Duckstation/src/frontend-common
2020-10-31 14:27:58 +10:00
..
CMakeLists.txt Move Cubeb AudioStream to FrontendCommon 2020-10-11 12:21:08 +10:00
common_host_interface.cpp DMA: Add debug window 2020-10-30 00:44:39 +10:00
common_host_interface.h Qt: Add new cheat manager 2020-10-21 01:11:30 +10:00
controller_interface.cpp ControllerInterface: Add XInput controller backend 2020-08-22 16:50:19 +10:00
controller_interface.h Allow mapping half axes to buttons 2020-08-29 14:19:28 +02:00
cubeb_audio_stream.cpp Move Cubeb AudioStream to FrontendCommon 2020-10-11 12:21:08 +10:00
cubeb_audio_stream.h Move Cubeb AudioStream to FrontendCommon 2020-10-11 12:21:08 +10:00
d3d11_host_display.cpp GPU: Implement support for multisample antialiasing 2020-10-31 14:27:58 +10:00
d3d11_host_display.h Merge branch 'postprocessing' 2020-09-13 12:14:21 +10:00
display_ps.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_ps.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
font_roboto_regular.inl Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
frontend-common.vcxproj Build: Add ARM64 platform for Windows 2020-10-14 00:48:48 +10:00
frontend-common.vcxproj.filters Move Cubeb AudioStream to FrontendCommon 2020-10-11 12:21:08 +10:00
game_list.cpp GameList: Fix progress disappearing when scanning >1 directory 2020-10-12 00:40:06 +10:00
game_list.h GameSettings: Make DMA/GPU tweak settings overridable 2020-10-30 00:44:40 +10:00
game_settings.cpp GameSettings: Make DMA/GPU tweak settings overridable 2020-10-30 00:44:40 +10:00
game_settings.h GameSettings: Make DMA/GPU tweak settings overridable 2020-10-30 00:44:40 +10:00
icon.cpp FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
icon.h FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
imgui_impl_dx11.cpp dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
imgui_impl_dx11.h dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
imgui_impl_opengl3.cpp dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
imgui_impl_opengl3.h dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
imgui_impl_vulkan.cpp FrontendCommon: Fix descriptor/image validation errors in imgui render 2020-09-08 11:44:54 +10:00
imgui_impl_vulkan.h FrontendCommon: Fix descriptor/image validation errors in imgui render 2020-09-08 11:44:54 +10:00
imgui_styles.cpp Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
imgui_styles.h Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
ini_settings_interface.cpp Update ini_settings_interface.cpp (#734) 2020-08-11 02:59:58 +10:00
ini_settings_interface.h Fix a bunch of random warnings 2020-09-13 11:54:51 +10:00
make_d3d_display_shader_bytecode.bat Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
opengl_host_display.cpp GPU: Implement support for multisample antialiasing 2020-10-31 14:27:58 +10:00
opengl_host_display.h Merge branch 'postprocessing' 2020-09-13 12:14:21 +10:00
postprocessing_chain.cpp Make path separators in UI more consistent 2020-09-20 00:08:17 +02:00
postprocessing_chain.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
postprocessing_shader.cpp PostProcessingShader: Fix a compile warning 2020-09-23 20:19:38 +10:00
postprocessing_shader.h PostProcessing: Use ints-for-bools CPU-side as well 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.cpp PostProcessingShaderGen: Use ints instead of bools for options 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
save_state_selector_ui.cpp Simplify quicksave/quickload logic 2020-09-12 16:07:22 +02:00
save_state_selector_ui.h Simplify quicksave/quickload logic 2020-09-12 16:07:22 +02:00
sdl_audio_stream.cpp SDL: Fix compilation on older versions 2020-06-07 01:38:38 +10:00
sdl_audio_stream.h AudioStream: Replace buffer queue with ring buffer 2020-06-07 01:22:03 +10:00
sdl_controller_interface.cpp ControllerInterface: Don't use a minimum strength of 0.01 2020-09-17 19:56:11 +10:00
sdl_controller_interface.h Allow mapping half axes to buttons 2020-08-29 14:19:28 +02:00
sdl_initializer.cpp FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
sdl_initializer.h FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
vulkan_host_display.cpp Android: Fix race/crash when switching away/back to the emulation activity 2020-10-27 11:58:46 +10:00
vulkan_host_display.h Merge branch 'postprocessing' 2020-09-13 12:14:21 +10:00
xinput_controller_interface.cpp ControllerInterface: Don't use a minimum strength of 0.01 2020-09-17 19:56:11 +10:00
xinput_controller_interface.h Allow mapping half axes to buttons 2020-08-29 14:19:28 +02:00