ES-DE/es-app/src/views/SystemView.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// SystemView.cpp
//
// Main system view.
//
#include "views/SystemView.h"
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#include "Log.h"
#include "Settings.h"
#include "Sound.h"
#include "UIModeController.h"
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#include "Window.h"
#include "animations/LambdaAnimation.h"
#include "guis/GuiMsgBox.h"
#include "views/ViewController.h"
#if defined(_WIN64)
#include <cmath>
#endif
namespace
{
// Buffer values for scrolling velocity (left, stopped, right).
const int logoBuffersLeft[] {-5, -2, -1};
const int logoBuffersRight[] {1, 2, 5};
} // namespace
SystemView::SystemView()
: mCamOffset {0.0f}
, mFadeOpacity {0.0f}
, mPreviousScrollVelocity {0}
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, mUpdatedGameCount {false}
, mViewNeedsReload {true}
, mLegacyMode {false}
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, mHoldingKey {false}
, mNavigated {false}
{
setSize(Renderer::getScreenWidth(), Renderer::getScreenHeight());
mCarousel = std::make_unique<CarouselComponent>();
mCarousel->setCursorChangedCallback([&](const CursorState& state) { onCursorChanged(state); });
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mCarousel->setCancelTransitionsCallback([&] {
ViewController::getInstance()->cancelViewTransitions();
mNavigated = true;
for (auto& anim : mSystemElements[mCarousel->getCursor()].lottieAnimComponents)
anim->setPauseAnimation(true);
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});
populate();
}
SystemView::~SystemView()
{
if (mLegacyMode) {
// Delete any existing extras.
for (auto& entry : mSystemElements) {
for (auto extra : entry.legacyExtras)
delete extra;
entry.legacyExtras.clear();
}
}
}
void SystemView::onTransition()
{
for (auto& anim : mSystemElements[mCarousel->getCursor()].lottieAnimComponents)
anim->setPauseAnimation(true);
}
void SystemView::goToSystem(SystemData* system, bool animate)
{
mCarousel->setCursor(system);
for (auto& selector : mSystemElements[mCarousel->getCursor()].gameSelectors) {
if (selector->getGameSelection() == GameSelectorComponent::GameSelection::RANDOM)
selector->setNeedsRefresh();
}
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for (auto& video : mSystemElements[mCarousel->getCursor()].videoComponents)
video->setStaticVideo();
for (auto& anim : mSystemElements[mCarousel->getCursor()].lottieAnimComponents)
anim->resetFileAnimation();
updateGameSelectors();
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updateGameCount();
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startViewVideos();
if (!animate)
finishSystemAnimation(0);
}
bool SystemView::input(InputConfig* config, Input input)
{
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mNavigated = false;
if (input.value != 0) {
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mHoldingKey = true;
if (config->getDeviceId() == DEVICE_KEYBOARD && input.value && input.id == SDLK_r &&
SDL_GetModState() & KMOD_LCTRL && Settings::getInstance()->getBool("Debug")) {
LOG(LogDebug) << "SystemView::input(): Reloading all";
ViewController::getInstance()->reloadAll();
return true;
}
if (config->isMappedTo("a", input)) {
mCarousel->stopScrolling();
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pauseViewVideos();
ViewController::getInstance()->goToGamelist(mCarousel->getSelected());
NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
return true;
}
if (Settings::getInstance()->getBool("RandomAddButton") &&
(config->isMappedTo("leftthumbstickclick", input) ||
config->isMappedTo("rightthumbstickclick", input))) {
// Get a random system and jump to it.
NavigationSounds::getInstance().playThemeNavigationSound(SYSTEMBROWSESOUND);
mCarousel->setCursor(SystemData::getRandomSystem(mCarousel->getSelected()));
return true;
}
if (!UIModeController::getInstance()->isUIModeKid() && config->isMappedTo("back", input) &&
Settings::getInstance()->getBool("ScreensaverControls")) {
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if (!mWindow->isScreensaverActive()) {
ViewController::getInstance()->stopScrolling();
ViewController::getInstance()->cancelViewTransitions();
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mWindow->startScreensaver();
mWindow->renderScreensaver();
}
return true;
}
}
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else {
mHoldingKey = false;
}
return mCarousel->input(config, input);
}
void SystemView::update(int deltaTime)
{
mCarousel->update(deltaTime);
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for (auto& video : mSystemElements[mCarousel->getCursor()].videoComponents)
video->update(deltaTime);
for (auto& anim : mSystemElements[mCarousel->getCursor()].lottieAnimComponents)
anim->update(deltaTime);
GuiComponent::update(deltaTime);
}
void SystemView::render(const glm::mat4& parentTrans)
{
if (mCarousel->getNumEntries() == 0)
return; // Nothing to render.
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bool fade {false};
if (mNavigated && mCarousel->isAnimationPlaying(0) &&
Settings::getInstance()->getString("TransitionStyle") == "fade")
fade = true;
if (!fade)
renderElements(parentTrans, false);
glm::mat4 trans {getTransform() * parentTrans};
// During fade transitions draw a black rectangle above all elements placed below the carousel.
if (mFadeOpacity != 0.0f) {
unsigned int fadeColor {0x00000000 | static_cast<unsigned int>(mFadeOpacity * 255.0f)};
Renderer::setMatrix(trans);
Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, fadeColor, fadeColor);
}
mCarousel->render(trans);
// For legacy themes the carousel is always rendered on top of all other elements.
if (!mLegacyMode)
renderElements(parentTrans, true);
}
void SystemView::onThemeChanged(const std::shared_ptr<ThemeData>& /*theme*/)
{
LOG(LogDebug) << "SystemView::onThemeChanged()";
mViewNeedsReload = true;
populate();
}
std::vector<HelpPrompt> SystemView::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
if (mCarousel->getType() == CarouselComponent::VERTICAL ||
mCarousel->getType() == CarouselComponent::VERTICAL_WHEEL)
prompts.push_back(HelpPrompt("up/down", "choose"));
else
prompts.push_back(HelpPrompt("left/right", "choose"));
prompts.push_back(HelpPrompt("a", "select"));
if (Settings::getInstance()->getBool("RandomAddButton"))
prompts.push_back(HelpPrompt("thumbstickclick", "random"));
if (!UIModeController::getInstance()->isUIModeKid() &&
Settings::getInstance()->getBool("ScreensaverControls"))
prompts.push_back(HelpPrompt("back", "screensaver"));
return prompts;
}
HelpStyle SystemView::getHelpStyle()
{
HelpStyle style;
style.applyTheme(mCarousel->getEntry(mCarousel->getCursor()).object->getTheme(), "system");
return style;
}
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void SystemView::onCursorChanged(const CursorState& /*state*/)
{
int cursor {mCarousel->getCursor()};
for (auto& selector : mSystemElements[cursor].gameSelectors) {
if (selector->getGameSelection() == GameSelectorComponent::GameSelection::RANDOM)
selector->setNeedsRefresh();
}
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for (auto& video : mSystemElements[cursor].videoComponents)
video->setStaticVideo();
for (auto& anim : mSystemElements[mCarousel->getCursor()].lottieAnimComponents)
anim->resetFileAnimation();
updateGameSelectors();
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startViewVideos();
updateHelpPrompts();
int scrollVelocity {mCarousel->getScrollingVelocity()};
float startPos {mCamOffset};
float posMax {static_cast<float>(mCarousel->getNumEntries())};
float target {static_cast<float>(cursor)};
// Find the shortest path to the target.
float endPos {target}; // Directly.
float dist {fabs(endPos - startPos)};
if (fabs(target + posMax - startPos - scrollVelocity) < dist)
endPos = target + posMax; // Loop around the end (0 -> max).
if (fabs(target - posMax - startPos - scrollVelocity) < dist)
endPos = target - posMax; // Loop around the start (max - 1 -> -1).
// Make sure transitions do not animate in reverse.
bool changedDirection {false};
if (mPreviousScrollVelocity != 0 && mPreviousScrollVelocity != scrollVelocity)
changedDirection = true;
if (!changedDirection && scrollVelocity > 0 && endPos < startPos)
endPos = endPos + posMax;
if (!changedDirection && scrollVelocity < 0 && endPos > startPos)
endPos = endPos - posMax;
if (scrollVelocity != 0)
mPreviousScrollVelocity = scrollVelocity;
std::string transition_style {Settings::getInstance()->getString("TransitionStyle")};
Animation* anim;
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if (transition_style == "fade") {
float startFade {mFadeOpacity};
anim = new LambdaAnimation(
[this, startFade, startPos, endPos, posMax](float t) {
t -= 1;
float f {glm::mix(startPos, endPos, t * t * t + 1.0f)};
if (f < 0.0f)
f += posMax;
if (f >= posMax)
f -= posMax;
t += 1;
if (t < 0.3f)
mFadeOpacity =
glm::mix(0.0f, 1.0f, glm::clamp(t / 0.2f + startFade, 0.0f, 1.0f));
else if (t < 0.7f)
mFadeOpacity = 1.0f;
else
mFadeOpacity = glm::mix(1.0f, 0.0f, glm::clamp((t - 0.6f) / 0.3f, 0.0f, 1.0f));
if (t > 0.5f)
mCamOffset = endPos;
// Update the game count when the entire animation has been completed.
if (mFadeOpacity == 1.0f)
updateGameCount();
},
500);
}
else if (transition_style == "slide") {
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mUpdatedGameCount = false;
anim = new LambdaAnimation(
[this, startPos, endPos, posMax](float t) {
t -= 1;
float f {glm::mix(startPos, endPos, t * t * t + 1.0f)};
if (f < 0.0f)
f += posMax;
if (f >= posMax)
f -= posMax;
mCamOffset = f;
// Hack to make the game count being updated in the middle of the animation.
bool update {false};
if (endPos == -1.0f && fabs(fabs(posMax) - fabs(mCamOffset)) > 0.5f &&
!mUpdatedGameCount) {
update = true;
}
else if (endPos > posMax && fabs(endPos - posMax - fabs(mCamOffset)) < 0.5f &&
!mUpdatedGameCount) {
update = true;
}
else if (fabs(fabs(endPos) - fabs(mCamOffset)) < 0.5f && !mUpdatedGameCount) {
update = true;
}
if (update) {
mUpdatedGameCount = true;
updateGameCount();
}
},
500);
}
else {
// Instant.
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updateGameCount();
anim = new LambdaAnimation(
[this, startPos, endPos, posMax](float t) {
t -= 1;
float f {glm::mix(startPos, endPos, t * t * t + 1.0f)};
if (f < 0.0f)
f += posMax;
if (f >= posMax)
f -= posMax;
mCamOffset = endPos;
},
500);
}
setAnimation(anim, 0, nullptr, false, 0);
}
void SystemView::populate()
{
LOG(LogDebug) << "SystemView::populate(): Populating carousel";
auto themeSets = ThemeData::getThemeSets();
std::map<std::string, ThemeData::ThemeSet>::const_iterator selectedSet {
themeSets.find(Settings::getInstance()->getString("ThemeSet"))};
assert(selectedSet != themeSets.cend());
mLegacyMode = selectedSet->second.capabilities.legacyTheme;
if (mLegacyMode) {
mLegacySystemInfo = std::make_unique<TextComponent>(
"SYSTEM INFO", Font::get(FONT_SIZE_SMALL), 0x33333300, ALIGN_CENTER);
}
for (auto it : SystemData::sSystemVector) {
const std::shared_ptr<ThemeData>& theme {it->getTheme()};
std::string logoPath;
std::string defaultLogoPath;
if (mLegacyMode && mViewNeedsReload)
legacyApplyTheme(theme);
if (mLegacyMode) {
SystemViewElements elements;
elements.name = it->getName();
elements.legacyExtras = ThemeData::makeExtras(theme, "system");
// Sort the extras by z-index.
std::stable_sort(
elements.legacyExtras.begin(), elements.legacyExtras.end(),
[](GuiComponent* a, GuiComponent* b) { return b->getZIndex() > a->getZIndex(); });
mSystemElements.emplace_back(std::move(elements));
}
if (!mLegacyMode) {
SystemViewElements elements;
if (theme->hasView("system")) {
elements.name = it->getName();
elements.fullName = it->getFullName();
for (auto& element : theme->getViewElements("system").elements) {
if (element.second.type == "gameselector") {
elements.gameSelectors.emplace_back(
std::make_unique<GameSelectorComponent>(it));
elements.gameSelectors.back()->applyTheme(theme, "system", element.first,
ThemeFlags::ALL);
elements.gameSelectors.back()->setNeedsRefresh();
}
if (element.second.type == "carousel") {
mCarousel->applyTheme(theme, "system", element.first, ThemeFlags::ALL);
if (element.second.has("logo"))
logoPath = element.second.get<std::string>("logo");
if (element.second.has("defaultLogo"))
defaultLogoPath = element.second.get<std::string>("defaultLogo");
}
else if (element.second.type == "image") {
elements.imageComponents.emplace_back(std::make_unique<ImageComponent>());
elements.imageComponents.back()->setDefaultZIndex(30.0f);
elements.imageComponents.back()->applyTheme(theme, "system", element.first,
ThemeFlags::ALL);
elements.children.emplace_back(elements.imageComponents.back().get());
}
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else if (element.second.type == "video") {
elements.videoComponents.emplace_back(
std::make_unique<VideoFFmpegComponent>());
elements.videoComponents.back()->setDefaultZIndex(30.0f);
elements.videoComponents.back()->setStaticVideo();
elements.videoComponents.back()->applyTheme(theme, "system", element.first,
ThemeFlags::ALL);
elements.children.emplace_back(elements.videoComponents.back().get());
}
else if (element.second.type == "animation") {
elements.lottieAnimComponents.emplace_back(
std::make_unique<LottieComponent>());
elements.lottieAnimComponents.back()->setDefaultZIndex(35.0f);
elements.lottieAnimComponents.back()->applyTheme(
theme, "system", element.first, ThemeFlags::ALL);
elements.children.emplace_back(elements.lottieAnimComponents.back().get());
}
else if (element.second.type == "text") {
if (element.second.has("systemdata") &&
element.second.get<std::string>("systemdata").substr(0, 9) ==
"gamecount") {
if (element.second.has("systemdata")) {
elements.gameCountComponents.emplace_back(
std::make_unique<TextComponent>());
elements.gameCountComponents.back()->setDefaultZIndex(40.0f);
elements.gameCountComponents.back()->applyTheme(
theme, "system", element.first, ThemeFlags::ALL);
elements.children.emplace_back(
elements.gameCountComponents.back().get());
}
}
else {
elements.textComponents.emplace_back(std::make_unique<TextComponent>());
elements.textComponents.back()->setDefaultZIndex(40.0f);
elements.textComponents.back()->applyTheme(
theme, "system", element.first, ThemeFlags::ALL);
elements.children.emplace_back(elements.textComponents.back().get());
}
}
}
}
else {
// Apply default carousel configuration.
mCarousel->applyTheme(theme, "system", "", ThemeFlags::ALL);
}
std::stable_sort(
elements.children.begin(), elements.children.end(),
[](GuiComponent* a, GuiComponent* b) { return b->getZIndex() > a->getZIndex(); });
std::stable_sort(elements.imageComponents.begin(), elements.imageComponents.end(),
[](const std::unique_ptr<ImageComponent>& a,
const std::unique_ptr<ImageComponent>& b) {
return b->getZIndex() > a->getZIndex();
});
std::stable_sort(elements.textComponents.begin(), elements.textComponents.end(),
[](const std::unique_ptr<TextComponent>& a,
const std::unique_ptr<TextComponent>& b) {
return b->getZIndex() > a->getZIndex();
});
mSystemElements.emplace_back(std::move(elements));
}
CarouselComponent::Entry entry;
entry.name = it->getName();
entry.object = it;
entry.data.logoPath = logoPath;
entry.data.defaultLogoPath = defaultLogoPath;
mCarousel->addEntry(theme, entry, mLegacyMode);
}
for (auto& elements : mSystemElements) {
for (auto& text : elements.textComponents) {
if (text->getThemeSystemdata() != "") {
if (text->getThemeSystemdata() == "name")
text->setValue(elements.name);
else if (text->getThemeSystemdata() == "fullname")
text->setValue(elements.fullName);
else
text->setValue(text->getThemeSystemdata());
}
}
}
if (mCarousel->getNumEntries() == 0) {
// Something is wrong, there is not a single system to show, check if UI mode is not full.
if (!UIModeController::getInstance()->isUIModeFull()) {
Settings::getInstance()->setString("UIMode", "full");
mWindow->pushGui(new GuiMsgBox(
getHelpStyle(),
"The selected UI mode has nothing to show,\n returning to UI mode \"Full\"", "OK",
nullptr));
}
}
}
void SystemView::updateGameCount()
{
std::pair<unsigned int, unsigned int> gameCount =
mCarousel->getSelected()->getDisplayedGameCount();
std::stringstream ss;
std::stringstream ssGames;
std::stringstream ssFavorites;
bool games {false};
bool favorites {false};
if (!mCarousel->getSelected()->isGameSystem()) {
ss << "Configuration";
}
else if (mCarousel->getSelected()->isCollection() &&
(mCarousel->getSelected()->getName() == "favorites")) {
ss << gameCount.first << " Game" << (gameCount.first == 1 ? " " : "s");
}
else if (mCarousel->getSelected()->isCollection() &&
(mCarousel->getSelected()->getName() == "recent")) {
// The "recent" gamelist has probably been trimmed after sorting, so we'll cap it at
// its maximum limit of 50 games.
ss << (gameCount.first > 50 ? 50 : gameCount.first) << " Game"
<< (gameCount.first == 1 ? " " : "s");
}
else {
ss << gameCount.first << " Game" << (gameCount.first == 1 ? " " : "s ") << "("
<< gameCount.second << " Favorite" << (gameCount.second == 1 ? ")" : "s)");
ssGames << gameCount.first << " Game" << (gameCount.first == 1 ? " " : "s ");
ssFavorites << gameCount.second << " Favorite" << (gameCount.second == 1 ? "" : "s");
games = true;
favorites = true;
}
if (mLegacyMode) {
mLegacySystemInfo->setText(ss.str());
}
else {
for (auto& gameCount : mSystemElements[mCarousel->getCursor()].gameCountComponents) {
if (gameCount->getThemeSystemdata() == "gamecount") {
gameCount->setValue(ss.str());
}
else if (gameCount->getThemeSystemdata() == "gamecount_games") {
if (games)
gameCount->setValue(ssGames.str());
else
gameCount->setValue(ss.str());
}
else if (gameCount->getThemeSystemdata() == "gamecount_favorites") {
gameCount->setValue(ssFavorites.str());
}
else {
gameCount->setValue(gameCount->getThemeSystemdata());
}
}
}
}
void SystemView::updateGameSelectors()
{
if (mLegacyMode)
return;
int cursor {mCarousel->getCursor()};
if (mSystemElements[cursor].gameSelectors.size() == 0)
return;
bool multipleSelectors {mSystemElements[cursor].gameSelectors.size() > 1};
for (auto& image : mSystemElements[cursor].imageComponents) {
if (image->getThemeImageTypes().size() == 0)
continue;
GameSelectorComponent* gameSelector {nullptr};
if (multipleSelectors) {
const std::string& imageSelector {image->getThemeGameSelector()};
if (imageSelector == "") {
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
LOG(LogWarning) << "SystemView::updateGameSelectors(): Multiple gameselector "
"elements defined but image element does not state which one to "
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"use, selecting first entry";
}
else {
for (auto& selector : mSystemElements[cursor].gameSelectors) {
if (selector->getSelectorName() == imageSelector)
gameSelector = selector.get();
}
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if (gameSelector == nullptr) {
LOG(LogWarning)
<< "SystemView::updateGameSelectors(): Invalid gameselector \""
<< imageSelector << "\" defined for image element, selecting first entry";
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
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}
}
}
else {
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
}
gameSelector->refreshGames();
std::vector<FileData*> games {gameSelector->getGames()};
if (!games.empty()) {
std::string path;
for (auto& imageType : image->getThemeImageTypes()) {
if (imageType == "image") {
path = games.front()->getImagePath();
if (path != "") {
image->setImage(path);
break;
}
}
else if (imageType == "miximage") {
path = games.front()->getMiximagePath();
if (path != "") {
image->setImage(path);
break;
}
}
else if (imageType == "marquee") {
path = games.front()->getMarqueePath();
if (path != "") {
image->setImage(path);
break;
}
}
else if (imageType == "screenshot") {
path = games.front()->getScreenshotPath();
if (path != "") {
image->setImage(path);
break;
}
}
else if (imageType == "titlescreen") {
path = games.front()->getTitleScreenPath();
if (path != "") {
image->setImage(path);
break;
}
}
else if (imageType == "cover") {
path = games.front()->getCoverPath();
if (path != "") {
image->setImage(path);
break;
}
}
else if (imageType == "backcover") {
path = games.front()->getBackCoverPath();
if (path != "") {
image->setImage(path);
break;
}
}
else if (imageType == "3dbox") {
path = games.front()->get3DBoxPath();
if (path != "") {
image->setImage(path);
break;
}
}
else if (imageType == "fanart") {
path = games.front()->getFanArtPath();
if (path != "") {
image->setImage(path);
break;
}
}
else if (imageType == "thumbnail") {
path = games.front()->getThumbnailPath();
if (path != "") {
image->setImage(path);
break;
}
}
}
// This is needed so the default image is set if no game media was found.
if (path == "" && image->getThemeImageTypes().size() > 0)
image->setImage("");
}
else {
image->setImage("");
}
}
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for (auto& video : mSystemElements[cursor].videoComponents) {
// If a static video has been set, then don't attempt to find a gameselector entry.
if (video->hasStaticVideo())
continue;
GameSelectorComponent* gameSelector {nullptr};
if (multipleSelectors) {
const std::string& videoSelector {video->getThemeGameSelector()};
if (videoSelector == "") {
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
LOG(LogWarning) << "SystemView::updateGameSelectors(): Multiple gameselector "
"elements defined but video element does not state which one to "
"use, selecting first entry";
}
else {
for (auto& selector : mSystemElements[cursor].gameSelectors) {
if (selector->getSelectorName() == videoSelector)
gameSelector = selector.get();
}
if (gameSelector == nullptr) {
LOG(LogWarning)
<< "SystemView::updateGameSelectors(): Invalid gameselector \""
<< videoSelector << "\" defined for video element, selecting first entry";
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
}
}
}
else {
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
}
gameSelector->refreshGames();
std::vector<FileData*> games {gameSelector->getGames()};
if (!games.empty()) {
if (!video->setVideo(games.front()->getVideoPath()))
video->setDefaultVideo();
}
}
for (auto& video : mSystemElements[cursor].videoComponents) {
if (video->getThemeImageTypes().size() == 0)
continue;
GameSelectorComponent* gameSelector {nullptr};
if (multipleSelectors) {
const std::string& imageSelector {video->getThemeGameSelector()};
if (imageSelector == "") {
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
LOG(LogWarning) << "SystemView::updateGameSelectors(): Multiple gameselector "
"elements defined but video element does not state which one to "
"use, selecting first entry";
}
else {
for (auto& selector : mSystemElements[cursor].gameSelectors) {
if (selector->getSelectorName() == imageSelector)
gameSelector = selector.get();
}
if (gameSelector == nullptr) {
LOG(LogWarning)
<< "SystemView::updateGameSelectors(): Invalid gameselector \""
<< imageSelector << "\" defined for video element, selecting first entry";
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
}
}
}
else {
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
}
gameSelector->refreshGames();
std::vector<FileData*> games {gameSelector->getGames()};
if (!games.empty()) {
std::string path;
for (auto& imageType : video->getThemeImageTypes()) {
if (imageType == "image") {
path = games.front()->getImagePath();
if (path != "") {
video->setImage(path);
break;
}
}
else if (imageType == "miximage") {
path = games.front()->getMiximagePath();
if (path != "") {
video->setImage(path);
break;
}
}
else if (imageType == "marquee") {
path = games.front()->getMarqueePath();
if (path != "") {
video->setImage(path);
break;
}
}
else if (imageType == "screenshot") {
path = games.front()->getScreenshotPath();
if (path != "") {
video->setImage(path);
break;
}
}
else if (imageType == "titlescreen") {
path = games.front()->getTitleScreenPath();
if (path != "") {
video->setImage(path);
break;
}
}
else if (imageType == "cover") {
path = games.front()->getCoverPath();
if (path != "") {
video->setImage(path);
break;
}
}
else if (imageType == "backcover") {
path = games.front()->getBackCoverPath();
if (path != "") {
video->setImage(path);
break;
}
}
else if (imageType == "3dbox") {
path = games.front()->get3DBoxPath();
if (path != "") {
video->setImage(path);
break;
}
}
else if (imageType == "fanart") {
path = games.front()->getFanArtPath();
if (path != "") {
video->setImage(path);
break;
}
}
else if (imageType == "thumbnail") {
path = games.front()->getThumbnailPath();
if (path != "") {
video->setImage(path);
break;
}
}
}
// This is needed so the default image is set if no game media was found.
if (path == "" && video->getThemeImageTypes().size() > 0)
video->setImage("");
}
else {
video->setImage("");
}
}
for (auto& text : mSystemElements[cursor].textComponents) {
if (text->getThemeMetadata() == "")
continue;
GameSelectorComponent* gameSelector {nullptr};
if (multipleSelectors) {
const std::string& textSelector {text->getThemeGameSelector()};
if (textSelector == "") {
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
LOG(LogWarning) << "SystemView::updateGameSelectors(): Multiple gameselector "
"elements defined but text element does not state which one to "
"use, so selecting first entry";
}
else {
for (auto& selector : mSystemElements[cursor].gameSelectors) {
if (selector->getSelectorName() == textSelector)
gameSelector = selector.get();
}
if (gameSelector == nullptr)
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
}
}
else {
gameSelector = mSystemElements[cursor].gameSelectors.front().get();
}
gameSelector->refreshGames();
std::vector<FileData*> games {gameSelector->getGames()};
if (!games.empty()) {
const std::string metadata {text->getThemeMetadata()};
if (metadata == "name")
text->setValue(games.front()->metadata.get("name"));
if (metadata == "description")
text->setValue(games.front()->metadata.get("desc"));
if (metadata == "developer")
text->setValue(games.front()->metadata.get("developer"));
if (metadata == "publisher")
text->setValue(games.front()->metadata.get("publisher"));
if (metadata == "genre")
text->setValue(games.front()->metadata.get("genre"));
if (metadata == "players")
text->setValue(games.front()->metadata.get("players"));
if (metadata == "favorite")
text->setValue(games.front()->metadata.get("favorite") == "true" ? "yes" : "no");
if (metadata == "completed")
text->setValue(games.front()->metadata.get("completed") == "true" ? "yes" : "no");
if (metadata == "kidgame")
text->setValue(games.front()->metadata.get("kidgame") == "true" ? "yes" : "no");
if (metadata == "broken")
text->setValue(games.front()->metadata.get("broken") == "true" ? "yes" : "no");
if (metadata == "playcount")
text->setValue(games.front()->metadata.get("playcount"));
if (metadata == "altemulator")
text->setValue(games.front()->metadata.get("altemulator"));
}
else {
text->setValue("");
}
}
}
void SystemView::legacyApplyTheme(const std::shared_ptr<ThemeData>& theme)
{
if (theme->hasView("system"))
mViewNeedsReload = false;
else
mViewNeedsReload = true;
mCarousel->applyTheme(theme, "system", "carousel_systemcarousel", ThemeFlags::ALL);
mLegacySystemInfo->setSize(mSize.x, mLegacySystemInfo->getFont()->getLetterHeight() * 2.2f);
mLegacySystemInfo->setPosition(0.0f, mCarousel->getPosition().y + mCarousel->getSize().y);
mLegacySystemInfo->setBackgroundColor(0xDDDDDDD8);
mLegacySystemInfo->setRenderBackground(true);
mLegacySystemInfo->setFont(
Font::get(static_cast<int>(0.035f * mSize.y), Font::getDefaultPath()));
mLegacySystemInfo->setColor(0x000000FF);
mLegacySystemInfo->setUppercase(true);
mLegacySystemInfo->setZIndex(49.0f);
mLegacySystemInfo->setDefaultZIndex(49.0f);
const ThemeData::ThemeElement* sysInfoElem {
theme->getElement("system", "text_systemInfo", "text")};
if (sysInfoElem)
mLegacySystemInfo->applyTheme(theme, "system", "text_systemInfo", ThemeFlags::ALL);
}
void SystemView::renderElements(const glm::mat4& parentTrans, bool abovePrimary)
{
glm::mat4 trans {getTransform() * parentTrans};
// Adding texture loading buffers depending on scrolling speed and status.
int bufferIndex {mCarousel->getScrollingVelocity() + 1};
const float primaryZIndex {mCarousel->getZIndex()};
for (int i = static_cast<int>(mCamOffset) + logoBuffersLeft[bufferIndex];
i <= static_cast<int>(mCamOffset) + logoBuffersRight[bufferIndex]; ++i) {
int index {i};
while (index < 0)
index += static_cast<int>(mCarousel->getNumEntries());
while (index >= static_cast<int>(mCarousel->getNumEntries()))
index -= static_cast<int>(mCarousel->getNumEntries());
if (mCarousel->isAnimationPlaying(0) || index == mCarousel->getCursor()) {
glm::mat4 elementTrans {trans};
if (mCarousel->getType() == CarouselComponent::HORIZONTAL ||
mCarousel->getType() == CarouselComponent::HORIZONTAL_WHEEL)
elementTrans = glm::translate(elementTrans,
glm::vec3 {(i - mCamOffset) * mSize.x, 0.0f, 0.0f});
else
elementTrans = glm::translate(elementTrans,
glm::vec3 {0.0f, (i - mCamOffset) * mSize.y, 0.0f});
Renderer::pushClipRect(
glm::ivec2 {static_cast<int>(glm::round(elementTrans[3].x)),
static_cast<int>(glm::round(elementTrans[3].y))},
glm::ivec2 {static_cast<int>(mSize.x), static_cast<int>(mSize.y)});
if (mLegacyMode && mSystemElements.size() > static_cast<size_t>(index)) {
for (auto element : mSystemElements[index].legacyExtras)
element->render(elementTrans);
}
else if (!mLegacyMode && mSystemElements.size() > static_cast<size_t>(index)) {
for (auto child : mSystemElements[index].children) {
if (abovePrimary && child->getZIndex() > primaryZIndex && mFadeOpacity == 0.0f)
child->render(elementTrans);
else if (!abovePrimary && child->getZIndex() <= primaryZIndex)
child->render(elementTrans);
}
}
if (mLegacyMode)
mLegacySystemInfo->render(elementTrans);
Renderer::popClipRect();
}
}
}