2012-09-10 18:10:59 +00:00
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#include "platform.h"
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2013-05-13 19:53:28 +00:00
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#include "Renderer.h"
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2012-09-10 18:10:59 +00:00
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#include GLHEADER
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2012-08-29 18:53:53 +00:00
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#include <iostream>
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2013-10-04 23:24:41 +00:00
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#include "resources/Font.h"
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2012-09-04 16:45:16 +00:00
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#include <boost/filesystem.hpp>
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2013-01-04 23:31:51 +00:00
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#include "Log.h"
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2013-06-14 15:48:13 +00:00
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#include <stack>
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2014-03-19 20:03:23 +00:00
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#include "Util.h"
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2012-08-29 18:53:53 +00:00
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namespace Renderer {
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2013-07-10 11:29:43 +00:00
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std::stack<Eigen::Vector4i> clipStack;
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2013-06-14 15:48:13 +00:00
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2012-10-17 18:21:56 +00:00
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void setColor4bArray(GLubyte* array, unsigned int color)
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2012-08-29 18:53:53 +00:00
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{
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2013-06-27 10:31:16 +00:00
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array[0] = (color & 0xff000000) >> 24;
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array[1] = (color & 0x00ff0000) >> 16;
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array[2] = (color & 0x0000ff00) >> 8;
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2012-10-17 18:21:56 +00:00
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array[3] = (color & 0x000000ff);
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2012-08-29 18:53:53 +00:00
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}
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2012-10-17 18:21:56 +00:00
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void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount)
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2012-08-29 18:53:53 +00:00
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{
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2013-06-27 10:31:16 +00:00
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//convert color from ???? to RGBA?
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unsigned int colorRGBA;
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setColor4bArray((GLubyte *)&colorRGBA, color);
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//write color to unsigned int array
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GLuint * uiPtr = (GLuint *)ptr;
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2012-08-29 18:53:53 +00:00
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for(unsigned int i = 0; i < vertCount; i++)
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{
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2013-06-27 10:31:16 +00:00
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uiPtr[i] = colorRGBA;
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2012-08-29 18:53:53 +00:00
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}
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}
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2013-07-10 11:29:43 +00:00
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void pushClipRect(Eigen::Vector2i pos, Eigen::Vector2i dim)
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2013-06-02 19:34:50 +00:00
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{
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2013-07-10 11:29:43 +00:00
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Eigen::Vector4i box(pos.x(), pos.y(), dim.x(), dim.y());
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if(box[2] == 0)
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box[2] = Renderer::getScreenWidth() - box.x();
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if(box[3] == 0)
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box[3] = Renderer::getScreenHeight() - box.y();
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2013-06-02 19:34:50 +00:00
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2013-06-14 15:48:13 +00:00
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//glScissor starts at the bottom left of the window
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//so (0, 0, 1, 1) is the bottom left pixel
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//everything else uses y+ = down, so flip it to be consistent
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2013-07-10 11:29:43 +00:00
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//rect.pos.y = Renderer::getScreenHeight() - rect.pos.y - rect.size.y;
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box[1] = Renderer::getScreenHeight() - box.y() - box[3];
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2013-06-14 15:48:13 +00:00
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2014-03-12 03:00:08 +00:00
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//make sure the box fits within clipStack.top(), and clip further accordingly
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if(clipStack.size())
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{
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Eigen::Vector4i& top = clipStack.top();
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if(top[0] > box[0])
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box[0] = top[0];
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if(top[1] > box[1])
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box[1] = top[1];
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if(top[0] + top[2] < box[0] + box[2])
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box[2] = (top[0] + top[2]) - box[0];
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if(top[1] + top[3] < box[1] + box[3])
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box[3] = (top[1] + top[3]) - box[1];
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}
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if(box[2] < 0)
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box[2] = 0;
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if(box[3] < 0)
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box[3] = 0;
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2013-07-10 11:29:43 +00:00
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clipStack.push(box);
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glScissor(box[0], box[1], box[2], box[3]);
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2013-06-02 22:33:49 +00:00
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glEnable(GL_SCISSOR_TEST);
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}
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2013-06-14 15:48:13 +00:00
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void popClipRect()
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2013-06-02 22:33:49 +00:00
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{
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2013-06-14 15:48:13 +00:00
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if(clipStack.empty())
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{
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LOG(LogError) << "Tried to popClipRect while the stack was empty!";
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return;
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}
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2013-07-10 11:29:43 +00:00
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2013-06-14 15:48:13 +00:00
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clipStack.pop();
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if(clipStack.empty())
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{
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glDisable(GL_SCISSOR_TEST);
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}else{
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2013-07-10 11:29:43 +00:00
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Eigen::Vector4i top = clipStack.top();
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glScissor(top[0], top[1], top[2], top[3]);
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2013-06-14 15:48:13 +00:00
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}
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2013-06-02 22:33:49 +00:00
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}
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2014-03-19 20:03:23 +00:00
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void drawRect(float x, float y, float w, float h, unsigned int color, GLenum blend_sfactor, GLenum blend_dfactor)
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{
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drawRect((int)round(x), (int)round(y), (int)round(w), (int)round(h), color, blend_sfactor, blend_dfactor);
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}
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2014-03-01 21:02:44 +00:00
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void drawRect(int x, int y, int w, int h, unsigned int color, GLenum blend_sfactor, GLenum blend_dfactor)
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2012-08-29 18:53:53 +00:00
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{
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2013-05-15 07:50:59 +00:00
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#ifdef USE_OPENGL_ES
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GLshort points[12];
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#else
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2013-05-13 19:53:28 +00:00
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GLint points[12];
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2013-05-15 07:50:59 +00:00
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#endif
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2012-08-29 18:53:53 +00:00
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points[0] = x; points [1] = y;
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points[2] = x; points[3] = y + h;
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points[4] = x + w; points[5] = y;
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points[6] = x + w; points[7] = y;
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points[8] = x; points[9] = y + h;
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points[10] = x + w; points[11] = y + h;
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GLubyte colors[6*4];
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2012-10-17 18:21:56 +00:00
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buildGLColorArray(colors, color, 6);
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2012-08-29 18:53:53 +00:00
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2012-10-17 18:32:01 +00:00
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glEnable(GL_BLEND);
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2014-03-01 21:02:44 +00:00
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glBlendFunc(blend_sfactor, blend_dfactor);
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2012-08-29 18:53:53 +00:00
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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2012-10-17 18:32:01 +00:00
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2013-05-15 07:50:59 +00:00
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#ifdef USE_OPENGL_ES
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glVertexPointer(2, GL_SHORT, 0, points);
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#else
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2013-05-13 19:53:28 +00:00
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glVertexPointer(2, GL_INT, 0, points);
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2013-05-15 07:50:59 +00:00
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#endif
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2012-08-29 18:53:53 +00:00
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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2013-08-21 17:40:39 +00:00
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glDisable(GL_BLEND);
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2012-08-29 18:53:53 +00:00
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glDisableClientState(GL_VERTEX_ARRAY);
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2013-08-21 17:40:39 +00:00
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glDisableClientState(GL_COLOR_ARRAY);
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2012-08-29 18:53:53 +00:00
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}
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2013-07-10 11:29:43 +00:00
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void setMatrix(float* matrix)
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{
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glLoadMatrixf(matrix);
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}
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void setMatrix(const Eigen::Affine3f& matrix)
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{
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setMatrix((float*)matrix.data());
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}
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2012-08-29 18:53:53 +00:00
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};
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