ES-DE/es-app/src/MetaData.cpp

153 lines
6.2 KiB
C++
Raw Normal View History

//
// MetaData.cpp
//
// Static data for default metadata values as well as functions
// to read and write metadata from the gamelist files.
//
#include "MetaData.h"
2017-11-01 22:21:10 +00:00
#include "utils/FileSystemUtil.h"
#include "Log.h"
2017-11-10 19:16:42 +00:00
#include <pugixml/src/pugixml.hpp>
MetaDataDecl gameDecls[] = {
// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd, shouldScrape
{"name", MD_STRING, "", false, "name", "enter game name", true},
{"sortname", MD_STRING, "", false, "sortname", "enter game sort name", false},
{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true},
{"rating", MD_RATING, "0", false, "rating", "enter rating", true},
{"releasedate", MD_DATE, "not-a-date-time", false, "release date", "enter release date", true},
{"developer", MD_STRING, "unknown", false, "developer", "enter game developer", true},
{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher", true},
{"genre", MD_STRING, "unknown", false, "genre", "enter game genre", true},
{"players", MD_INT, "unknown", false, "players", "enter number of players", true},
{"favorite", MD_BOOL, "false", false, "favorite", "enter favorite off/on", false},
{"completed", MD_BOOL, "false", false, "completed", "enter completed off/on", false},
{"broken", MD_BOOL, "false", false, "broken/not working", "enter broken off/on", false},
{"hidden", MD_BOOL, "false", false, "hidden", "enter hidden off/on", false},
{"kidgame", MD_BOOL, "false", false, "kidgame", "enter kidgame off/on", false},
{"launchstring", MD_LAUNCHSTRING, "", false, "launch string", "enter game launch string "
"(emulator override)", false},
{"playcount", MD_INT, "0", false, "play count", "enter number of times played", false},
{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
};
const std::vector<MetaDataDecl> gameMDD(gameDecls, gameDecls +
sizeof(gameDecls) / sizeof(gameDecls[0]));
MetaDataDecl folderDecls[] = {
{"name", MD_STRING, "", false, "name", "enter game name", true},
{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true},
{"developer", MD_STRING, "unknown", false, "developer", "enter game developer", true},
{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher", true},
{"genre", MD_STRING, "unknown", false, "genre", "enter game genre", true},
{"players", MD_INT, "unknown", false, "players", "enter number of players", true}
};
const std::vector<MetaDataDecl> folderMDD(folderDecls, folderDecls +
sizeof(folderDecls) / sizeof(folderDecls[0]));
const std::vector<MetaDataDecl>& getMDDByType(MetaDataListType type)
{
switch(type) {
case GAME_METADATA:
return gameMDD;
case FOLDER_METADATA:
return folderMDD;
}
LOG(LogError) << "Invalid MDD type";
return gameMDD;
}
MetaDataList::MetaDataList(MetaDataListType type)
: mType(type), mWasChanged(false)
{
const std::vector<MetaDataDecl>& mdd = getMDD();
for (auto iter = mdd.cbegin(); iter != mdd.cend(); iter++)
set(iter->key, iter->defaultValue);
}
MetaDataList MetaDataList::createFromXML(MetaDataListType type,
pugi::xml_node& node, const std::string& relativeTo)
{
MetaDataList mdl(type);
const std::vector<MetaDataDecl>& mdd = mdl.getMDD();
for (auto iter = mdd.cbegin(); iter != mdd.cend(); iter++) {
pugi::xml_node md = node.child(iter->key.c_str());
if (md && !md.text().empty()) {
// If it's a path, resolve relative paths.
std::string value = md.text().get();
if (iter->type == MD_PATH)
value = Utils::FileSystem::resolveRelativePath(value, relativeTo, true);
mdl.set(iter->key, value);
}
else {
mdl.set(iter->key, iter->defaultValue);
}
}
return mdl;
}
void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults,
const std::string& relativeTo) const
{
const std::vector<MetaDataDecl>& mdd = getMDD();
for (auto mddIter = mdd.cbegin(); mddIter != mdd.cend(); mddIter++) {
auto mapIter = mMap.find(mddIter->key);
if (mapIter != mMap.cend()) {
// We have this value!
// If it's just the default (and we ignore defaults), don't write it.
if (ignoreDefaults && mapIter->second == mddIter->defaultValue)
continue;
// Try and make paths relative if we can.
std::string value = mapIter->second;
if (mddIter->type == MD_PATH)
value = Utils::FileSystem::createRelativePath(value, relativeTo, true);
parent.append_child(mapIter->first.c_str()).text().set(value.c_str());
}
}
}
void MetaDataList::set(const std::string& key, const std::string& value)
{
mMap[key] = value;
mWasChanged = true;
}
const std::string& MetaDataList::get(const std::string& key) const
{
// Check that the key actually exists, otherwise return empty string.
if (mMap.count(key) > 0)
return mMap.at(key);
else
return mNoResult;
}
int MetaDataList::getInt(const std::string& key) const
{
return atoi(get(key).c_str());
}
float MetaDataList::getFloat(const std::string& key) const
{
return (float)atof(get(key).c_str());
}
bool MetaDataList::wasChanged() const
{
return mWasChanged;
}
void MetaDataList::resetChangedFlag()
{
mWasChanged = false;
}