Stenzek
|
df3517f19b
|
GLContext: Use EGL 1.5 platform selection
|
2024-02-25 20:30:41 +10:00 |
|
Stenzek
|
143fb0876d
|
dep/glad: Update to v2.0.5
|
2024-02-25 20:30:41 +10:00 |
|
Stenzek
|
8756672e12
|
ImGuiManager: Defer scale updates
|
2024-02-19 22:47:47 +09:00 |
|
KamFretoZ
|
1f6636f62b
|
Qt: Icon updates
|
2024-02-18 15:44:12 +09:00 |
|
Stenzek
|
01876ec4aa
|
Qt: Fix a couple of game summary translation issues
|
2024-02-15 22:14:46 +09:00 |
|
Tobias Jakobi
|
317a7ce8a7
|
Util: Add missing standard library includes
|
2024-02-06 23:48:45 +10:00 |
|
Stenzek
|
d5fb5645fc
|
ByteStream: Move zstd wrapper to util project
Removes zstd dependency from common, fixes updater running on Mac.
|
2024-02-05 14:28:26 +10:00 |
|
Stenzek
|
6cca468e65
|
MetalDevice: Add family check for 16-bit formats
|
2024-02-03 20:44:34 +10:00 |
|
Stenzek
|
06b11590fe
|
MetalDevice: Textures should be private
|
2024-02-03 19:53:35 +10:00 |
|
Stenzek
|
73bb2e77af
|
SDLInputSource: Expose IOKit/MFI toggles
|
2024-02-03 19:41:56 +10:00 |
|
Stenzek
|
29b5afecae
|
MetalDevice: Fix creation error on non-RGBA8 layers
|
2024-02-03 19:41:56 +10:00 |
|
Stenzek
|
c2c3eac749
|
Build: Use shared webp/zstd/zlib
|
2024-02-03 19:41:56 +10:00 |
|
Stenzek
|
6184b671c5
|
ImGuiFullscreen: Slightly improve hover/animation behavior
|
2024-01-31 00:53:30 +10:00 |
|
Stenzek
|
ebaef81aae
|
ImGuiFullscreen: Don't clamp scale to 1.0
|
2024-01-31 00:16:06 +10:00 |
|
Stenzek
|
14e3969736
|
Misc: Warning fixes
|
2024-01-26 14:31:03 +10:00 |
|
Stenzek
|
bcf7f55b93
|
VulkanDevice: Fix potential race between submit and main thread
|
2024-01-22 22:57:42 +10:00 |
|
Stenzek
|
150ab8f4af
|
GPU: Add host/hardware stats
|
2024-01-22 14:41:19 +10:00 |
|
Stenzek
|
f66866ed73
|
GPUDevice: Use Error class for initialization errors
|
2024-01-21 00:18:33 +10:00 |
|
Stenzek
|
429cb4f351
|
Qt: Allow toggling fullscreen when VM is paused
|
2024-01-21 00:07:32 +10:00 |
|
Stenzek
|
f369724b7c
|
dep/imgui: Update to v1.90.1
|
2024-01-19 21:22:26 +10:00 |
|
Stenzek
|
5042460264
|
ImGuiFullscreen: Add LayoutUnscale()
|
2024-01-14 01:44:21 +10:00 |
|
Stenzek
|
da9e3064c2
|
Achievements: Display missable/progression/win icons
|
2024-01-14 01:44:21 +10:00 |
|
Stenzek
|
5d3cf93aa3
|
GPUDevice: Fix race on resize in GL/Vulkan
|
2024-01-10 22:46:57 +10:00 |
|
Stenzek
|
73cee9f705
|
Settings: Add UserResources to EmuFolders
Allowing some resources, such as fonts/sounds to be overridden by the
user.
|
2024-01-10 22:46:57 +10:00 |
|
KamFretoZ
|
34160a8c1b
|
Qt/FSUI: Backport PromptFont from PCSX2 for better readibility
|
2024-01-10 22:23:56 +10:00 |
|
Stenzek
|
c5c023af5f
|
SDLInputSource: Log axes/buttons when controller is opened
|
2024-01-08 15:49:05 +10:00 |
|
Stenzek
|
cf760bbe42
|
CDSubChannelReplacement: Clear map on reload
Fixes one PBP disc's SBI from leaking into others.
|
2024-01-01 14:46:58 +10:00 |
|
Stenzek
|
12b9cf1898
|
GPU: Fix crash when trying to postprocess surfaceless
|
2023-12-31 19:40:45 +10:00 |
|
Stenzek
|
344d2ccd5d
|
OpenGLDevice: Work around lack of base_vertex in GLES3.1
|
2023-12-28 18:57:45 +10:00 |
|
Stenzek
|
958b033a66
|
PostProcessing: Fix assertion on some shader/texture formats
|
2023-12-28 15:31:03 +10:00 |
|
Stenzek
|
6d07d70946
|
GPUDevice: Fix erratic texture pool recycling
|
2023-12-27 02:28:12 +10:00 |
|
Stenzek
|
118c6c1269
|
VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2
|
2023-12-26 13:00:58 +10:00 |
|
Stenzek
|
62d2f12236
|
Settings: Expose exclusive fullscreen control
|
2023-12-25 23:44:15 +10:00 |
|
Stenzek
|
46e0afd2d4
|
VulkanDevice: Actually allow enumeration of 1.0 device
|
2023-12-25 23:02:13 +10:00 |
|
Stenzek
|
c233eb53ab
|
VulkanDevice: Potentially re-enable Vulkan 1.0 support
|
2023-12-25 21:59:52 +10:00 |
|
Stenzek
|
e81e3edb23
|
SDLInputSource: Optionally load game_controller_db.txt from data dir
|
2023-12-25 19:47:57 +10:00 |
|
Stenzek
|
9ec3266f02
|
GPUDevice: Fix crash when using recycled targets
|
2023-12-21 23:40:03 +10:00 |
|
Stenzek
|
36643fe78b
|
GameList: Add "File Size" field
|
2023-12-20 23:40:28 +10:00 |
|
Stenzek
|
dc5e4120cd
|
GPUDevice: Improve texture pooling
|
2023-12-20 22:42:32 +10:00 |
|
Stenzek
|
5ef2ba0eb2
|
GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
4942964e2f
|
OpenGLDevice: Fix texture creation issues w/o texture storage
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
717e0665ae
|
GPUDevice: Support R16I/R16U textures
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
05b42f34eb
|
JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux
|
2023-12-19 22:20:00 +10:00 |
|
Stenzek
|
7829abc014
|
MSBuild: We don't need WinPixEventRuntime in Release builds
|
2023-12-18 20:50:36 +10:00 |
|
Stenzek
|
9e82c18559
|
MetalDevice: Defer release of layer drawables
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
f4fb069216
|
MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
6fe2177ee7
|
MetalDevice: Fix incorrect mipmap texture creation
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
e08f888e72
|
OpenGLDevice: Fix incorrect scissor rect
|
2023-12-17 00:09:23 +10:00 |
|
Stenzek
|
38777439c5
|
ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
|
2023-12-16 22:40:30 +10:00 |
|
Stenzek
|
0632c3356c
|
OpenGLDevice: More Mali driver workarounds
|
2023-12-16 21:04:40 +10:00 |
|