ES-DE/es-core/src/components/RatingComponent.cpp

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//
// RatingComponent.cpp
//
// Game rating icons.
// Used by gamelist views, metadata editor and scraper.
//
#include "components/RatingComponent.h"
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#include "resources/TextureResource.h"
#include "Settings.h"
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#include "ThemeData.h"
RatingComponent::RatingComponent(
Window* window,
bool colorizeChanges)
: GuiComponent(window),
mColorShift(DEFAULT_COLORSHIFT),
mColorShiftEnd(DEFAULT_COLORSHIFT),
mUnfilledColor(DEFAULT_COLORSHIFT),
mColorizeChanges(colorizeChanges),
mColorOriginalValue(DEFAULT_COLORSHIFT),
mColorChangedValue(DEFAULT_COLORSHIFT)
{
mFilledTexture = TextureResource::get(":/graphics/star_filled.svg", true);
mUnfilledTexture = TextureResource::get(":/graphics/star_unfilled.svg", true);
mValue = 0.5f;
mSize = Vector2f(64 * NUM_RATING_STARS, 64);
updateVertices();
updateColors();
}
void RatingComponent::setValue(const std::string& value)
{
if (value.empty()) {
mValue = 0.0f;
}
else {
// Round up to the closest .1 value, i.e. to the closest half-icon.
mValue = Math::ceilf(stof(value) / 0.1) / 10;
mOriginalValue = static_cast<int>(mValue * 10);
// If the argument to colorize the rating icons has been passed, set the
// color shift accordingly.
if (mColorizeChanges) {
if (static_cast<int>(mValue * 10) == mOriginalValue)
setColorShift(mColorOriginalValue);
else
setColorShift(mColorChangedValue);
}
// For the special situation where there is a fractional rating in the gamelist.xml
// file that has been rounded to a half-star rating, render the rating icons green.
// This should only happen if an external scraper has been used or if the file has
// been manually edited.
if (mColorizeChanges && mValue != stof(value)) {
mOriginalValue = ICONCOLOR_USERMARKED;
setColorShift(0x449944FF);
}
if (mValue > 1.0f)
mValue = 1.0f;
else if (mValue < 0.0f)
mValue = 0.0f;
}
updateVertices();
}
std::string RatingComponent::getValue() const
{
// Do not use std::to_string here as it will use the current locale
// and that sometimes encodes decimals as commas.
std::stringstream ss;
ss << mValue;
return ss.str();
}
void RatingComponent::setOpacity(unsigned char opacity)
{
mOpacity = opacity;
mColorShift = (mColorShift >> 8 << 8) | mOpacity;
updateColors();
}
void RatingComponent::setColorShift(unsigned int color)
{
mColorShift = color;
mColorShiftEnd = color;
// Grab the opacity from the color shift because we may need
// to apply it if fading in textures.
mOpacity = color & 0xff;
updateColors();
}
void RatingComponent::onSizeChanged()
{
if (mSize.y() == 0)
mSize[1] = mSize.x() / NUM_RATING_STARS;
else if (mSize.x() == 0)
mSize[0] = mSize.y() * NUM_RATING_STARS;
if (mSize.y() > 0) {
size_t heightPx = (size_t)Math::round(mSize.y());
if (mFilledTexture)
mFilledTexture->rasterizeAt(heightPx, heightPx);
if (mUnfilledTexture)
mUnfilledTexture->rasterizeAt(heightPx, heightPx);
}
updateVertices();
}
void RatingComponent::updateVertices()
{
const float numStars = NUM_RATING_STARS;
const float h = getSize().y(); // Ss the same as a single star's width.
const float w = getSize().y() * mValue * numStars;
const float fw = getSize().y() * numStars;
const unsigned int color = Renderer::convertColor(mColorShift);
mVertices[0] = { { 0.0f, 0.0f }, { 0.0f, 1.0f }, color };
mVertices[1] = { { 0.0f, h }, { 0.0f, 0.0f }, color };
mVertices[2] = { { w, 0.0f }, { mValue * numStars, 1.0f }, color };
mVertices[3] = { { w, h }, { mValue * numStars, 0.0f }, color };
mVertices[4] = { { 0.0f, 0.0f }, { 0.0f, 1.0f }, color };
mVertices[5] = { { 0.0f, h }, { 0.0f, 0.0f }, color };
mVertices[6] = { { fw, 0.0f }, { numStars, 1.0f }, color };
mVertices[7] = { { fw, h }, { numStars, 0.0f }, color };
// Disabled this code as it caused subtle but strange rendering errors
// where the icons changed size slightly when changing rating scores.
// // Round vertices.
// for (int i = 0; i < 8; ++i)
// mVertices[i].pos.round();
}
void RatingComponent::updateColors()
{
const unsigned int color = Renderer::convertColor(mColorShift);
for (int i = 0; i < 8; ++i)
mVertices[i].col = color;
}
void RatingComponent::render(const Transform4x4f& parentTrans)
{
if (!isVisible() || mFilledTexture == nullptr || mUnfilledTexture == nullptr)
return;
Transform4x4f trans = parentTrans * getTransform();
Renderer::setMatrix(trans);
if (mOpacity > 0) {
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if (Settings::getInstance()->getBool("DebugImage")) {
Renderer::drawRect(0.0f, 0.0f, mSize.y() * NUM_RATING_STARS,
mSize.y(), 0x00000033, 0x00000033);
}
if (mUnfilledTexture->bind()) {
if (mUnfilledColor != mColorShift) {
const unsigned int color = Renderer::convertColor(mUnfilledColor);
for (int i = 0; i < 8; ++i)
mVertices[i].col = color;
}
Renderer::drawTriangleStrips(&mVertices[4], 4);
Renderer::bindTexture(0);
if (mUnfilledColor != mColorShift)
updateColors();
}
if (mFilledTexture->bind()) {
Renderer::drawTriangleStrips(&mVertices[0], 4);
Renderer::bindTexture(0);
}
}
renderChildren(trans);
}
bool RatingComponent::input(InputConfig* config, Input input)
{
if (config->isMappedTo("a", input) && input.value != 0) {
mValue += (1.f/2) / NUM_RATING_STARS;
if (mValue > 1.05f)
mValue = 0.0f;
// If the argument to colorize the rating icons has been passed,
// set the color shift accordingly.
if (mColorizeChanges) {
if (static_cast<int>(mValue * 10) == mOriginalValue)
setColorShift(mColorOriginalValue);
else
setColorShift(mColorChangedValue);
}
updateVertices();
}
return GuiComponent::input(config, input);
}
void RatingComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view, const std::string& element, unsigned int properties)
{
GuiComponent::applyTheme(theme, view, element, properties);
using namespace ThemeFlags;
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "rating");
if (!elem)
return;
bool imgChanged = false;
if (properties & PATH && elem->has("filledPath")) {
mFilledTexture = TextureResource::get(elem->get<std::string>("filledPath"), true);
imgChanged = true;
}
if (properties & PATH && elem->has("unfilledPath")) {
mUnfilledTexture = TextureResource::get(elem->get<std::string>("unfilledPath"), true);
imgChanged = true;
}
if (properties & COLOR) {
if (elem->has("color"))
setColorShift(elem->get<unsigned int>("color"));
if (elem->has("unfilledColor"))
mUnfilledColor = elem->get<unsigned int>("unfilledColor");
else
mUnfilledColor = mColorShift;
}
if (imgChanged)
onSizeChanged();
}
std::vector<HelpPrompt> RatingComponent::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
prompts.push_back(HelpPrompt("a", "add half star"));
return prompts;
}