Stenzek
e32783d421
Settings: Remove second source of truth for OSD notifications
...
And split it into warnings/messages. Warnings are always displayed
regardless of the "Show OSD Messages" setting, because they're critical
and users forget they disable messages.
2024-09-10 22:10:44 +10:00
Stenzek
b68836f0a0
Achievements: Open profile on leaderboard selection
2024-09-09 22:10:14 +10:00
Stenzek
18f2f7512e
ImGuiFullscreen: Fix whole menu being unscrollable
...
If the first/last menu items were not enabled, e.g. settings pages
2024-09-09 22:10:14 +10:00
Stenzek
15d26c976d
ImGuiFullscreen: Allow smooth scrolling
2024-09-09 22:10:14 +10:00
Stenzek
f77ee715e3
SPU: Connect 0x1F801DB8/0x1F801DBA writes
...
But I'm not aware of any games that actually use this, and if there is a
sweep active, it will be soon overwritten anyway.
2024-09-09 21:04:49 +10:00
Stenzek
2fe4877dbc
Settings: Default console logging to running from TTY
2024-09-09 20:58:43 +10:00
Stenzek
163a9d6ae4
Qt/Debugger: Snap code view to center on goto address
2024-09-09 20:41:10 +10:00
Stenzek
f1f0e7de14
Qt/Debugger: Highlight selection on dump address
2024-09-09 20:37:04 +10:00
Stenzek
eeca12467c
Qt/Debugger: Invalidate blocks on manual memory edit
...
Ensures recompiler isn't executing stale code.
2024-09-09 20:19:27 +10:00
Stenzek
830e0ad3ad
MSBuild: Disable RTTI on Windows builds
...
It's not used.
2024-09-09 19:22:42 +10:00
Stenzek
56a14db113
Cheats: Prevent inlining of memory functions
...
Clang is way too eager here and inlines the whole thing hundreds of
times within CheatList::Apply().
2024-09-09 18:53:52 +10:00
Stenzek
66c7682c89
MediaCapture: Fix audio timestamp drift
...
Fixes capture lag after approximately 10 minutes.
2024-09-09 17:37:22 +10:00
Stenzek
d7bca81240
D3D12Device: Fix crash when using media capture
2024-09-09 17:27:10 +10:00
Stenzek
7dff64eed8
D3D12Device: Use DXC and 12.0 feature level
2024-09-09 01:33:28 +10:00
Stenzek
011c8ab635
Deps: Include DXC and DirectX Agility SDK
2024-09-09 01:33:28 +10:00
Stenzek
4de1045693
GPUDevice: Add API version field
...
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
2024-09-09 01:33:28 +10:00
Stenzek
4ec5ca4319
GPUDevice: Support ingesting SPIR-V
...
Will be transpiled to HLSL -> DXBC for DirectX backends.
2024-09-09 01:33:28 +10:00
Stenzek
1b4a6832dc
VulkanDevice: Handle rare case of unaligned SPIR-V
2024-09-09 00:43:32 +10:00
Stenzek
2c90680bc2
PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan
2024-09-09 00:43:32 +10:00
Stenzek
c63c4f58ef
dep/reshadefx: Update to 7bdfb03
2024-09-09 00:43:32 +10:00
Stenzek
0f8d512732
Common: Extract out ryml helpers
2024-09-09 00:35:31 +10:00
Stenzek
eb34f7f54f
StringUtil: Fix typo
2024-09-09 00:35:25 +10:00
Stenzek
41ff2ec5ee
Achievements: Fix incorrect plural string
2024-09-08 12:00:40 +10:00
Anderson Cardoso
955d7967f0
Atualização Português do Brasil ( #3293 )
...
Atualizado para última versão.
2024-09-08 11:53:49 +10:00
shikulja
911f80317c
Update Russian translation ( #3292 )
...
* upd ts
* Update Russian translation
* Update Russian translation
2024-09-08 11:53:42 +10:00
Stenzek
9d5a84541f
Cheats: Fix detection of ungrouped cheat import
2024-09-08 11:50:02 +10:00
Stenzek
f4e8470502
System: Add option to automatically resize window
2024-09-07 22:05:54 +10:00
Stenzek
fe18e2be77
Common: Fix GSVector natvis
2024-09-07 21:53:32 +10:00
Stenzek
e4570920b5
GPU: Fix internal res screenshot AR with None cropping
2024-09-07 20:19:28 +10:00
Stenzek
95f93b93c7
MediaCapture: Log video size
2024-09-07 20:19:14 +10:00
Stenzek
ba536352e9
CDROM: Support reading MODE1 sectors
2024-09-07 16:05:53 +10:00
Stenzek
655fdf8061
CDImage: Support reading MODE1 sectors
2024-09-07 16:05:43 +10:00
Stenzek
e7e0b03a70
Qt/Debugger: Auto refresh memory every 100ms
2024-09-07 13:55:58 +10:00
Stenzek
bed8100650
Qt/Debugger: Highlight changed bytes in memory view
2024-09-07 13:55:58 +10:00
Stenzek
26aacb0e92
GPUDevice: Remove BeginPresent() skip parameter
...
It wasn't used - System does its own present skipping.
2024-09-07 13:55:58 +10:00
Stenzek
6336c4ee1f
GPUDevice: Add recovery from lost device
2024-09-07 12:48:44 +10:00
Stenzek
3a4ac13c26
GPUDevice: Purge threaded presentation
...
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
2024-09-07 12:15:43 +10:00
Stenzek
fc48133a75
CI/MacOS: Don't use ninja for lunasvg
2024-09-06 22:59:21 +10:00
Mrlinkwii
9c4739cb55
FSUI : some misc fixes ( #3291 )
...
FullscreenUI: Some misc fixes
2024-09-06 22:55:17 +10:00
Stenzek
ce3d110ba1
Qt: Add edit function to debugger memory view
2024-09-06 22:48:50 +10:00
Stenzek
efb0952c23
RegTest: Compile fix
2024-09-06 22:48:48 +10:00
Stenzek
b707a381df
Qt: Save/restore additional window positions
...
Cheat Manager, Memory Scanner, CPU Debugger.
2024-09-06 20:43:45 +10:00
Stenzek
70fd457cc4
CPU: Refactor execution mode switching
...
Fixes single step breaking in branch delay slots with recompiler.
Simplifies initialization.
Removes multiple sources of truth for fastmem.
2024-09-06 20:30:47 +10:00
Stenzek
f94a15126a
GPUDevice: Fix pipeline cache loading
...
(again)
2024-09-06 18:00:01 +10:00
Stenzek
600c0723ca
Qt: Fix 'Boot and Debug' menu option
2024-09-06 17:59:48 +10:00
Bobby Smith
14def953e8
GameDB: Fix MGS Premium Package ( #3289 )
2024-09-06 17:39:28 +10:00
spacepaw
cd6e2fc16a
Add *.psx as a supported PS-X EXE file type ( #3290 )
2024-09-06 17:33:19 +10:00
Anderson Cardoso
d9079d7e38
Atualização Português do Brasil ( #3288 )
...
Atualizado para a última versão.
2024-09-03 23:36:21 +10:00
Stenzek
2a05e8fb99
PostProcessing/FX: Log pipeline creation error description
2024-09-03 23:28:27 +10:00
Stenzek
e8eac9f3a8
GPUDevice: Fix initial pipeline cache not being created
2024-09-03 22:45:42 +10:00