2020-09-21 16:13:27 +00:00
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// SPDX-License-Identifier: MIT
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2020-05-24 08:29:29 +00:00
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//
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feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
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// ES-DE Frontend
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2020-06-21 12:25:28 +00:00
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// SystemData.h
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2020-05-24 08:29:29 +00:00
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//
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2020-06-21 12:25:28 +00:00
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// Provides data structures for the game systems and populates and indexes them based
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2021-06-16 16:54:04 +00:00
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// on the configuration in es_systems.xml as well as the presence of game ROM files.
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2020-06-21 12:25:28 +00:00
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// Also provides functions to read and write to the gamelist files and to handle theme
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// loading.
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2020-05-24 08:29:29 +00:00
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//
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2017-10-31 17:12:50 +00:00
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#ifndef ES_APP_SYSTEM_DATA_H
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#define ES_APP_SYSTEM_DATA_H
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2014-06-25 16:29:58 +00:00
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#include "PlatformId.h"
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2023-01-04 18:01:41 +00:00
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#include "ThemeData.h"
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2020-09-21 17:17:34 +00:00
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2017-11-01 22:21:10 +00:00
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#include <algorithm>
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2021-06-19 12:09:14 +00:00
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#include <map>
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2017-11-01 22:21:10 +00:00
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#include <memory>
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#include <string>
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#include <vector>
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class FileData;
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class FileFilterIndex;
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class ThemeData;
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2017-06-12 16:38:59 +00:00
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2020-07-10 16:32:23 +00:00
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struct SystemEnvironmentData {
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2020-06-21 12:25:28 +00:00
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std::string mStartPath;
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std::vector<std::string> mSearchExtensions;
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2021-08-22 13:26:38 +00:00
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std::vector<std::pair<std::string, std::string>> mLaunchCommands;
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2020-06-21 12:25:28 +00:00
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std::vector<PlatformIds::PlatformId> mPlatformIds;
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2017-06-12 16:38:59 +00:00
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};
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2014-06-25 16:29:58 +00:00
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2021-06-19 12:09:14 +00:00
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class FindRules
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{
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public:
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FindRules();
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void loadFindRules();
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private:
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struct EmulatorRules {
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2021-07-07 18:03:42 +00:00
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#if defined(_WIN64)
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2021-06-26 10:00:09 +00:00
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std::vector<std::string> winRegistryPaths;
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2021-11-22 19:03:05 +00:00
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std::vector<std::string> winRegistryValues;
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2023-11-26 12:32:11 +00:00
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#elif defined(__ANDROID__)
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std::vector<std::string> androidPackages;
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2021-07-07 18:03:42 +00:00
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#endif
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2021-06-19 12:09:14 +00:00
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std::vector<std::string> systemPaths;
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std::vector<std::string> staticPaths;
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};
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struct CoreRules {
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std::vector<std::string> corePaths;
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};
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std::map<std::string, struct EmulatorRules> mEmulators;
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std::map<std::string, struct CoreRules> mCores;
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friend FileData;
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};
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2014-06-25 16:29:58 +00:00
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class SystemData
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{
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public:
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2021-07-07 18:03:42 +00:00
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SystemData(const std::string& name,
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const std::string& fullName,
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2021-09-25 09:02:27 +00:00
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const std::string& sortName,
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2021-07-07 18:03:42 +00:00
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SystemEnvironmentData* envData,
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const std::string& themeFolder,
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bool CollectionSystem = false,
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bool CustomCollectionSystem = false);
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2020-06-21 12:25:28 +00:00
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~SystemData();
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2021-07-07 18:03:42 +00:00
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FileData* getRootFolder() const { return mRootFolder; }
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const std::string& getName() const { return mName; }
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const std::string& getFullName() const { return mFullName; }
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2021-09-25 09:02:27 +00:00
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const std::string& getSortName() const { return mSortName; }
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2021-07-07 18:03:42 +00:00
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const std::string& getStartPath() const { return mEnvData->mStartPath; }
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const std::vector<std::string>& getExtensions() const { return mEnvData->mSearchExtensions; }
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const std::string& getThemeFolder() const { return mThemeFolder; }
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SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
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const std::vector<PlatformIds::PlatformId>& getPlatformIds() const
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{
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return mEnvData->mPlatformIds;
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}
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bool hasPlatformId(PlatformIds::PlatformId id)
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{
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if (!mEnvData)
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return false;
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return std::find(mEnvData->mPlatformIds.cbegin(), mEnvData->mPlatformIds.cend(), id) !=
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mEnvData->mPlatformIds.cend();
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}
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2022-01-04 21:36:15 +00:00
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const std::shared_ptr<ThemeData> getTheme() const { return mTheme; }
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2020-06-21 12:25:28 +00:00
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std::string getGamelistPath(bool forWrite) const;
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std::string getThemePath() const;
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2020-09-21 16:13:27 +00:00
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std::pair<unsigned int, unsigned int> getDisplayedGameCount() const;
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2022-05-18 17:47:51 +00:00
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const bool getFlattenFolders() const { return mFlattenFolders; }
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2021-11-09 21:40:08 +00:00
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const bool getScrapeFlag() const { return mScrapeFlag; }
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2020-06-21 12:25:28 +00:00
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void setScrapeFlag(bool scrapeflag) { mScrapeFlag = scrapeflag; }
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2021-11-09 21:40:08 +00:00
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const std::string& getAlternativeEmulator() const { return mAlternativeEmulator; }
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2021-08-22 13:26:38 +00:00
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void setAlternativeEmulator(const std::string& command) { mAlternativeEmulator = command; }
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2021-09-04 09:21:55 +00:00
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std::string getLaunchCommandFromLabel(const std::string& label);
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2021-08-22 13:26:38 +00:00
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2020-06-21 12:25:28 +00:00
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static void deleteSystems();
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2021-09-05 15:39:11 +00:00
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// Loads the systems configuration file(s) at getConfigPath() and creates the systems.
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2020-06-21 12:25:28 +00:00
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static bool loadConfig();
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2023-07-30 10:27:27 +00:00
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static std::vector<std::string> getConfigPath();
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2023-04-30 10:37:17 +00:00
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// Parses an optional es_systems_sorting.xml file.
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static void loadSortingConfig();
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2021-03-10 17:21:49 +00:00
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2021-06-16 16:54:04 +00:00
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// Generates the game system directories and information files based on es_systems.xml.
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2021-03-10 17:21:49 +00:00
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static bool createSystemDirectories();
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2023-02-07 17:14:16 +00:00
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static inline std::vector<SystemData*> sSystemVector;
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static inline std::unique_ptr<FindRules> sFindRules;
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static inline bool sStartupExitSignal {false};
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2020-06-21 12:25:28 +00:00
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2021-11-09 21:40:08 +00:00
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const bool isCollection() const { return mIsCollectionSystem; }
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const bool isCustomCollection() const { return mIsCustomCollectionSystem; }
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const bool isGroupedCustomCollection() const { return mIsGroupedCustomCollectionSystem; }
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2020-10-30 09:12:15 +00:00
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void setIsGroupedCustomCollection(bool isGroupedCustom)
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2021-07-07 18:03:42 +00:00
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{
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mIsGroupedCustomCollectionSystem = isGroupedCustom;
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};
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2021-11-09 21:40:08 +00:00
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const bool isGameSystem() const { return mIsGameSystem; }
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2020-06-21 12:25:28 +00:00
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2021-09-23 15:07:27 +00:00
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static SystemData* getSystemByName(const std::string& systemName);
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2020-06-21 12:25:28 +00:00
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SystemData* getNext() const;
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SystemData* getPrev() const;
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2020-07-28 13:19:54 +00:00
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static SystemData* getRandomSystem(const SystemData* currentSystem);
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2022-02-13 22:15:43 +00:00
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FileData* getRandomGame(const FileData* currentGame = nullptr, bool gameSelectorMode = false);
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2021-07-07 18:03:42 +00:00
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FileData* getPlaceholder() { return mPlaceholder; }
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2020-06-21 12:25:28 +00:00
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2020-11-05 17:18:11 +00:00
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void sortSystem(bool reloadGamelist = true, bool jumpToFirstRow = false);
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2020-09-26 11:03:14 +00:00
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2023-01-04 18:01:41 +00:00
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// Load or reload theme.
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|
|
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void loadTheme(ThemeTriggers::TriggerType trigger);
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2020-06-21 12:25:28 +00:00
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2021-07-07 18:03:42 +00:00
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FileFilterIndex* getIndex() { return mFilterIndex; }
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2020-06-21 12:25:28 +00:00
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|
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void onMetaDataSavePoint();
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2020-07-13 18:13:48 +00:00
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void writeMetaData();
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2020-06-21 12:25:28 +00:00
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2021-09-19 17:46:59 +00:00
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void setupSystemSortType(FileData* rootFolder);
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2020-05-24 08:29:29 +00:00
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|
|
2014-06-25 16:29:58 +00:00
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private:
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2020-06-21 12:25:28 +00:00
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std::string mName;
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|
|
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std::string mFullName;
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2021-09-25 09:02:27 +00:00
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std::string mSortName;
|
2020-06-21 12:25:28 +00:00
|
|
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SystemEnvironmentData* mEnvData;
|
2021-08-22 13:26:38 +00:00
|
|
|
std::string mAlternativeEmulator;
|
2020-06-21 12:25:28 +00:00
|
|
|
std::string mThemeFolder;
|
|
|
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std::shared_ptr<ThemeData> mTheme;
|
|
|
|
|
2023-01-16 16:43:02 +00:00
|
|
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bool mSymlinkMaxDepthReached;
|
2021-09-18 07:53:26 +00:00
|
|
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bool mIsCollectionSystem;
|
|
|
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bool mIsCustomCollectionSystem;
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|
|
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bool mIsGroupedCustomCollectionSystem;
|
|
|
|
bool mIsGameSystem;
|
|
|
|
bool mScrapeFlag; // Only used by scraper GUI to remember which systems to scrape.
|
2022-05-18 17:47:51 +00:00
|
|
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bool mFlattenFolders;
|
2021-09-18 07:53:26 +00:00
|
|
|
|
2020-06-21 20:11:29 +00:00
|
|
|
bool populateFolder(FileData* folder);
|
2020-06-21 12:25:28 +00:00
|
|
|
void indexAllGameFilters(const FileData* folder);
|
|
|
|
void setIsGameSystemStatus();
|
|
|
|
|
|
|
|
FileFilterIndex* mFilterIndex;
|
|
|
|
|
|
|
|
FileData* mRootFolder;
|
2021-03-19 17:47:49 +00:00
|
|
|
FileData* mPlaceholder;
|
2014-06-25 16:29:58 +00:00
|
|
|
};
|
2017-10-31 17:12:50 +00:00
|
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#endif // ES_APP_SYSTEM_DATA_H
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