Commit graph

8018 commits

Author SHA1 Message Date
Stenzek e019758ef8
Deps: Version bumps 2024-08-25 21:17:10 +10:00
Stenzek 3ed3b5a076
StringUtil: Use unicode replacement character in DecodeUTF8() 2024-08-25 18:23:34 +10:00
Stenzek b7a2b0b265
dep/imgui: Bump to v1.91.0 2024-08-25 18:22:43 +10:00
Stenzek 54c79ff937
Qt: Ensure window is raised after recreation
Should hopefully help with raw input issues.
2024-08-24 21:28:23 +10:00
Stenzek 0c3051e35f
CMake: Enable PIC on Linux
Otherwise ASLR does not work. Also stops LTO builds crashing in the
middle of Qt on Fedora.
2024-08-24 20:54:45 +10:00
Stenzek fbe2d46873
CMake: Add install target
Do **not** use this with /usr or /usr/local. It creates subdirectories
for resources/translations in the install prefix.

It's intended for creating a relocatable, self-contained bundle, which
can be packaged.
2024-08-24 20:54:45 +10:00
Stenzek 6bc1d7baf0
Deps: Make some libraries optional for Linux 2024-08-24 20:54:45 +10:00
Stenzek cc8e65d444
Deps: Switch to libjpeg-turbo 2024-08-24 20:54:45 +10:00
Stenzek 28919dd475
Deps: Bump shaderc 2024-08-24 20:54:44 +10:00
Anderson Cardoso a3180195eb
Atualização Português do Brasil (#3281)
Atualizado para a última versão.
2024-08-24 14:26:20 +10:00
Stenzek 9c77aac295
InputManager: Remove unused pointer type 2024-08-24 14:23:32 +10:00
Stenzek 413b17482b
InputManager: Fix wheel scrolling in Big Picture 2024-08-24 14:19:24 +10:00
Stenzek eb102275c2
Qt: Implement per-game controller configuration 2024-08-24 14:19:23 +10:00
Stenzek 330381c939
InputManager: Support multiple mice via raw input
Only on Windows for now.
2024-08-23 23:06:55 +10:00
Stenzek 14f69b7b78
System: Fix HW/SW rendering swap 2024-08-23 15:59:38 +10:00
Stenzek facfea5389
Qt: Always display version info in settings 2024-08-23 15:50:17 +10:00
Stenzek 026c7fce7e
MediaCapture: Load media foundation on-demand
Saves loading a few megabytes worth of DLLs for a feature most users are
not going to use.
2024-08-23 15:41:56 +10:00
Stenzek c9f5bdc559
GameDB: Use disable sprite texture filtering for FF7/LoD 2024-08-23 15:20:24 +10:00
Stenzek a3b1734bd1
GameDatabase: Add DisableSpriteTextureFiltering trait 2024-08-23 15:18:55 +10:00
Stenzek eaf574bfa6
CPU/NewRec/x64: Fix data corruption on lwl/lwr with PGXP 2024-08-23 14:33:42 +10:00
Stenzek e91eb82d70
Qt: Move language/theme setting to window 2024-08-20 23:39:25 +10:00
Stenzek 6b939fcc0e
GameDB: Allow clipping correction for Spyro 1
Can't remember why I enabled this in 2020.. maybe NCLIP related? Should
be fine now if so.
2024-08-20 22:29:51 +10:00
Stenzek 6104821a08
CPU/PGXP: Inline valid flag updates 2024-08-20 22:29:51 +10:00
Stenzek 2011f66f06
CPU/PGXP: Identifier name consistency 2024-08-20 22:29:51 +10:00
Stenzek 1988d6d6e4
CPU/PGXP: Make validate a member function 2024-08-20 22:29:51 +10:00
Stenzek bee7fd86b8
CPU/PGXP: Remove remaining C-isms 2024-08-20 22:29:51 +10:00
Stenzek 6e8a69c46f
CPU/PGXP: Eliminate extra copy in SLT/SLTU 2024-08-20 22:29:51 +10:00
Stenzek 17e8b610ea
CPU/PGXP: Purge macros 2024-08-20 22:29:51 +10:00
Stenzek ef251d6147
CPU/PGXP: Rewrite SLL handler
Shift flags as well as the values.
2024-08-20 22:29:51 +10:00
Stenzek d4775e097e
CPU/PGXP: Combine logical/arithmetic shift functions 2024-08-20 22:29:50 +10:00
Stenzek 8975b937d4
CPU/PGXP: Combine static/variable shift instructions 2024-08-20 22:29:50 +10:00
Stenzek e5c241b9f5
CPU/PGXP: Purge psx_value completely 2024-08-20 22:29:50 +10:00
Stenzek 588a63080f
CPU/PGXP: Purge psx_value from shifts 2024-08-20 22:29:50 +10:00
Stenzek e784869c15
CPU/PGXP: Purge psx_value from first half of instructions 2024-08-20 22:29:50 +10:00
Stenzek 9f5cddc94f
CPU/PGXP: Use Instruction type 2024-08-20 22:29:50 +10:00
Stenzek 167249fa3c
CPU/PGXP: Make MTC2/LWC2 behave the same 2024-08-20 22:29:50 +10:00
Stenzek 2383104da0
CPU/PGXP: Fix typo in SLTU() 2024-08-20 22:29:50 +10:00
Anderson Cardoso 87dbb0aeb8
Atualização Português do Brasil (#3280)
Atualizado para a última versão.
2024-08-20 12:09:26 +10:00
Stenzek e4cc8af961
System: Remove contradictory statement 2024-08-20 12:08:59 +10:00
Stenzek 315ae833bd
VulkanDevice: Fix incorrect log 2024-08-20 11:54:16 +10:00
Stenzek 2127c18c06
Qt: Reduce dialog height 2024-08-20 11:54:09 +10:00
Stenzek 3e8f2f6b1c
System: Fix lockup with runahead enabled 2024-08-20 11:50:52 +10:00
Stenzek 18ca0da78d
CPU: Fix assertion tripping in debug builds 2024-08-19 22:04:41 +10:00
Stenzek fefcfc906d
TimingEvents: Don't defer frame done callback 2024-08-19 19:41:14 +10:00
Stenzek 55bcf7261f
TimingEvents: Switch to 64-bit counters 2024-08-19 15:31:31 +10:00
Stenzek 9cb76df00b
Update README.md 2024-08-19 15:12:04 +10:00
Stenzek 5a747eb2f7
SPU: Refactor volume envelopes
Properly handle phase inversion. Fixes left channel audio in Wipeout 3.
2024-08-19 15:12:04 +10:00
Stenzek 6492f1a93a
GameDB: Set DisableAutoAnalogMode on various games 2024-08-19 15:12:04 +10:00
Stenzek 04656761e4
GameDatabase: Add DisableAutoAnalogMode trait
For games that can handle analog controllers, but the sticks do not do
anything.
2024-08-19 15:12:04 +10:00
Stenzek ddce1b2752
ImGuiOverlays: Change icon colour depending on controller mode 2024-08-19 15:12:04 +10:00