Duckstation/src/frontend-common
2021-02-02 01:56:28 +10:00
..
CMakeLists.txt Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
common_host_interface.cpp NoGUI: Set default settings if missing 2021-02-02 01:47:27 +10:00
common_host_interface.h NoGUI: Start in fullscreen when option or command line flag is set 2021-02-01 01:10:32 +10:00
controller_interface.cpp Android: Add controller interface class 2020-12-29 22:49:52 +10:00
controller_interface.h Android: Add controller interface class 2020-12-29 22:49:52 +10:00
cubeb_audio_stream.cpp CubebAudioStream: Use cubeb's volume control 2020-12-12 11:50:37 +10:00
cubeb_audio_stream.h CubebAudioStream: Use cubeb's volume control 2020-12-12 11:50:37 +10:00
d3d11_host_display.cpp FrontendCommon: Remove WITH_IMGUI #ifdefs 2021-01-31 17:10:27 +10:00
d3d11_host_display.h FrontendCommon: Remove WITH_IMGUI #ifdefs 2021-01-31 17:10:27 +10:00
dinput_controller_interface.cpp FrontendCommon: Add DInput controller interface 2020-12-29 22:49:52 +10:00
dinput_controller_interface.h FrontendCommon: Add DInput controller interface 2020-12-29 22:49:52 +10:00
display_ps.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_ps.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
font_roboto_regular.inl Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
frontend-common.vcxproj Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
frontend-common.vcxproj.filters Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
fullscreen_ui.cpp FullscreenUI: Fix game list settings not applying 2021-02-02 01:56:28 +10:00
fullscreen_ui.h FullscreenUI: Support modal error/confirmation 2021-02-02 01:40:37 +10:00
fullscreen_ui_progress_callback.cpp Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
fullscreen_ui_progress_callback.h Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
game_list.cpp GameList: Increment progress on each file, not each load 2021-01-24 17:37:09 +10:00
game_list.h GameList: Expose search directories list 2021-01-31 17:10:27 +10:00
game_settings.cpp GameSettings: Add helper to query number of user settings 2021-01-31 17:10:27 +10:00
game_settings.h GameSettings: Add helper to query number of user settings 2021-01-31 17:10:27 +10:00
icon.cpp FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
icon.h FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
IconsFontAwesome5.h Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
imgui_fullscreen.cpp Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
imgui_fullscreen.h Fix Android build 2021-01-31 17:28:37 +10:00
imgui_impl_dx11.cpp HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_dx11.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_opengl3.cpp HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_opengl3.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_vulkan.cpp HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_vulkan.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_styles.cpp ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
imgui_styles.h ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
ini_settings_interface.cpp CommonHostInterface: Fully clear controller section before loading profile 2020-12-22 03:24:51 +10:00
ini_settings_interface.h Settings: Expose Save() method to interface 2021-01-31 17:10:27 +10:00
make_d3d_display_shader_bytecode.bat Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
opengl_host_display.cpp FrontendCommon: Remove WITH_IMGUI #ifdefs 2021-01-31 17:10:27 +10:00
opengl_host_display.h FrontendCommon: Remove WITH_IMGUI #ifdefs 2021-01-31 17:10:27 +10:00
postprocessing_chain.cpp Make path separators in UI more consistent 2020-09-20 00:08:17 +02:00
postprocessing_chain.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
postprocessing_shader.cpp PostProcessingShader: Fix a compile warning 2020-09-23 20:19:38 +10:00
postprocessing_shader.h PostProcessing: Use ints-for-bools CPU-side as well 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.cpp PostProcessingShaderGen: Use ints instead of bools for options 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
save_state_selector_ui.cpp HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
save_state_selector_ui.h Simplify quicksave/quickload logic 2020-09-12 16:07:22 +02:00
sdl_audio_stream.cpp SDLAudioStream: Fix volume not applying 2020-12-12 11:50:48 +10:00
sdl_audio_stream.h AudioStream: Replace buffer queue with ring buffer 2020-06-07 01:22:03 +10:00
sdl_controller_interface.cpp CommonHostInterface: Add controller nav helpers 2021-01-31 17:10:27 +10:00
sdl_controller_interface.h SDLControllerInterface: Use SDL_GameControllerRumble where supported 2020-12-31 19:41:51 +10:00
sdl_initializer.cpp FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
sdl_initializer.h FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
vulkan_host_display.cpp FrontendCommon: Remove WITH_IMGUI #ifdefs 2021-01-31 17:10:27 +10:00
vulkan_host_display.h FrontendCommon: Remove WITH_IMGUI #ifdefs 2021-01-31 17:10:27 +10:00
xinput_controller_interface.cpp Another fix for XInput backend 2020-12-07 18:08:48 +01:00
xinput_controller_interface.h Support for SDL Joysticks 2020-11-15 16:12:39 +01:00