDROM: Rework sector buffering behavior
This has not been tested on hardware yet, but fixes a couple of games.
2020-03-12 15:33:07 +10:00
Connor McLaughlin 86eefbd5d7 System: Fix a possible assertion failure loading state 2020-03-12 15:32:37 +10:00
Connor McLaughlin 9e08ae6188 GameList: Use ProgressCallback interface when scanning 2020-03-12 15:32:19 +10:00
Connor McLaughlin 8f39a0f154 Qt: Properly implement "Start Fullscreen" 2020-03-12 13:53:58 +10:00
Connor McLaughlin db1070a683 Settings: Fix start paused not applying 2020-03-12 13:53:43 +10:00
Connor McLaughlin 3effa1238f CDROM: Return correct SCEx string based on disc region
Fixes SCEI/SCEE displaying as SCEE in BIOS.
2020-03-12 13:51:53 +10:00
Connor McLaughlin 419422a2d7 CDROM: Return console region string based on system 2020-03-12 13:51:38 +10:00
Connor McLaughlin e0a339ca96 GameList: Seperate disc region and console region 2020-03-12 13:51:29 +10:00
Connor McLaughlin e8a5259e68 Qt: Show save times in save state menu as well 2020-03-12 13:51:23 +10:00
Connor McLaughlin c2370c598e CDROM: Don't crash when stopping with no media
Fixes #76.
2020-03-10 00:09:27 +10:00
Connor McLaughlin e98c753d3d CDROM: Delay the first CDDA report by one second
Needs hardware testing...
2020-03-09 00:01:28 +10:00
Connor McLaughlin 776159265a CDROM: Skip pregap when processing CDDA 2020-03-09 00:01:26 +10:00
Connor McLaughlin 631865469d CDROM: Bump up ACK delay timing 2020-03-08 18:07:39 +10:00
Connor McLaughlin 4eeaa38ccd CDROM: Don't persist seek error bit in secondary status
Fixes Viewpoint (#56).
2020-03-08 15:54:09 +10:00
Connor McLaughlin e19175edae GPU/D3D11: Fix non-vertical line rendering at >1x scale 2020-03-08 00:03:31 +10:00
Connor McLaughlin 34ae0dae13 CDROM: Fix upper bound for XA audio frames and sync SPU 2020-03-07 17:29:41 +10:00
Connor McLaughlin 6fa8031569 GPU/D3D11: Fix uniform buffer creation on Win7 2020-03-07 16:05:54 +10:00
Connor McLaughlin eb6dbbfb13 CDROM: Set seeking bit in stat when seeking 2020-03-07 15:10:49 +10:00
Connor McLaughlin c700913322 CDROM: Implement SetSession command 2020-03-07 15:10:19 +10:00
Connor McLaughlin d0f420de10 CDROM: Log invalid command identifiers 2020-03-07 14:00:15 +10:00
Connor McLaughlin 6bb6249e86 GPU/HW: Print capabilities to log 2020-03-07 12:54:15 +10:00
Connor McLaughlin b5b6a15e40 GPU/D3D11: Always flush render before presenting 2020-03-07 12:37:58 +10:00
Connor McLaughlin ae4767a9ca GPU/HW: Always unmap buffer on flush
Should stop assertions firing in some games.
2020-03-07 12:34:44 +10:00
Connor McLaughlin f9a298f1b7 GPU: Fix incorrect handling of check mask bit
Fixes boxes in Silent Hill in Software Renderer.
2020-03-06 00:45:21 +10:00
Connor McLaughlin b59e4ffbcb HostInterface: Reset performance counters on unpausing 2020-03-03 10:07:16 +10:00
Connor McLaughlin 69f03959aa Qt: Implement context menu in game list 2020-03-02 11:08:16 +10:00
Connor McLaughlin 34f1c644f5 GPU: Update GPUSTAT if raster has passed to the next line
Fixes games which poll GPUSTAT, including The Next Tetris (Europe).
2020-03-01 17:14:42 +10:00
Connor McLaughlin b0b1fd8f1a GPU: Timing for CPU->VRAM transfers
Fixes Monkey Hero, probably others.
2020-03-01 17:14:38 +10:00
Connor McLaughlin 6b9c6d3750 GPU: Add a helper function to determine how many GPU ticks are pending 2020-03-01 17:14:32 +10:00
Connor McLaughlin 635ab72b37 GPU: Implement "Scaled Dithering" option
Fixes #29.
2020-03-01 00:05:31 +10:00
Connor McLaughlin fdcb891ed3 GPU: Fix incorrect detection of 480i mode 2020-02-29 00:19:23 +10:00
Connor McLaughlin ed493c846d GPU: Don't panic on oversized VRAM copies
Fixes #31.
2020-02-29 00:19:09 +10:00
Connor McLaughlin 7412e78aa1 GPU: Move software copy/fill functions to base class so it can be used as fallback 2020-02-29 00:18:33 +10:00
Connor McLaughlin 6bacbf3438 GPU: Fix 480i displays getting cut off in OpenGL and Software 2020-02-28 23:01:38 +10:00
Connor McLaughlin aa56a59f58 GPU: Make resolution info less spammy 2020-02-28 23:00:37 +10:00
Connor McLaughlin 0690491883 GPU/HW: Fix potential crash in rectangle expansion 2020-02-28 22:58:34 +10:00
Connor McLaughlin e8e44991db GPU: Fix display in OpenGL renderer 2020-02-28 22:42:56 +10:00
Connor McLaughlin 63064f80c2 HostInterface: Fix default value for Display/CropMode 2020-02-28 18:15:37 +10:00
Connor McLaughlin fcc0ae9571 GPU: Implement "Crop Mode" (none, overscan, all borders) 2020-02-28 17:01:01 +10:00
Connor McLaughlin f35970fcac FrontendCommon: Move input binding and some other logic from Qt to common 2020-02-28 17:00:09 +10:00
Connor McLaughlin 07ba2ecd3d Settings: Simplify resolution scale enumeration 2020-02-28 16:59:55 +10:00
Connor McLaughlin f21cb25426 HostInterface: Recreate system on GPU debug device toggle too 2020-02-28 16:59:53 +10:00
Connor McLaughlin 82eb14efb1 Core: Apply DPI scaling to debug windows 2020-02-28 16:59:51 +10:00
Connor McLaughlin 50a155e775 Settings: Default to relative paths for bios/memcards
Prevents from locking to the directory the first time we run.
2020-02-28 16:58:30 +10:00
Connor McLaughlin e4ff8b0936 Qt: Add power off hotkey and confirmation message 2020-02-26 19:26:20 +10:00
Connor McLaughlin e9dea6e0f7 HostInterface: Add a ConfirmMessage() method 2020-02-26 19:25:57 +10:00
Connor McLaughlin 49c7767ed4 System: Check save state version when loading
Fixes #34.
2020-02-22 17:16:47 +09:00