ES-DE/es-core/src/resources/Font.cpp

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#include "resources/Font.h"
#include <iostream>
#include <algorithm>
#include <vector>
#include <boost/filesystem.hpp>
#include "Renderer.h"
#include "Log.h"
#include "Util.h"
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FT_Library Font::sLibrary = NULL;
int Font::getSize() const { return mSize; }
std::map< std::pair<std::string, int>, std::weak_ptr<Font> > Font::sFontMap;
// utf8 stuff
size_t Font::getNextCursor(const std::string& str, size_t cursor)
{
// compare to character at the cursor
const char& c = str[cursor];
size_t result = cursor;
if((c & 0x80) == 0) // 0xxxxxxx, one byte character
{
result += 1;
}
else if((c & 0xE0) == 0xC0) // 110xxxxx, two bytes left in character
{
result += 2;
}
else if((c & 0xF0) == 0xE0) // 1110xxxx, three bytes left in character
{
result += 3;
}
else if((c & 0xF8) == 0xF0) // 11110xxx, four bytes left in character
{
result += 4;
}
else
{
// error, invalid utf8 string
// if this assert is tripped, the cursor is in the middle of a utf8 code point
assert((c & 0xC0) != 0x80); // character is 10xxxxxx
// if that wasn't it, something crazy happened
assert(false);
}
if(str.length() < result || result < cursor) // don't go beyond the very end of the string, try and catch overflow
return cursor;
return result;
}
// note: will happily accept malformed utf8
size_t Font::getPrevCursor(const std::string& str, size_t cursor)
{
if(cursor == 0)
return 0;
do
{
cursor--;
} while(cursor > 0 &&
(str[cursor] & 0xC0) == 0x80); // character is 10xxxxxx
return cursor;
}
size_t Font::moveCursor(const std::string& str, size_t cursor, int amt)
{
if(amt > 0)
{
for(int i = 0; i < amt; i++)
cursor = Font::getNextCursor(str, cursor);
}
else if(amt < 0)
{
for(int i = amt; i < 0; i++)
cursor = Font::getPrevCursor(str, cursor);
}
return cursor;
}
UnicodeChar Font::readUnicodeChar(const std::string& str, size_t& cursor)
{
const char& c = str[cursor];
if((c & 0x80) == 0) // 0xxxxxxx, one byte character
{
// 0xxxxxxx
cursor++;
return (UnicodeChar)c;
}
else if((c & 0xE0) == 0xC0) // 110xxxxx, two bytes left in character
{
// 110xxxxx 10xxxxxx
UnicodeChar val = ((str[cursor] & 0x1F) << 6) |
(str[cursor + 1] & 0x3F);
cursor += 2;
return val;
}
else if((c & 0xF0) == 0xE0) // 1110xxxx, three bytes left in character
{
// 1110xxxx 10xxxxxx 10xxxxxx
UnicodeChar val = ((str[cursor] & 0x0F) << 12) |
((str[cursor + 1] & 0x3F) << 6) |
(str[cursor + 2] & 0x3F);
cursor += 3;
return val;
}
else if((c & 0xF8) == 0xF0) // 11110xxx, four bytes left in character
{
// 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
UnicodeChar val = ((str[cursor] & 0x07) << 18) |
((str[cursor + 1] & 0x3F) << 12) |
((str[cursor + 2] & 0x3F) << 6) |
(str[cursor + 3] & 0x3F);
cursor += 4;
return val;
}
else
{
// error, invalid utf8 string
// if this assert is tripped, the cursor is in the middle of a utf8 code point
assert((c & 0xC0) != 0x80); // character is 10xxxxxx
// if that wasn't it, something crazy happened
assert(false);
}
// error
return 0;
}
Font::FontFace::FontFace(ResourceData&& d, int size) : data(d)
{
int err = FT_New_Memory_Face(sLibrary, data.ptr.get(), data.length, 0, &face);
assert(!err);
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if(!err)
FT_Set_Pixel_Sizes(face, 0, size);
}
Font::FontFace::~FontFace()
{
if(face)
FT_Done_Face(face);
}
void Font::initLibrary()
{
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assert(sLibrary == NULL);
if(FT_Init_FreeType(&sLibrary))
{
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sLibrary = NULL;
LOG(LogError) << "Error initializing FreeType!";
}
}
size_t Font::getMemUsage() const
{
size_t memUsage = 0;
for(auto it = mTextures.begin(); it != mTextures.end(); it++)
memUsage += it->textureSize.x() * it->textureSize.y() * 4;
for(auto it = mFaceCache.begin(); it != mFaceCache.end(); it++)
memUsage += it->second->data.length;
return memUsage;
}
size_t Font::getTotalMemUsage()
{
size_t total = 0;
auto it = sFontMap.begin();
while(it != sFontMap.end())
{
if(it->second.expired())
{
it = sFontMap.erase(it);
continue;
}
total += it->second.lock()->getMemUsage();
it++;
}
return total;
}
Font::Font(int size, const std::string& path) : mSize(size), mPath(path)
{
assert(mSize > 0);
mMaxGlyphHeight = 0;
if(!sLibrary)
initLibrary();
// always initialize ASCII characters
for(UnicodeChar i = 32; i < 128; i++)
getGlyph(i);
clearFaceCache();
}
Font::~Font()
{
unload(ResourceManager::getInstance());
}
void Font::reload(std::shared_ptr<ResourceManager>& rm)
{
rebuildTextures();
}
void Font::unload(std::shared_ptr<ResourceManager>& rm)
{
unloadTextures();
}
std::shared_ptr<Font> Font::get(int size, const std::string& path)
{
const std::string canonicalPath = getCanonicalPath(path);
std::pair<std::string, int> def(canonicalPath.empty() ? getDefaultPath() : canonicalPath, size);
auto foundFont = sFontMap.find(def);
if(foundFont != sFontMap.end())
{
if(!foundFont->second.expired())
return foundFont->second.lock();
}
std::shared_ptr<Font> font = std::shared_ptr<Font>(new Font(def.second, def.first));
sFontMap[def] = std::weak_ptr<Font>(font);
ResourceManager::getInstance()->addReloadable(font);
return font;
}
void Font::unloadTextures()
{
for(auto it = mTextures.begin(); it != mTextures.end(); it++)
{
it->deinitTexture();
}
}
Font::FontTexture::FontTexture()
{
textureId = 0;
textureSize = Vector2i(2048, 512);
writePos = Vector2i::Zero();
rowHeight = 0;
}
Font::FontTexture::~FontTexture()
{
deinitTexture();
}
bool Font::FontTexture::findEmpty(const Vector2i& size, Vector2i& cursor_out)
{
if(size.x() >= textureSize.x() || size.y() >= textureSize.y())
return false;
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if(writePos.x() + size.x() >= textureSize.x() &&
writePos.y() + rowHeight + size.y() + 1 < textureSize.y())
{
// row full, but it should fit on the next row
// move cursor to next row
writePos = Vector2i(0, writePos.y() + rowHeight + 1); // leave 1px of space between glyphs
rowHeight = 0;
}
if(writePos.x() + size.x() >= textureSize.x() ||
writePos.y() + size.y() >= textureSize.y())
{
// nope, still won't fit
return false;
}
cursor_out = writePos;
writePos[0] += size.x() + 1; // leave 1px of space between glyphs
if(size.y() > rowHeight)
rowHeight = size.y();
return true;
}
void Font::FontTexture::initTexture()
{
assert(textureId == 0);
glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_2D, textureId);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, textureSize.x(), textureSize.y(), 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
}
void Font::FontTexture::deinitTexture()
{
if(textureId != 0)
{
glDeleteTextures(1, &textureId);
textureId = 0;
}
}
void Font::getTextureForNewGlyph(const Vector2i& glyphSize, FontTexture*& tex_out, Vector2i& cursor_out)
{
if(mTextures.size())
{
// check if the most recent texture has space
tex_out = &mTextures.back();
// will this one work?
if(tex_out->findEmpty(glyphSize, cursor_out))
return; // yes
}
// current textures are full,
// make a new one
mTextures.push_back(FontTexture());
tex_out = &mTextures.back();
tex_out->initTexture();
bool ok = tex_out->findEmpty(glyphSize, cursor_out);
if(!ok)
{
LOG(LogError) << "Glyph too big to fit on a new texture (glyph size > " << tex_out->textureSize.x() << ", " << tex_out->textureSize.y() << ")!";
tex_out = NULL;
}
}
std::vector<std::string> getFallbackFontPaths()
{
#ifdef WIN32
// Windows
// get this system's equivalent of "C:\Windows" (might be on a different drive or in a different folder)
// so we can check the Fonts subdirectory for fallback fonts
TCHAR winDir[MAX_PATH];
GetWindowsDirectory(winDir, MAX_PATH);
std::string fontDir = winDir;
fontDir += "\\Fonts\\";
const char* fontNames[] = {
"meiryo.ttc", // japanese
"simhei.ttf", // chinese
"arial.ttf" // latin
};
//prepend to font file names
std::vector<std::string> fontPaths;
fontPaths.reserve(sizeof(fontNames) / sizeof(fontNames[0]));
for(unsigned int i = 0; i < sizeof(fontNames) / sizeof(fontNames[0]); i++)
{
std::string path = fontDir + fontNames[i];
if(ResourceManager::getInstance()->fileExists(path))
fontPaths.push_back(path);
}
fontPaths.shrink_to_fit();
return fontPaths;
#else
// Linux
// TODO
const char* paths[] = {
"/usr/share/fonts/truetype/droid/DroidSansFallbackFull.ttf" // japanese, chinese, present on Debian
};
std::vector<std::string> fontPaths;
for(unsigned int i = 0; i < sizeof(paths) / sizeof(paths[0]); i++)
{
if(ResourceManager::getInstance()->fileExists(paths[i]))
fontPaths.push_back(paths[i]);
}
fontPaths.shrink_to_fit();
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return fontPaths;
#endif
}
FT_Face Font::getFaceForChar(UnicodeChar id)
{
static const std::vector<std::string> fallbackFonts = getFallbackFontPaths();
// look through our current font + fallback fonts to see if any have the glyph we're looking for
for(unsigned int i = 0; i < fallbackFonts.size() + 1; i++)
{
auto fit = mFaceCache.find(i);
if(fit == mFaceCache.end()) // doesn't exist yet
{
// i == 0 -> mPath
// otherwise, take from fallbackFonts
const std::string& path = (i == 0 ? mPath : fallbackFonts.at(i - 1));
ResourceData data = ResourceManager::getInstance()->getFileData(path);
mFaceCache[i] = std::unique_ptr<FontFace>(new FontFace(std::move(data), mSize));
fit = mFaceCache.find(i);
}
if(FT_Get_Char_Index(fit->second->face, id) != 0)
return fit->second->face;
}
// nothing has a valid glyph - return the "real" face so we get a "missing" character
return mFaceCache.begin()->second->face;
}
void Font::clearFaceCache()
{
mFaceCache.clear();
}
Font::Glyph* Font::getGlyph(UnicodeChar id)
{
// is it already loaded?
auto it = mGlyphMap.find(id);
if(it != mGlyphMap.end())
return &it->second;
// nope, need to make a glyph
FT_Face face = getFaceForChar(id);
if(!face)
{
LOG(LogError) << "Could not find appropriate font face for character " << id << " for font " << mPath;
return NULL;
}
FT_GlyphSlot g = face->glyph;
if(FT_Load_Char(face, id, FT_LOAD_RENDER))
{
LOG(LogError) << "Could not find glyph for character " << id << " for font " << mPath << ", size " << mSize << "!";
return NULL;
}
Vector2i glyphSize(g->bitmap.width, g->bitmap.rows);
FontTexture* tex = NULL;
Vector2i cursor;
getTextureForNewGlyph(glyphSize, tex, cursor);
// getTextureForNewGlyph can fail if the glyph is bigger than the max texture size (absurdly large font size)
if(tex == NULL)
{
LOG(LogError) << "Could not create glyph for character " << id << " for font " << mPath << ", size " << mSize << " (no suitable texture found)!";
return NULL;
}
// create glyph
Glyph& glyph = mGlyphMap[id];
glyph.texture = tex;
glyph.texPos = Vector2f(cursor.x() / (float)tex->textureSize.x(), cursor.y() / (float)tex->textureSize.y());
glyph.texSize = Vector2f(glyphSize.x() / (float)tex->textureSize.x(), glyphSize.y() / (float)tex->textureSize.y());
glyph.advance = Vector2f((float)g->metrics.horiAdvance / 64.0f, (float)g->metrics.vertAdvance / 64.0f);
glyph.bearing = Vector2f((float)g->metrics.horiBearingX / 64.0f, (float)g->metrics.horiBearingY / 64.0f);
// upload glyph bitmap to texture
glBindTexture(GL_TEXTURE_2D, tex->textureId);
glTexSubImage2D(GL_TEXTURE_2D, 0, cursor.x(), cursor.y(), glyphSize.x(), glyphSize.y(), GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
glBindTexture(GL_TEXTURE_2D, 0);
// update max glyph height
if(glyphSize.y() > mMaxGlyphHeight)
mMaxGlyphHeight = glyphSize.y();
// done
return &glyph;
}
// completely recreate the texture data for all textures based on mGlyphs information
void Font::rebuildTextures()
{
// recreate OpenGL textures
for(auto it = mTextures.begin(); it != mTextures.end(); it++)
{
it->initTexture();
}
// reupload the texture data
for(auto it = mGlyphMap.begin(); it != mGlyphMap.end(); it++)
{
FT_Face face = getFaceForChar(it->first);
FT_GlyphSlot glyphSlot = face->glyph;
// load the glyph bitmap through FT
FT_Load_Char(face, it->first, FT_LOAD_RENDER);
FontTexture* tex = it->second.texture;
// find the position/size
Vector2i cursor(it->second.texPos.x() * tex->textureSize.x(), it->second.texPos.y() * tex->textureSize.y());
Vector2i glyphSize(it->second.texSize.x() * tex->textureSize.x(), it->second.texSize.y() * tex->textureSize.y());
// upload to texture
glBindTexture(GL_TEXTURE_2D, tex->textureId);
glTexSubImage2D(GL_TEXTURE_2D, 0, cursor.x(), cursor.y(), glyphSize.x(), glyphSize.y(), GL_ALPHA, GL_UNSIGNED_BYTE, glyphSlot->bitmap.buffer);
}
glBindTexture(GL_TEXTURE_2D, 0);
}
void Font::renderTextCache(TextCache* cache)
{
if(cache == NULL)
{
LOG(LogError) << "Attempted to draw NULL TextCache!";
return;
}
for(auto it = cache->vertexLists.begin(); it != cache->vertexLists.end(); it++)
{
assert(*it->textureIdPtr != 0);
auto vertexList = *it;
glBindTexture(GL_TEXTURE_2D, *it->textureIdPtr);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), &it->verts[0].pos);
glTexCoordPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), &it->verts[0].tex);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, it->colors.data());
glDrawArrays(GL_TRIANGLES, 0, it->verts.size());
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
}
Vector2f Font::sizeText(std::string text, float lineSpacing)
{
float lineWidth = 0.0f;
float highestWidth = 0.0f;
const float lineHeight = getHeight(lineSpacing);
float y = lineHeight;
size_t i = 0;
while(i < text.length())
{
UnicodeChar character = readUnicodeChar(text, i); // advances i
if(character == (UnicodeChar)'\n')
{
if(lineWidth > highestWidth)
highestWidth = lineWidth;
lineWidth = 0.0f;
y += lineHeight;
}
Glyph* glyph = getGlyph(character);
if(glyph)
lineWidth += glyph->advance.x();
}
if(lineWidth > highestWidth)
highestWidth = lineWidth;
return Vector2f(highestWidth, y);
}
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float Font::getHeight(float lineSpacing) const
{
return mMaxGlyphHeight * lineSpacing;
}
float Font::getLetterHeight()
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{
Glyph* glyph = getGlyph((UnicodeChar)'S');
assert(glyph);
return glyph->texSize.y() * glyph->texture->textureSize.y();
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}
//the worst algorithm ever written
//breaks up a normal string with newlines to make it fit xLen
std::string Font::wrapText(std::string text, float xLen)
{
std::string out;
std::string line, word, temp;
size_t space;
Vector2f textSize;
while(text.length() > 0) //while there's text or we still have text to render
{
space = text.find_first_of(" \t\n");
if(space == std::string::npos)
space = text.length() - 1;
word = text.substr(0, space + 1);
text.erase(0, space + 1);
temp = line + word;
textSize = sizeText(temp);
// if the word will fit on the line, add it to our line, and continue
if(textSize.x() <= xLen)
{
line = temp;
continue;
}else{
// the next word won't fit, so break here
out += line + '\n';
line = word;
}
}
// whatever's left should fit
out += line;
return out;
}
Vector2f Font::sizeWrappedText(std::string text, float xLen, float lineSpacing)
{
text = wrapText(text, xLen);
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return sizeText(text, lineSpacing);
}
Vector2f Font::getWrappedTextCursorOffset(std::string text, float xLen, size_t stop, float lineSpacing)
{
std::string wrappedText = wrapText(text, xLen);
float lineWidth = 0.0f;
float y = 0.0f;
size_t wrapCursor = 0;
size_t cursor = 0;
while(cursor < stop)
{
UnicodeChar wrappedCharacter = readUnicodeChar(wrappedText, wrapCursor);
UnicodeChar character = readUnicodeChar(text, cursor);
if(wrappedCharacter == (UnicodeChar)'\n' && character != (UnicodeChar)'\n')
{
//this is where the wordwrap inserted a newline
//reset lineWidth and increment y, but don't consume a cursor character
lineWidth = 0.0f;
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y += getHeight(lineSpacing);
cursor = getPrevCursor(text, cursor); // unconsume
continue;
}
if(character == (UnicodeChar)'\n')
{
lineWidth = 0.0f;
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y += getHeight(lineSpacing);
continue;
}
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Glyph* glyph = getGlyph(character);
if(glyph)
lineWidth += glyph->advance.x();
}
return Vector2f(lineWidth, y);
}
//=============================================================================================================
//TextCache
//=============================================================================================================
float Font::getNewlineStartOffset(const std::string& text, const unsigned int& charStart, const float& xLen, const Alignment& alignment)
{
switch(alignment)
{
case ALIGN_LEFT:
return 0;
case ALIGN_CENTER:
{
unsigned int endChar = text.find('\n', charStart);
return (xLen - sizeText(text.substr(charStart, endChar != std::string::npos ? endChar - charStart : endChar)).x()) / 2.0f;
}
case ALIGN_RIGHT:
{
unsigned int endChar = text.find('\n', charStart);
return xLen - (sizeText(text.substr(charStart, endChar != std::string::npos ? endChar - charStart : endChar)).x());
}
default:
return 0;
}
}
inline float font_round(float v)
{
return round(v);
}
TextCache* Font::buildTextCache(const std::string& text, Vector2f offset, unsigned int color, float xLen, Alignment alignment, float lineSpacing)
{
float x = offset[0] + (xLen != 0 ? getNewlineStartOffset(text, 0, xLen, alignment) : 0);
float yTop = getGlyph((UnicodeChar)'S')->bearing.y();
float yBot = getHeight(lineSpacing);
float y = offset[1] + (yBot + yTop)/2.0f;
// vertices by texture
std::map< FontTexture*, std::vector<TextCache::Vertex> > vertMap;
size_t cursor = 0;
UnicodeChar character;
Glyph* glyph;
while(cursor < text.length())
{
character = readUnicodeChar(text, cursor); // also advances cursor
// invalid character
if(character == 0)
continue;
if(character == (UnicodeChar)'\n')
{
y += getHeight(lineSpacing);
x = offset[0] + (xLen != 0 ? getNewlineStartOffset(text, cursor /* cursor is already advanced */, xLen, alignment) : 0);
continue;
}
glyph = getGlyph(character);
if(glyph == NULL)
continue;
std::vector<TextCache::Vertex>& verts = vertMap[glyph->texture];
size_t oldVertSize = verts.size();
verts.resize(oldVertSize + 6);
TextCache::Vertex* tri = verts.data() + oldVertSize;
const float glyphStartX = x + glyph->bearing.x();
const Vector2i& textureSize = glyph->texture->textureSize;
// triangle 1
// round to fix some weird "cut off" text bugs
tri[0].pos = Vector2f(font_round(glyphStartX), font_round(y + (glyph->texSize.y() * textureSize.y() - glyph->bearing.y())));
tri[1].pos = Vector2f(font_round(glyphStartX + glyph->texSize.x() * textureSize.x()), font_round(y - glyph->bearing.y()));
tri[2].pos = Vector2f(tri[0].pos.x(), tri[1].pos.y());
//tri[0].tex = Vector2f(0, 0);
//tri[0].tex = Vector2f(1, 1);
//tri[0].tex = Vector2f(0, 1);
tri[0].tex = Vector2f(glyph->texPos.x(), glyph->texPos.y() + glyph->texSize.y());
tri[1].tex = Vector2f(glyph->texPos.x() + glyph->texSize.x(), glyph->texPos.y());
tri[2].tex = Vector2f(tri[0].tex.x(), tri[1].tex.y());
// triangle 2
tri[3].pos = tri[0].pos;
tri[4].pos = tri[1].pos;
tri[5].pos = Vector2f(tri[1].pos.x(), tri[0].pos.y());
tri[3].tex = tri[0].tex;
tri[4].tex = tri[1].tex;
tri[5].tex = Vector2f(tri[1].tex.x(), tri[0].tex.y());
// advance
x += glyph->advance.x();
}
//TextCache::CacheMetrics metrics = { sizeText(text, lineSpacing) };
TextCache* cache = new TextCache();
cache->vertexLists.resize(vertMap.size());
cache->metrics = { sizeText(text, lineSpacing) };
unsigned int i = 0;
for(auto it = vertMap.begin(); it != vertMap.end(); it++)
{
TextCache::VertexList& vertList = cache->vertexLists.at(i);
vertList.textureIdPtr = &it->first->textureId;
vertList.verts = it->second;
vertList.colors.resize(4 * it->second.size());
Renderer::buildGLColorArray(vertList.colors.data(), color, it->second.size());
}
clearFaceCache();
return cache;
}
TextCache* Font::buildTextCache(const std::string& text, float offsetX, float offsetY, unsigned int color)
{
return buildTextCache(text, Vector2f(offsetX, offsetY), color, 0.0f);
}
void TextCache::setColor(unsigned int color)
{
for(auto it = vertexLists.begin(); it != vertexLists.end(); it++)
Renderer::buildGLColorArray(it->colors.data(), color, it->verts.size());
}
std::shared_ptr<Font> Font::getFromTheme(const ThemeData::ThemeElement* elem, unsigned int properties, const std::shared_ptr<Font>& orig)
{
using namespace ThemeFlags;
if(!(properties & FONT_PATH) && !(properties & FONT_SIZE))
return orig;
std::shared_ptr<Font> font;
int size = (orig ? orig->mSize : FONT_SIZE_MEDIUM);
std::string path = (orig ? orig->mPath : getDefaultPath());
float sh = (float)Renderer::getScreenHeight();
if(properties & FONT_SIZE && elem->has("fontSize"))
size = (int)(sh * elem->get<float>("fontSize"));
if(properties & FONT_PATH && elem->has("fontPath"))
path = elem->get<std::string>("fontPath");
return get(size, path);
}