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# include "platform.h"
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# include "Renderer.h"
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# include GLHEADER
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# include <iostream>
# include "Font.h"
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# include <boost/filesystem.hpp>
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# include "Log.h"
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namespace Renderer {
bool loadedFonts = false ;
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void setColor4bArray ( GLubyte * array , unsigned int color )
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{
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array [ 0 ] = ( color & 0xff000000 ) / 0x1000000 ;
array [ 1 ] = ( color & 0x00ff0000 ) / 0x10000 ;
array [ 2 ] = ( color & 0x0000ff00 ) / 0x100 ;
array [ 3 ] = ( color & 0x000000ff ) ;
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}
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void buildGLColorArray ( GLubyte * ptr , unsigned int color , unsigned int vertCount )
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{
for ( unsigned int i = 0 ; i < vertCount ; i + + )
{
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setColor4bArray ( ptr , color ) ;
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ptr + = 4 ;
}
}
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void drawRect ( int x , int y , int w , int h , unsigned int color )
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{
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GLint points [ 12 ] ;
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points [ 0 ] = x ; points [ 1 ] = y ;
points [ 2 ] = x ; points [ 3 ] = y + h ;
points [ 4 ] = x + w ; points [ 5 ] = y ;
points [ 6 ] = x + w ; points [ 7 ] = y ;
points [ 8 ] = x ; points [ 9 ] = y + h ;
points [ 10 ] = x + w ; points [ 11 ] = y + h ;
GLubyte colors [ 6 * 4 ] ;
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buildGLColorArray ( colors , color , 6 ) ;
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glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
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glEnableClientState ( GL_VERTEX_ARRAY ) ;
glEnableClientState ( GL_COLOR_ARRAY ) ;
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glVertexPointer ( 2 , GL_INT , 0 , points ) ;
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glColorPointer ( 4 , GL_UNSIGNED_BYTE , 0 , colors ) ;
glDrawArrays ( GL_TRIANGLES , 0 , 6 ) ;
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glDisableClientState ( GL_BLEND ) ;
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glDisableClientState ( GL_VERTEX_ARRAY ) ;
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glDisable ( GL_COLOR_ARRAY ) ;
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}
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Font * fonts [ 3 ] = { NULL , NULL , NULL } ;
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/*void unloadFonts()
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{
std : : cout < < " unloading fonts... " ;
for ( unsigned int i = 0 ; i < 3 ; i + + )
{
delete fonts [ i ] ;
fonts [ i ] = NULL ;
}
loadedFonts = false ;
std : : cout < < " done. \n " ;
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} */
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//creates the default fonts (which shouldn't ever be deleted)
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void loadFonts ( )
{
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if ( loadedFonts )
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return ;
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std : : string fontPath = Font : : getDefaultPath ( ) ;
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//make sure our font exists
if ( ! boost : : filesystem : : exists ( fontPath ) )
{
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LOG ( LogError ) < < " System font wasn't found! Try installing the DejaVu truetype font (pacman -S ttf-dejavu on Arch, sudo apt-get install ttf-dejavu on Debian) " ;
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return ;
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}
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float fontSizes [ ] = { 0.035f , 0.045f , 0.1f } ;
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for ( unsigned int i = 0 ; i < 3 ; i + + )
{
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fonts [ i ] = new Font ( fontPath , ( unsigned int ) ( fontSizes [ i ] * getScreenHeight ( ) ) ) ;
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}
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loadedFonts = true ;
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LOG ( LogInfo ) < < " Loaded fonts successfully. " ;
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}
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Font * getDefaultFont ( FontSize size )
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{
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if ( ! loadedFonts )
loadFonts ( ) ;
return fonts [ size ] ;
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}
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void drawText ( std : : string text , int x , int y , unsigned int color , Font * font )
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{
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font - > drawText ( text , x , y , color ) ;
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}
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void drawCenteredText ( std : : string text , int xOffset , int y , unsigned int color , Font * font )
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{
int w , h ;
font - > sizeText ( text , & w , & h ) ;
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int x = getScreenWidth ( ) - w ;
x = x / 2 ;
x + = xOffset / 2 ;
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drawText ( text , x , y , color , font ) ;
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}
//this could probably be optimized
//draws text and ensures it's never longer than xLen
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void drawWrappedText ( std : : string text , int xStart , int yStart , int xLen , unsigned int color , Font * font )
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{
int y = yStart ;
std : : string line , word , temp ;
int w , h ;
size_t space , newline ;
while ( text . length ( ) > 0 | | ! line . empty ( ) ) //while there's text or we still have text to render
{
space = text . find ( ' ' , 0 ) ;
if ( space = = std : : string : : npos )
space = text . length ( ) - 1 ;
word = text . substr ( 0 , space + 1 ) ;
//check if the next word contains a newline
newline = word . find ( ' \n ' , 0 ) ;
if ( newline ! = std : : string : : npos )
{
word = word . substr ( 0 , newline ) ;
text . erase ( 0 , newline + 1 ) ;
} else {
text . erase ( 0 , space + 1 ) ;
}
temp = line + word ;
font - > sizeText ( temp , & w , & h ) ;
//if we're on the last word and it'll fit on the line, just add it to the line
if ( ( w < = xLen & & text . length ( ) = = 0 ) | | newline ! = std : : string : : npos )
{
line = temp ;
word = " " ;
}
//if the next line will be too long or we're on the last of the text, render it
if ( w > xLen | | text . length ( ) = = 0 | | newline ! = std : : string : : npos )
{
//render line now
if ( w > 0 ) //make sure it's not blank
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drawText ( line , xStart , y , color , font ) ;
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//increment y by height and some extra padding for the next line
y + = h + 4 ;
//move the word we skipped to the next line
line = word ;
} else {
//there's still space, continue building the line
line = temp ;
}
}
}
} ;