Connor McLaughlin
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6f78fea159
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GL: Improve error handling with texture creation
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2019-12-11 00:02:12 +10:00 |
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Connor McLaughlin
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9ea7a8418c
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GPU: Eliminate temporary buffer when reading back
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2019-11-14 17:17:22 +10:00 |
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Connor McLaughlin
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3998b9684e
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GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks
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2019-11-14 17:16:21 +10:00 |
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Connor McLaughlin
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ff8cef4da3
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GPU/HW: Support OpenGL ES
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2019-11-06 01:33:09 +10:00 |
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Connor McLaughlin
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15c42f032f
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GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers
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2019-11-05 23:16:03 +10:00 |
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Connor McLaughlin
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cc7483ad58
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GPU/HW: Only copy the dirty area to the VRAM read texture
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2019-11-05 22:34:36 +10:00 |
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Connor McLaughlin
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2c631aba5e
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GPU: Move stats from renderer class to base classes
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2019-11-05 19:44:17 +10:00 |
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Connor McLaughlin
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afbec85f89
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GPU/HW: Track dirty area of VRAM shadow texture via drawing area
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2019-11-05 19:19:49 +10:00 |
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Connor McLaughlin
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9de9cf3be2
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GPU/HW: Add D3D11 renderer and refactor host interface/display
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2019-11-04 00:39:48 +10:00 |
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Connor McLaughlin
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d68f7085d6
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Common: Move GL classes to subdirectory
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2019-11-03 15:22:37 +10:00 |
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Connor McLaughlin
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be81d08109
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GPU/HW: Split shadergen to seperate class
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2019-11-03 13:36:59 +10:00 |
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Connor McLaughlin
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91c99f0226
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GPU/HW: Use uniform blocks for batch rendering
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2019-11-03 13:18:43 +10:00 |
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Connor McLaughlin
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aa1f3ad8f7
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GPU: Don't truncate clear colour to 15-bit with true colour on
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2019-11-03 01:05:37 +10:00 |
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Connor McLaughlin
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4143469353
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GPU: Use texture buffer/fragment shader for VRAM writes
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2019-11-02 23:43:20 +10:00 |
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Connor McLaughlin
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2b17cfd365
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GPU: Use streaming buffers for CPU->VRAM transfers
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2019-11-02 22:31:15 +10:00 |
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Connor McLaughlin
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407fee9ec3
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GPU: Add base functionality for GL streaming buffers
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2019-11-02 22:21:56 +10:00 |
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Connor McLaughlin
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c9feb7ea07
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GPU: Add force true color setting
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2019-11-02 00:31:25 +10:00 |
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Connor McLaughlin
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ac82383abe
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GPU: Implement dithering on OpenGL backend
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2019-11-01 23:11:30 +10:00 |
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Connor McLaughlin
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1d1da1d82c
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GPU: Add VRAM read/write stats to GL renderer
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2019-11-01 22:06:24 +10:00 |
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Connor McLaughlin
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1c79737021
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GPU: Simplify batch state
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2019-11-01 21:47:45 +10:00 |
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Connor McLaughlin
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9b56499afa
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Refactoring settings/support changing GPU renderer at runtime
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2019-10-26 12:55:56 +10:00 |
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Connor McLaughlin
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2d0dd03705
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GPU: Implement weave deinterlacing
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2019-10-23 15:36:37 +10:00 |
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Connor McLaughlin
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c048679044
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GPU: Don't create explicit framebuffers
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2019-10-23 00:35:20 +10:00 |
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Connor McLaughlin
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0f68c8c5d3
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Add debugging for GPU/Timers
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2019-10-12 22:15:38 +10:00 |
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Connor McLaughlin
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5627955900
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GPU: Two-pass rendering for B-F transparency
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2019-10-06 13:09:04 +10:00 |
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Connor McLaughlin
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431313156a
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GPU: Fix invalid rectangle passed to glScissor
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2019-10-05 14:36:48 +10:00 |
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Connor McLaughlin
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c2baa7e834
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GPU: 24-bit display depth support
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2019-10-05 12:31:48 +10:00 |
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Connor McLaughlin
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a9313b2958
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GPU: Fix transparency not being enabled in shader
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2019-10-04 23:31:26 +10:00 |
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Connor McLaughlin
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004c22f031
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Frontend: Prevent drawing imgui into the vram texture
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2019-10-04 22:27:18 +10:00 |
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Connor McLaughlin
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4fa79f1503
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GL: Eliminiate most redundant state setting calls at draw time
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2019-10-04 22:10:43 +10:00 |
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Connor McLaughlin
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8987fa93c2
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GPU: Set line width at higher internal resolutions
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2019-10-04 21:08:53 +10:00 |
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Connor McLaughlin
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8362b8e43b
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UI: Beginning of customizable settings, debug menu
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2019-10-04 15:00:32 +10:00 |
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Connor McLaughlin
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bddbab9d60
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Rename to DuckStation
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2019-10-04 13:54:09 +10:00 |
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