2012-07-20 01:08:29 +00:00
# ifndef _GUIGAMELIST_H_
# define _GUIGAMELIST_H_
2013-06-02 15:08:32 +00:00
# include "../GuiComponent.h"
# include "TextListComponent.h"
# include "ImageComponent.h"
# include "ThemeComponent.h"
# include "AnimationComponent.h"
2013-06-14 15:48:13 +00:00
# include "TextComponent.h"
2012-07-20 01:08:29 +00:00
# include <string>
2012-07-27 16:58:27 +00:00
# include <stack>
2012-07-20 16:14:09 +00:00
# include "../SystemData.h"
# include "../GameData.h"
2012-07-27 16:58:27 +00:00
# include "../FolderData.h"
2012-07-20 01:08:29 +00:00
2012-09-07 21:44:07 +00:00
//This is where the magic happens - GuiGameList is the parent of almost every graphical element in ES at the moment.
2013-06-14 15:48:13 +00:00
//It has a TextListComponent child that handles the game list, a ThemeComponent that handles the theming system, and an ImageComponent for game images.
2013-06-02 15:08:32 +00:00
class GuiGameList : public GuiComponent
2012-07-20 01:08:29 +00:00
{
public :
2013-04-08 17:40:15 +00:00
GuiGameList ( Window * window , bool useDetail = false ) ;
2013-06-02 15:08:32 +00:00
virtual ~ GuiGameList ( ) ;
2012-07-21 19:06:24 +00:00
2012-07-21 20:57:53 +00:00
void setSystemId ( int id ) ;
2012-07-20 01:08:29 +00:00
2013-06-02 15:08:32 +00:00
bool input ( InputConfig * config , Input input ) ;
2013-04-09 18:13:47 +00:00
void update ( int deltaTime ) ;
void render ( ) ;
2013-04-08 16:52:40 +00:00
2013-04-10 17:29:07 +00:00
void init ( ) ;
void deinit ( ) ;
2012-07-27 16:58:27 +00:00
2013-04-08 17:40:15 +00:00
void updateDetailData ( ) ;
2013-04-08 16:52:40 +00:00
static GuiGameList * create ( Window * window ) ;
2012-10-05 20:18:36 +00:00
2012-08-14 01:27:39 +00:00
static const float sInfoWidth ;
2012-07-20 01:08:29 +00:00
private :
2012-08-12 14:43:09 +00:00
void updateList ( ) ;
2012-08-10 19:28:34 +00:00
void updateTheme ( ) ;
2012-10-17 17:15:58 +00:00
void clearDetailData ( ) ;
2012-12-17 19:29:43 +00:00
std : : string getThemeFile ( ) ;
2012-08-10 19:28:34 +00:00
2012-07-20 16:14:09 +00:00
SystemData * mSystem ;
2012-07-27 16:58:27 +00:00
FolderData * mFolder ;
std : : stack < FolderData * > mFolderStack ;
2012-07-21 20:57:53 +00:00
int mSystemId ;
2012-08-02 01:43:55 +00:00
bool mDetailed ;
2013-06-02 15:08:32 +00:00
TextListComponent < FileData * > * mList ;
ImageComponent * mScreenshot ;
2013-06-14 15:48:13 +00:00
TextComponent mDescription ;
2013-06-02 15:08:32 +00:00
AnimationComponent * mImageAnimation ;
ThemeComponent * mTheme ;
2013-06-14 15:48:13 +00:00
Vector2i getImagePos ( ) ;
2012-07-20 01:08:29 +00:00
} ;
# endif