Connor McLaughlin
4dc9e10777
HostInterface: Support per-controller-type settings
2020-07-01 00:56:46 +10:00
Connor McLaughlin
2a38090e7a
HostDisplay: Move most backend logic to FrontendCommon
2020-06-30 03:03:56 +10:00
Connor McLaughlin
77291096db
Settings: Add GPU adapter option and hook up to D3D11/Vulkan
2020-06-20 03:34:19 +10:00
Connor McLaughlin
1e26ded73c
SDL: Use FrontendCommon D3D11 host display wrapper
2020-06-20 03:34:19 +10:00
Connor McLaughlin
d168947ae4
SDL: Support Vulkan
2020-06-19 00:18:51 +10:00
Albert Liu
53a2b8c03d
SDL: Update advanced settings description
2020-06-16 09:53:18 -07:00
Connor McLaughlin
91734e35b0
SDL: Add icon to executable
2020-06-15 03:29:21 +10:00
Connor McLaughlin
075380f8e0
Move most helper logic from base HostInterface to FrontendCommon
2020-06-09 02:35:37 +10:00
Connor McLaughlin
a56d7385eb
SDL: Support rendering software cursor in D3D11
2020-06-08 02:59:38 +10:00
Connor McLaughlin
fe364d5e8b
SDL: Include frame times in status bar
2020-05-30 02:19:01 +10:00
Connor McLaughlin
06621a9547
SDL: Fix second port controller/memcard type changes
2020-05-28 03:07:18 +10:00
Connor McLaughlin
81a7b147fc
System: Add option to disable loading memory cards from save states
2020-05-27 02:06:56 +10:00
Connor McLaughlin
eb6b490c76
SDL: Ignore unused key modifiers
2020-05-27 00:27:52 +10:00
Connor McLaughlin
2156236f52
Frontends: Use common GL context wrapper
2020-05-25 15:02:44 +10:00
Connor McLaughlin
fa027d9c2a
SDL: Add remove disc menu option
2020-05-20 02:26:23 +10:00
Connor McLaughlin
88cc695d0b
HostDisplay: Adjust offsets for linear filtering
...
Fixes line on right of screen in South Park.
2020-05-17 21:10:48 +10:00
Connor McLaughlin
0bdac9e4be
SDL: Add disable interlacing to quick settings menu
2020-05-17 17:58:32 +10:00
Connor McLaughlin
c475923bdd
SDL: Add log level settings to debug menu
2020-05-17 14:12:36 +10:00
Connor McLaughlin
8fd3a83ea8
Settings: Save DMA timing hacks to ini
2020-05-17 14:12:35 +10:00
Connor McLaughlin
93031fc27f
SDL: Re-add frame step hotkey
...
Needs porting to Qt at some point.
2020-05-17 01:00:44 +10:00
Connor McLaughlin
47c2b29395
Build: Use bin directory for cmake, fix Windows/cmake build
2020-05-16 13:10:31 +10:00
Connor McLaughlin
26e0177caa
SDL: Fix browse button not showing on hidpi displays
2020-05-05 03:04:56 +10:00
Connor McLaughlin
1ed86f4897
Frontends: Add Discord Presence support
2020-05-01 01:01:53 +10:00
Connor McLaughlin
d8ab587153
HostInterface: Modify settings loading interface to support per-frontend settings
2020-05-01 01:01:50 +10:00
Connor McLaughlin
0ec44327d1
SDL: Add integer upscaling option
2020-05-01 01:00:35 +10:00
Connor McLaughlin
59d0e4aa21
SDL: Switch to Windows instead of Console subsystem
2020-05-01 00:58:38 +10:00
Connor McLaughlin
940b725c1d
Settings: Make DMA performance parameters tweakable
2020-04-29 20:00:22 +10:00
Connor McLaughlin
bae4945c7a
SDL: Add option for memory card type
2020-04-27 16:22:25 +10:00
Connor McLaughlin
a8c43b0c8c
SDL: Only enable D3D11 break-on-error when debugger attached
2020-04-27 00:53:25 +10:00
Connor McLaughlin
1000cb30a9
HostDisplay: Track mouse position
2020-04-26 17:36:49 +10:00
Connor McLaughlin
2502afc3f6
SDL: Hook up mouse button events to bindings
2020-04-26 17:24:00 +10:00
Connor McLaughlin
a02c818245
HostDisplay: Drop some unused methods
2020-04-22 21:15:59 +10:00
Connor McLaughlin
08c8d1a521
System: Support saving screenshots in save states
2020-04-21 02:50:45 +10:00
Connor McLaughlin
13903c2abd
SDL: Add advanced options for tweaking GPU FIFO/runahead
...
These values are not saved.
2020-04-19 16:58:46 +10:00
Connor McLaughlin
277c03aca0
Add auto-generated Git version to window titles
2020-04-17 02:10:56 +10:00
Connor McLaughlin
9c184c5733
SDL: Support loading .psf files
2020-04-17 00:30:19 +10:00
Connor McLaughlin
b45b70970b
GL/ShaderCache: Support geometry shaders
2020-04-16 21:25:56 +10:00
Connor McLaughlin
193763b4aa
SDL: Fix possible crash when parsing key modifiers
2020-04-14 16:41:59 +10:00
Connor McLaughlin
d9ebb975b2
CommonHostInterface: Reimplement controller rumble support
...
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin
81cf4b469f
Frontends: Add shared command line interface
...
Also provides batch mode and automatic fullscreen switching.
-help: Displays this information and exits.
-version: Displays version information and exits.
-batch: Enables batch mode (exits after powering off)
-fastboot: Force fast boot for provided filename
-slowboot: Force slow boot for provided filename
-resume: Load resume save state. If a boot filename is provided,
that game's resume state will be loaded, otherwise the most
recent resume save state will be loaded.
-state <index>: Loads specified save state by index. If a boot
filename is provided, a per-game state will be loaded, otherwise
a global state will be loaded.
-statefile <filename>: Loads state from the specified filename.
No boot filename is required with this option.
-fullscreen: Enters fullscreen mode immediately after starting.
-nofullscreen: Prevents fullscreen mode from triggering if enabled.
-portable: Forces "portable mode", data in same directory.
--: Signals that no more arguments will follow and the remaining
parameters make up the filename. Use when the filename contains
spaces or starts with a dash.
2020-04-13 22:17:09 +10:00
Connor McLaughlin
4fd5d6ca4f
SDL: Fix software renderer image uploads in OpenGL
2020-04-11 18:54:20 +10:00
Connor McLaughlin
7779a54bc5
GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
...
It affects rendering as well as display/scanout now, after all.
2020-04-11 16:37:53 +10:00
Connor McLaughlin
156a360d86
SDL: Migrate to common host interface
...
It now supports controllers again. But you have to bind them in Qt.
2020-04-11 00:00:44 +10:00
Connor McLaughlin
ebc3aa118c
SDL: Fix DXGI intercepting ALT+ENTER
2020-04-11 00:00:15 +10:00
Connor McLaughlin
fbfd838e22
GPU: Add pixel aspect ratio option
...
Can display in 4:3, 16:9, 1:1 ratios.
2020-04-10 15:12:35 +10:00
Connor McLaughlin
3325d2c42c
GPU: Add Force NTSC timings option
...
This option forces NTSC timings for PAL games, causing them to either
run faster (more likely) or smoother (less likely).
2020-04-10 13:35:10 +10:00
Connor McLaughlin
e91d760175
HostInterface: Fix crash on startup with controller connected
2020-04-06 12:18:33 +10:00
Connor McLaughlin
e7640d5367
HostInterface: Make SetUserDirectory() overridable by frontends
2020-04-05 22:59:06 +10:00
Connor McLaughlin
70ccdcfc30
INISettingsInterface: Make constructor parameter a std::string
2020-04-05 22:57:29 +10:00
Connor McLaughlin
3daa6b469a
Build: Explicitly disable spectre mitigations
...
Mitigations-off gave a roughly 20-25% boost in performance on my laptop
(i7-7700HQ), even with the recompiler.
It seems AppVeyor was building with them enabled. You shouldn't treat an
emulator like a sandbox and run untrusted code in it amyway.
2020-04-01 22:30:19 +10:00