Stenzek
e3d9ba4c99
Rewrite host GPU abstraction
...
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek
39f64a03ee
Common: Error/FileSystem backports
2023-08-20 12:40:47 +10:00
Stenzek
a00a4391ca
Common: DynamicHeapArray/FixedHeapArray
2023-08-19 21:18:28 +10:00
Stenzek
5b980dafa5
System: Refactor main loop
...
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek
4ebd34fcb3
MSBuild: Use project referencing instead of .lib linking
2023-08-16 01:12:59 +10:00
Stenzek
c01f249e0f
dep: Update Vulkan headers
2023-08-15 23:51:39 +10:00
Charles the Thobe
4ea57daf39
CMake: display warning when building without Wayland on systems that support Wayland
2023-05-03 10:43:09 +03:00
Stenzek
5439718ec3
GL/Context: Add missing include
2023-04-29 20:45:19 +10:00
Connor McLaughlin
62765d7034
Common: Add missing include
2023-04-21 03:46:16 +10:00
Stenzek
fd0d12a4f4
GL: Fix shader/memory leak
2023-04-10 23:50:09 +10:00
Stenzek
dd7dfe348f
HostDisplay: Clamp scissor rect for cursor
...
Scissor with x/y < 0 is invalid.
To you know who you are, stop copying these changes and putting your
name on it, or respect the copyright declared in the files. You're
violating both copyright as well as the license by not attributing.
2023-02-07 20:08:49 +10:00
Stenzek
1371dcfa4a
Vulkan/Texture: Fix incorrect upload image layout
2023-02-05 13:12:45 +10:00
Stenzek
2dd374d2a7
Vulkan/Context: Fix query pool leak
2023-02-05 13:12:45 +10:00
Stenzek
a3c7449749
FileSystem: Fix POSIXLock positioning
2023-01-30 19:26:48 +10:00
Stenzek
14cf865905
Misc: Correctness fixes for OpenGL
...
GLES2 fallback should be functional again.
2023-01-30 19:17:11 +10:00
Connor McLaughlin
395e9a934b
InputManager: Support inverted full axis
...
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
01270bac35
StringUtil: Add ToChars/fast_float FromChars
2023-01-15 15:13:54 +10:00
Connor McLaughlin
3b038fd27d
System: Further improve frame timing consistency
2023-01-12 18:02:12 +10:00
Connor McLaughlin
1552ff82a7
CMake: Fix Linux build
2023-01-07 17:40:50 +10:00
Connor McLaughlin
fa2fd8f84f
Build: Reference GSL
2023-01-07 13:10:43 +10:00
Connor McLaughlin
af73d8ac24
D3D12HostDisplay: Fix software cursor rendering
2022-12-27 22:17:58 +10:00
Connor McLaughlin
dfdbc9a8ce
OpenGLHostDisplay: Update sync interval on MakeCurrent()
2022-12-08 13:21:21 +10:00
Connor McLaughlin
8c7a192128
Misc: Add copyright/license statement to applicable files
...
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin
f8cb480779
Timer: Improve SleepUntil()
2022-12-04 15:40:46 +10:00
Connor McLaughlin
7d3ac98cc6
HostDisplay: Manually throttle fullscreen UI presentation
...
Fixes flickering screen in fullscreen with Vulkan.
2022-12-04 14:06:56 +10:00
Connor McLaughlin
7a30c9ea43
GL/Context: USe glXMakeContextCurrent() for GLX
2022-11-23 19:18:17 +10:00
Connor McLaughlin
0d178a2a9e
GL/Context: Prefer EGL over GLX on all platforms
2022-11-23 19:14:28 +10:00
Connor McLaughlin
27b0847ee7
WindowInfo: Don't clear display when going surfaceless
...
Fixes panic when a popup occurs when using GLX.
2022-11-23 19:13:29 +10:00
Connor McLaughlin
30556cb40a
GL/Context: Prefer EGL over GLX on ARM
2022-11-15 21:33:06 +10:00
Connor McLaughlin
72dfbaf6cc
Misc: Backports from PCSX2 UI
2022-10-23 14:49:44 +10:00
Connor McLaughlin
ca571f8a78
GameList: Add played time tracker
2022-10-21 21:20:21 +10:00
Connor McLaughlin
8e95248ef3
GL/Context: Always prefer GLES on Android
2022-10-21 00:30:42 +10:00
Connor McLaughlin
ccfe3925fc
HostDisplay: Use border sampling for post processing shaders
2022-10-13 22:53:16 +10:00
Connor McLaughlin
564a9bdeb4
GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing
2022-10-05 18:29:43 +10:00
Connor McLaughlin
a9038133c8
HostDisplay: Common texture base class for all APIs
2022-10-04 00:00:56 +10:00
Connor McLaughlin
12d400b76a
OpenGLHostDisplay: Replace GL ID handle with texture class
2022-10-03 21:08:42 +10:00
Connor McLaughlin
4dc3014fcd
Vulkan: Hook up VK_KHR_driver_properties
2022-10-03 13:11:38 +10:00
Connor McLaughlin
410b384c76
Vulkan/Context: Request API v1.1
2022-10-01 13:31:03 +10:00
Connor McLaughlin
8aa1c8827c
GPU/D3D11: Purge D3D11::StagingTexture
2022-09-26 22:15:51 +10:00
Connor McLaughlin
84917ec6aa
Common/Image: Add resize methods
2022-09-26 22:15:51 +10:00
Connor McLaughlin
e3a327f7a2
Vulkan/Texture: Fix updating array textures
2022-09-26 22:15:50 +10:00
Connor McLaughlin
f7aa7c659c
D3D11/Texture: Add layers/texture arrays
2022-09-26 22:15:50 +10:00
Connor McLaughlin
e7fb42347f
GL/Texture: Add multi-layer/level support
2022-09-26 22:15:50 +10:00
Connor McLaughlin
8d32547ec9
Vulkan/Texture: Allow uploading non-zero layers/levels
2022-09-26 22:15:50 +10:00
Connor McLaughlin
aff9f1c25f
D3D12: Add helper for offsetting descriptors
2022-09-26 22:15:50 +10:00
Connor McLaughlin
9d27f7095f
Vulkan: Use Vulkan Memory Allocator
2022-09-26 22:15:50 +10:00
Connor McLaughlin
aee8163317
Achievements: Drain outstanding requests when switching games
...
Stops data being lost when loading state due to data not being
downloaded yet.
2022-09-18 13:24:55 +10:00
Connor McLaughlin
d9722516c3
GameList: Handle non-extension-suffixed urls based on content type
2022-09-18 13:24:55 +10:00
Connor McLaughlin
a062cc4706
VulkanHostDisplay: Fix uploading of strided textures
2022-09-18 12:10:36 +10:00
Connor McLaughlin
ef3ad91ad0
FullscreenUI: Various improvements
2022-09-17 15:56:05 +10:00